diff --git a/games-util/steam-launcher/files/steam-fix-ld-library-path.patch b/games-util/steam-launcher/files/steam-fix-ld-library-path.patch new file mode 100644 index 000000000..c98ef7713 --- /dev/null +++ b/games-util/steam-launcher/files/steam-fix-ld-library-path.patch @@ -0,0 +1,21 @@ +--- steam 2015-01-01 19:14:52.312377741 +0100 ++++ steam_new 2015-01-01 19:13:59.023702762 +0100 +@@ -17,6 +17,18 @@ + # Set up domain for script localization + export TEXTDOMAIN=steam + ++# Steam appends /usr/lib32 to LD_LIBRARY_PATH. We need to make sure that ++# OpenGL implementation dir goes before that, so we need to append it ++# to user's LD_LIBRARY_PATH ourselves. But that's needed only with ++# the new eselect-opengl that uses 000opengl file. ++if [ -f /etc/env.d/000opengl ]; then ++ . /etc/env.d/000opengl ++ # Append only when LDPATH is non-empty -- i.e. using nvidia or ati. ++ if [ -n "${LDPATH}" ]; then ++ export LD_LIBRARY_PATH=${LD_LIBRARY_PATH}${LD_LIBRARY_PATH+:}${LDPATH} ++ fi ++fi ++ + function show_message() + { + style=$1