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calculate-plymouth/src/splash-plugins/fedora-fade-in/fedora-fade-in.c

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/* fedora-fade-in.c - boot splash plugin
*
* Copyright (C) 2007, 2008 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by: Ray Strode <rstrode@redhat.com>
*/
#include "config.h"
#include <assert.h>
#include <errno.h>
#include <fcntl.h>
#include <math.h>
#include <signal.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/types.h>
#include <values.h>
#include <unistd.h>
#include <wchar.h>
#include "ply-boot-splash-plugin.h"
#include "ply-buffer.h"
#include "ply-event-loop.h"
#include "ply-list.h"
#include "ply-logger.h"
#include "ply-frame-buffer.h"
#include "ply-image.h"
#include "ply-utils.h"
#include "ply-window.h"
#include <linux/kd.h>
#ifndef FRAMES_PER_SECOND
#define FRAMES_PER_SECOND 30
#endif
typedef struct
{
int x;
int y;
double start_time;
double speed;
} star_t;
typedef struct
{
int x;
int y;
int number_of_bullets;
} entry_t;
struct _ply_boot_splash_plugin
{
ply_event_loop_t *loop;
ply_frame_buffer_t *frame_buffer;
ply_image_t *logo_image;
ply_image_t *star_image;
ply_image_t *bullet_image;
ply_image_t *lock_image;
ply_image_t *entry_image;
ply_list_t *stars;
ply_window_t *window;
entry_t *entry;
ply_boot_splash_password_answer_handler_t password_answer_handler;
void *password_answer_data;
ply_buffer_t *keyboard_input_buffer;
double start_time;
double now;
};
ply_boot_splash_plugin_t *
create_plugin (void)
{
ply_boot_splash_plugin_t *plugin;
srand ((int) ply_get_timestamp ());
plugin = calloc (1, sizeof (ply_boot_splash_plugin_t));
plugin->start_time = 0.0;
plugin->keyboard_input_buffer = ply_buffer_new ();
plugin->frame_buffer = ply_frame_buffer_new (NULL);
plugin->logo_image = ply_image_new (PLYMOUTH_IMAGE_DIR "fedora-logo.png");
plugin->star_image = ply_image_new (PLYMOUTH_IMAGE_DIR "star.png");
plugin->lock_image = ply_image_new (PLYMOUTH_IMAGE_DIR "lock.png");
plugin->bullet_image = ply_image_new (PLYMOUTH_IMAGE_DIR "bullet.png");
plugin->entry_image = ply_image_new (PLYMOUTH_IMAGE_DIR "entry.png");
plugin->stars = ply_list_new ();
return plugin;
}
static entry_t *
entry_new (int x,
int y)
{
entry_t *entry;
entry = calloc (1, sizeof (entry_t));
entry->x = x;
entry->y = y;
return entry;
}
static void
entry_free (entry_t *entry)
{
free (entry);
}
star_t *
star_new (int x,
int y,
double speed)
{
star_t *star;
star = calloc (1, sizeof (star_t));
star->x = x;
star->y = y;
star->speed = speed;
star->start_time = ply_get_timestamp ();
return star;
}
static void
star_free (star_t *star)
{
free (star);
}
static void
free_stars (ply_boot_splash_plugin_t *plugin)
{
ply_list_node_t *node;
assert (plugin != NULL);
node = ply_list_get_first_node (plugin->stars);
while (node != NULL)
{
ply_list_node_t *next_node;
star_t *star;
star = (star_t *) ply_list_node_get_data (node);
next_node = ply_list_get_next_node (plugin->stars, node);
star_free (star);
node = next_node;
}
ply_list_free (plugin->stars);
plugin->stars = NULL;
}
static void detach_from_event_loop (ply_boot_splash_plugin_t *plugin);
void
destroy_plugin (ply_boot_splash_plugin_t *plugin)
{
if (plugin == NULL)
return;
ply_buffer_free (plugin->keyboard_input_buffer);
free_stars (plugin);
ply_image_free (plugin->logo_image);
ply_image_free (plugin->star_image);
ply_image_free (plugin->bullet_image);
ply_image_free (plugin->entry_image);
ply_image_free (plugin->lock_image);
ply_frame_buffer_free (plugin->frame_buffer);
free (plugin);
}
static void
animate_at_time (ply_boot_splash_plugin_t *plugin,
double time)
{
ply_list_node_t *node;
ply_frame_buffer_area_t logo_area, star_area;
uint32_t *logo_data, *star_data;
long width, height;
static double last_opacity = 0.0;
double opacity = 0.0;
ply_frame_buffer_pause_updates (plugin->frame_buffer);
width = ply_image_get_width (plugin->logo_image);
height = ply_image_get_height (plugin->logo_image);
logo_data = ply_image_get_data (plugin->logo_image);
ply_frame_buffer_get_size (plugin->frame_buffer, &logo_area);
logo_area.x = (logo_area.width / 2) - (width / 2);
logo_area.y = (logo_area.height / 2) - (height / 2);
logo_area.width = width;
logo_area.height = height;
star_data = ply_image_get_data (plugin->star_image);
star_area.width = ply_image_get_width (plugin->star_image);
star_area.height = ply_image_get_height (plugin->star_image);
node = ply_list_get_first_node (plugin->stars);
while (node != NULL)
{
ply_list_node_t *next_node;
star_t *star;
star = (star_t *) ply_list_node_get_data (node);
next_node = ply_list_get_next_node (plugin->stars, node);
star_area.x = star->x;
star_area.y = star->y;
opacity = .5 * sin (((plugin->now - star->start_time) / star->speed) * (2 * M_PI)) + .5;
opacity = CLAMP (opacity, 0, 1.0);
ply_frame_buffer_fill_with_color (plugin->frame_buffer, &star_area,
0.1, 0.1, .7, 1.0);
ply_frame_buffer_fill_with_argb32_data_at_opacity (plugin->frame_buffer,
&star_area, 0, 0,
star_data, opacity);
node = next_node;
}
opacity = .5 * sin ((time / 5) * (2 * M_PI)) + .8;
opacity = CLAMP (opacity, 0, 1.0);
if (fabs (opacity - last_opacity) <= DBL_MIN)
{
ply_frame_buffer_unpause_updates (plugin->frame_buffer);
return;
}
last_opacity = opacity;
ply_frame_buffer_fill_with_color (plugin->frame_buffer, &logo_area,
0.1, 0.1, .7, 1.0);
ply_frame_buffer_fill_with_argb32_data_at_opacity (plugin->frame_buffer,
&logo_area, 0, 0,
logo_data, opacity);
ply_frame_buffer_unpause_updates (plugin->frame_buffer);
}
static void draw_password_entry (ply_boot_splash_plugin_t *plugin);
static void
on_timeout (ply_boot_splash_plugin_t *plugin)
{
double sleep_time;
ply_window_set_mode (plugin->window, PLY_WINDOW_MODE_GRAPHICS);
plugin->now = ply_get_timestamp ();
/* The choice below is between
*
* 1) keeping a constant animation speed, and dropping
* frames when necessary
* 2) showing every frame, but slowing down the animation
* when a frame would be otherwise dropped.
*
* It turns out there are parts of boot up where the animation
* can get sort of choppy. By default we choose 2, since the
* nature of this animation means it looks natural even when it
* is slowed down
*/
#ifdef REAL_TIME_ANIMATION
animate_at_time (plugin,
plugin->now - plugin->start_time);
#else
static double time = 0.0;
time += 1.0 / FRAMES_PER_SECOND;
animate_at_time (plugin, time);
#endif
sleep_time = 1.0 / FRAMES_PER_SECOND;
sleep_time = MAX (sleep_time - (ply_get_timestamp () - plugin->now),
0.005);
ply_event_loop_watch_for_timeout (plugin->loop,
sleep_time,
(ply_event_loop_timeout_handler_t)
on_timeout, plugin);
}
static void
start_animation (ply_boot_splash_plugin_t *plugin)
{
assert (plugin != NULL);
assert (plugin->loop != NULL);
ply_event_loop_watch_for_timeout (plugin->loop,
1.0 / FRAMES_PER_SECOND,
(ply_event_loop_timeout_handler_t)
on_timeout, plugin);
plugin->start_time = ply_get_timestamp ();
ply_frame_buffer_fill_with_color (plugin->frame_buffer, NULL,
0.1, 0.1, .7, 1.0);
}
static void
stop_animation (ply_boot_splash_plugin_t *plugin)
{
int i;
assert (plugin != NULL);
assert (plugin->loop != NULL);
for (i = 0; i < 10; i++)
{
ply_frame_buffer_fill_with_color (plugin->frame_buffer, NULL,
0.1, 0.1, .7, .1 + .1 * i);
}
ply_frame_buffer_fill_with_color (plugin->frame_buffer, NULL,
0.1, 0.1, 0.7, 1.0);
for (i = 0; i < 20; i++)
{
ply_frame_buffer_fill_with_color (plugin->frame_buffer, NULL,
0.0, 0.0, 0.0, .05 + .05 * i);
}
ply_frame_buffer_fill_with_color (plugin->frame_buffer, NULL,
0.0, 0.0, 0.0, 1.0);
if (plugin->loop != NULL)
{
ply_event_loop_stop_watching_for_timeout (plugin->loop,
(ply_event_loop_timeout_handler_t)
on_timeout, plugin);
}
}
static void
on_interrupt (ply_boot_splash_plugin_t *plugin)
{
ply_event_loop_exit (plugin->loop, 1);
stop_animation (plugin);
ply_window_set_mode (plugin->window, PLY_WINDOW_MODE_TEXT);
}
static void
detach_from_event_loop (ply_boot_splash_plugin_t *plugin)
{
plugin->loop = NULL;
ply_window_set_mode (plugin->window, PLY_WINDOW_MODE_TEXT);
}
bool
show_splash_screen (ply_boot_splash_plugin_t *plugin,
ply_event_loop_t *loop,
ply_window_t *window,
ply_buffer_t *boot_buffer)
{
assert (plugin != NULL);
assert (plugin->logo_image != NULL);
assert (plugin->frame_buffer != NULL);
plugin->loop = loop;
ply_event_loop_watch_for_exit (loop, (ply_event_loop_exit_handler_t)
detach_from_event_loop,
plugin);
ply_trace ("loading logo image");
if (!ply_image_load (plugin->logo_image))
return false;
ply_trace ("loading star image");
if (!ply_image_load (plugin->star_image))
return false;
ply_trace ("loading lock image");
if (!ply_image_load (plugin->lock_image))
return false;
ply_trace ("loading bullet image");
if (!ply_image_load (plugin->bullet_image))
return false;
ply_trace ("loading entry image");
if (!ply_image_load (plugin->entry_image))
return false;
ply_trace ("opening frame buffer");
if (!ply_frame_buffer_open (plugin->frame_buffer))
{
ply_event_loop_stop_watching_for_exit (plugin->loop, (ply_event_loop_exit_handler_t)
detach_from_event_loop,
plugin);
return false;
}
plugin->window = window;
if (!ply_window_set_mode (plugin->window, PLY_WINDOW_MODE_GRAPHICS))
return false;
ply_event_loop_watch_signal (plugin->loop,
SIGINT,
(ply_event_handler_t)
on_interrupt, plugin);
ply_trace ("starting boot animation");
start_animation (plugin);
return true;
}
static void
add_star (ply_boot_splash_plugin_t *plugin)
{
ply_frame_buffer_area_t area, logo_area;
star_t *star;
int x, y;
int width, height;
ply_list_node_t *node;
assert (plugin != NULL);
ply_frame_buffer_get_size (plugin->frame_buffer, &area);
width = ply_image_get_width (plugin->logo_image);
height = ply_image_get_height (plugin->logo_image);
logo_area.x = (area.width / 2) - (width / 2);
logo_area.y = (area.height / 2) - (height / 2);
logo_area.width = width;
logo_area.height = height;
width = ply_image_get_width (plugin->star_image);
height = ply_image_get_height (plugin->star_image);
node = NULL;
do
{
x = rand () % area.width;
y = rand () % area.height;
if ((x <= logo_area.x + logo_area.width)
&& (x >= logo_area.x)
&& (y >= logo_area.y)
&& (y <= logo_area.y + logo_area.height))
continue;
if ((x + width >= logo_area.x)
&& (x + width <= logo_area.x + logo_area.width)
&& (y + height >= logo_area.y)
&& (y + height <= logo_area.y + logo_area.height))
continue;
node = ply_list_get_first_node (plugin->stars);
while (node != NULL)
{
ply_list_node_t *next_node;
star = (star_t *) ply_list_node_get_data (node);
next_node = ply_list_get_next_node (plugin->stars, node);
if ((x <= star->x + width)
&& (x >= star->x)
&& (y >= star->y)
&& (y <= star->y + height))
break;
if ((x + width >= star->x)
&& (x + width <= star->x + width)
&& (y + height >= star->y)
&& (y + height <= star->y + height))
break;
node = next_node;
}
} while (node != NULL);
star = star_new (x, y, (double) ((rand () % 50) + 1));
ply_list_append_data (plugin->stars, star);
}
void
update_status (ply_boot_splash_plugin_t *plugin,
const char *status)
{
assert (plugin != NULL);
add_star (plugin);
}
void
hide_splash_screen (ply_boot_splash_plugin_t *plugin,
ply_event_loop_t *loop,
ply_window_t *window)
{
assert (plugin != NULL);
if (plugin->loop != NULL)
{
stop_animation (plugin);
ply_event_loop_stop_watching_for_exit (plugin->loop, (ply_event_loop_exit_handler_t)
detach_from_event_loop,
plugin);
detach_from_event_loop (plugin);
}
ply_frame_buffer_close (plugin->frame_buffer);
ply_window_set_mode (plugin->window, PLY_WINDOW_MODE_TEXT);
}
static void
draw_password_entry (ply_boot_splash_plugin_t *plugin)
{
ply_frame_buffer_area_t lock_area, entry_area, bullet_area;
uint32_t *lock_data, *entry_data, *bullet_data;
int x, y, i;
ply_frame_buffer_pause_updates (plugin->frame_buffer);
entry_data = ply_image_get_data (plugin->entry_image);
entry_area.width = ply_image_get_width (plugin->entry_image);
entry_area.height = ply_image_get_height (plugin->entry_image);
entry_area.x = plugin->entry->x;
entry_area.y = plugin->entry->y;
ply_frame_buffer_fill_with_argb32_data (plugin->frame_buffer,
&entry_area, 0, 0,
entry_data);
lock_data = ply_image_get_data (plugin->lock_image);
lock_area.width = ply_image_get_width (plugin->lock_image);
lock_area.height = ply_image_get_height (plugin->lock_image);
x = plugin->entry->x - lock_area.width;
y = plugin->entry->y + entry_area.height / 2.0 - lock_area.height / 2.0;
lock_area.x = x;
lock_area.y = y;
ply_frame_buffer_fill_with_argb32_data (plugin->frame_buffer,
&lock_area, 0, 0,
lock_data);
bullet_data = ply_image_get_data (plugin->bullet_image);
bullet_area.width = ply_image_get_width (plugin->bullet_image);
bullet_area.height = ply_image_get_height (plugin->bullet_image);
for (i = 0; i < plugin->entry->number_of_bullets; i++)
{
bullet_area.x = plugin->entry->x + (i + 1) * bullet_area.width;
bullet_area.y = plugin->entry->y + entry_area.height / 2.0 - bullet_area.height / 2.0;
ply_frame_buffer_fill_with_argb32_data (plugin->frame_buffer,
&bullet_area, 0, 0,
bullet_data);
}
ply_frame_buffer_unpause_updates (plugin->frame_buffer);
}
static void
show_password_entry (ply_boot_splash_plugin_t *plugin)
{
ply_frame_buffer_area_t area;
int x, y;
int lock_width, lock_height;
int entry_width, entry_height;
assert (plugin != NULL);
ply_frame_buffer_get_size (plugin->frame_buffer, &area);
lock_width = ply_image_get_width (plugin->lock_image);
lock_height = ply_image_get_height (plugin->lock_image);
entry_width = ply_image_get_width (plugin->entry_image);
entry_height = ply_image_get_height (plugin->entry_image);
x = area.width / 2.0 - (lock_width + entry_width) / 2.0 + lock_width;
y = area.height / 2.0 - entry_height / 2.0;
plugin->entry = entry_new (x, y);
ply_frame_buffer_fill_with_color (plugin->frame_buffer, NULL,
0.1, 0.1, .7, 1.0);
draw_password_entry (plugin);
}
void
ask_for_password (ply_boot_splash_plugin_t *plugin,
ply_boot_splash_password_answer_handler_t answer_handler,
void *answer_data)
{
plugin->password_answer_handler = answer_handler;
plugin->password_answer_data = answer_data;
stop_animation (plugin);
show_password_entry (plugin);
}
void
on_keyboard_input (ply_boot_splash_plugin_t *plugin,
const char *keyboard_input)
{
ssize_t character_size;
character_size = (ssize_t) mbrlen (keyboard_input, MB_CUR_MAX, NULL);
if (character_size < 0)
return;
if (plugin->password_answer_handler == NULL)
return;
if (character_size == 1 && keyboard_input[0] == '\r')
{
plugin->password_answer_handler (plugin->password_answer_data,
ply_buffer_get_bytes (plugin->keyboard_input_buffer));
ply_buffer_clear (plugin->keyboard_input_buffer);
plugin->password_answer_handler = NULL;
start_animation (plugin);
return;
}
ply_buffer_append_bytes (plugin->keyboard_input_buffer,
keyboard_input, character_size);
plugin->entry->number_of_bullets++;
draw_password_entry (plugin);
}
ply_boot_splash_plugin_interface_t *
ply_boot_splash_plugin_get_interface (void)
{
static ply_boot_splash_plugin_interface_t plugin_interface =
{
.create_plugin = create_plugin,
.destroy_plugin = destroy_plugin,
.show_splash_screen = show_splash_screen,
.update_status = update_status,
.hide_splash_screen = hide_splash_screen,
.ask_for_password = ask_for_password,
.on_keyboard_input = on_keyboard_input
};
return &plugin_interface;
}
/* vim: set ts=4 sw=4 expandtab autoindent cindent cino={.5s,(0: */