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544 lines
14 KiB
544 lines
14 KiB
/*
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This file is part of Konsole, an X terminal.
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Copyright (C) 2007 Robert Knight <robertknight@gmail.com>
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Copyright (C) 1997,1998 by Lars Doelle <lars.doelle@on-line.de>
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Copyright (C) 1996 by Matthias Ettrich <ettrich@kde.org>
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Rewritten for QT4 by e_k <e_k at users.sourceforge.net>, Copyright (C)2008
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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*/
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// Own
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#include "Emulation.h"
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// System
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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// Qt
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#include <QtGui/QApplication>
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#include <QtGui/QClipboard>
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#include <QtCore/QHash>
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#include <QtGui/QKeyEvent>
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#include <QtCore/QRegExp>
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#include <QtCore/QTextStream>
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#include <QtCore/QThread>
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#include <QtCore/QTime>
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// Konsole
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#include "KeyboardTranslator.h"
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#include "Screen.h"
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#include "TerminalCharacterDecoder.h"
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#include "ScreenWindow.h"
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using namespace Konsole;
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/* ------------------------------------------------------------------------- */
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/* */
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/* Emulation */
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/* */
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/* ------------------------------------------------------------------------- */
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//#define CNTL(c) ((c)-'@')
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/*!
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*/
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Emulation::Emulation() :
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_currentScreen(0),
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_codec(0),
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_decoder(0),
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_keyTranslator(0),
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_usesMouse(false)
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{
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// create screens with a default size
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_screen[0] = new Screen(40,80);
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_screen[1] = new Screen(40,80);
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_currentScreen = _screen[0];
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QObject::connect(&_bulkTimer1, SIGNAL(timeout()), this, SLOT(showBulk()) );
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QObject::connect(&_bulkTimer2, SIGNAL(timeout()), this, SLOT(showBulk()) );
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// listen for mouse status changes
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connect( this , SIGNAL(programUsesMouseChanged(bool)) ,
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SLOT(usesMouseChanged(bool)) );
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}
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bool Emulation::programUsesMouse() const
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{
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return _usesMouse;
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}
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void Emulation::usesMouseChanged(bool usesMouse)
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{
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_usesMouse = usesMouse;
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}
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ScreenWindow* Emulation::createWindow()
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{
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ScreenWindow* window = new ScreenWindow();
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window->setScreen(_currentScreen);
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_windows << window;
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connect(window , SIGNAL(selectionChanged()),
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this , SLOT(bufferedUpdate()));
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connect(this , SIGNAL(outputChanged()),
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window , SLOT(notifyOutputChanged()) );
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return window;
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}
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/*!
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*/
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Emulation::~Emulation()
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{
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QListIterator<ScreenWindow*> windowIter(_windows);
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while (windowIter.hasNext())
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{
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delete windowIter.next();
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}
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delete _screen[0];
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delete _screen[1];
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delete _decoder;
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}
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/*! change between primary and alternate _screen
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*/
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void Emulation::setScreen(int n)
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{
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Screen *old = _currentScreen;
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_currentScreen = _screen[n&1];
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if (_currentScreen != old)
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{
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old->setBusySelecting(false);
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// tell all windows onto this emulation to switch to the newly active _screen
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QListIterator<ScreenWindow*> windowIter(_windows);
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while ( windowIter.hasNext() )
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{
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windowIter.next()->setScreen(_currentScreen);
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}
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}
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}
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void Emulation::clearHistory()
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{
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_screen[0]->setScroll( _screen[0]->getScroll() , false );
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}
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void Emulation::setHistory(const HistoryType& t)
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{
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_screen[0]->setScroll(t);
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showBulk();
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}
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const HistoryType& Emulation::history()
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{
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return _screen[0]->getScroll();
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}
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void Emulation::setCodec(const QTextCodec * qtc)
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{
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Q_ASSERT( qtc );
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_codec = qtc;
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delete _decoder;
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_decoder = _codec->makeDecoder();
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emit useUtf8Request(utf8());
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}
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void Emulation::setCodec(EmulationCodec codec)
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{
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if ( codec == Utf8Codec )
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setCodec( QTextCodec::codecForName("utf8") );
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else if ( codec == LocaleCodec )
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setCodec( QTextCodec::codecForLocale() );
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}
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void Emulation::setKeyBindings(const QString& name)
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{
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_keyTranslator = KeyboardTranslatorManager::instance()->findTranslator(name);
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}
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QString Emulation::keyBindings()
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{
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return _keyTranslator->name();
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}
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// Interpreting Codes ---------------------------------------------------------
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/*
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This section deals with decoding the incoming character stream.
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Decoding means here, that the stream is first separated into `tokens'
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which are then mapped to a `meaning' provided as operations by the
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`Screen' class.
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*/
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/*!
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*/
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void Emulation::receiveChar(int c)
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// process application unicode input to terminal
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// this is a trivial scanner
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{
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c &= 0xff;
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switch (c)
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{
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case '\b' : _currentScreen->BackSpace(); break;
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case '\t' : _currentScreen->Tabulate(); break;
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case '\n' : _currentScreen->NewLine(); break;
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case '\r' : _currentScreen->Return(); break;
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case 0x07 : emit stateSet(NOTIFYBELL);
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break;
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default : _currentScreen->ShowCharacter(c); break;
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};
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}
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/* ------------------------------------------------------------------------- */
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/* */
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/* Keyboard Handling */
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/* */
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/* ------------------------------------------------------------------------- */
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/*!
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*/
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void Emulation::sendKeyEvent( QKeyEvent* ev )
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{
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emit stateSet(NOTIFYNORMAL);
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if (!ev->text().isEmpty())
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{ // A block of text
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// Note that the text is proper unicode.
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// We should do a conversion here, but since this
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// routine will never be used, we simply emit plain ascii.
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//emit sendBlock(ev->text().toAscii(),ev->text().length());
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emit sendData(ev->text().toUtf8(),ev->text().length());
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}
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}
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void Emulation::sendString(const char*,int)
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{
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// default implementation does nothing
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}
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void Emulation::sendMouseEvent(int /*buttons*/, int /*column*/, int /*row*/, int /*eventType*/)
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{
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// default implementation does nothing
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}
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// Unblocking, Byte to Unicode translation --------------------------------- --
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/*
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We are doing code conversion from locale to unicode first.
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TODO: Character composition from the old code. See #96536
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*/
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void Emulation::receiveData(const char* text, int length)
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{
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emit stateSet(NOTIFYACTIVITY);
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bufferedUpdate();
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QString unicodeText = _decoder->toUnicode(text,length);
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//send characters to terminal emulator
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for (int i=0;i<unicodeText.length();i++)
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{
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receiveChar(unicodeText[i].unicode());
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}
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//look for z-modem indicator
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//-- someone who understands more about z-modems that I do may be able to move
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//this check into the above for loop?
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for (int i=0;i<length;i++)
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{
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if (text[i] == '\030')
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{
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if ((length-i-1 > 3) && (strncmp(text+i+1, "B00", 3) == 0))
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emit zmodemDetected();
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}
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}
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}
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//OLDER VERSION
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//This version of onRcvBlock was commented out because
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// a) It decoded incoming characters one-by-one, which is slow in the current version of Qt (4.2 tech preview)
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// b) It messed up decoding of non-ASCII characters, with the result that (for example) chinese characters
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// were not printed properly.
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//
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//There is something about stopping the _decoder if "we get a control code halfway a multi-byte sequence" (see below)
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//which hasn't been ported into the newer function (above). Hopefully someone who understands this better
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//can find an alternative way of handling the check.
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/*void Emulation::onRcvBlock(const char *s, int len)
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{
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emit notifySessionState(NOTIFYACTIVITY);
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bufferedUpdate();
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for (int i = 0; i < len; i++)
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{
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QString result = _decoder->toUnicode(&s[i],1);
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int reslen = result.length();
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// If we get a control code halfway a multi-byte sequence
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// we flush the _decoder and continue with the control code.
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if ((s[i] < 32) && (s[i] > 0))
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{
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// Flush _decoder
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while(!result.length())
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result = _decoder->toUnicode(&s[i],1);
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reslen = 1;
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result.resize(reslen);
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result[0] = QChar(s[i]);
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}
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for (int j = 0; j < reslen; j++)
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{
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if (result[j].characterategory() == QChar::Mark_NonSpacing)
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_currentScreen->compose(result.mid(j,1));
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else
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onRcvChar(result[j].unicode());
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}
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if (s[i] == '\030')
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{
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if ((len-i-1 > 3) && (strncmp(s+i+1, "B00", 3) == 0))
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emit zmodemDetected();
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}
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}
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}*/
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// Selection --------------------------------------------------------------- --
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#if 0
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void Emulation::onSelectionBegin(const int x, const int y, const bool columnmode) {
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if (!connected) return;
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_currentScreen->setSelectionStart( x,y,columnmode);
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showBulk();
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}
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void Emulation::onSelectionExtend(const int x, const int y) {
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if (!connected) return;
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_currentScreen->setSelectionEnd(x,y);
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showBulk();
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}
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void Emulation::setSelection(const bool preserve_line_breaks) {
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if (!connected) return;
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QString t = _currentScreen->selectedText(preserve_line_breaks);
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if (!t.isNull())
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{
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QListIterator< TerminalDisplay* > viewIter(_views);
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while (viewIter.hasNext())
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viewIter.next()->setSelection(t);
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}
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}
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void Emulation::testIsSelected(const int x, const int y, bool &selected)
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{
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if (!connected) return;
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selected=_currentScreen->isSelected(x,y);
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}
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void Emulation::clearSelection() {
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if (!connected) return;
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_currentScreen->clearSelection();
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showBulk();
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}
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#endif
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void Emulation::writeToStream( TerminalCharacterDecoder* _decoder ,
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int startLine ,
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int endLine)
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{
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_currentScreen->writeToStream(_decoder,startLine,endLine);
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}
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int Emulation::lineCount()
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{
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// sum number of lines currently on _screen plus number of lines in history
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return _currentScreen->getLines() + _currentScreen->getHistLines();
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}
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// Refreshing -------------------------------------------------------------- --
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#define BULK_TIMEOUT1 10
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#define BULK_TIMEOUT2 40
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/*!
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*/
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void Emulation::showBulk()
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{
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_bulkTimer1.stop();
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_bulkTimer2.stop();
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emit outputChanged();
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_currentScreen->resetScrolledLines();
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_currentScreen->resetDroppedLines();
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}
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void Emulation::bufferedUpdate()
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{
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_bulkTimer1.setSingleShot(true);
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_bulkTimer1.start(BULK_TIMEOUT1);
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if (!_bulkTimer2.isActive())
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{
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_bulkTimer2.setSingleShot(true);
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_bulkTimer2.start(BULK_TIMEOUT2);
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}
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}
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char Emulation::getErase() const
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{
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return '\b';
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}
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void Emulation::setImageSize(int lines, int columns)
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{
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//kDebug() << "Resizing image to: " << lines << "by" << columns << QTime::currentTime().msec();
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Q_ASSERT( lines > 0 );
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Q_ASSERT( columns > 0 );
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_screen[0]->resizeImage(lines,columns);
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_screen[1]->resizeImage(lines,columns);
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emit imageSizeChanged(lines,columns);
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bufferedUpdate();
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}
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QSize Emulation::imageSize()
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{
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return QSize(_currentScreen->getColumns(), _currentScreen->getLines());
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}
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ushort ExtendedCharTable::extendedCharHash(ushort* unicodePoints , ushort length) const
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{
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ushort hash = 0;
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for ( ushort i = 0 ; i < length ; i++ )
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{
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hash = 31*hash + unicodePoints[i];
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}
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return hash;
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}
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bool ExtendedCharTable::extendedCharMatch(ushort hash , ushort* unicodePoints , ushort length) const
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{
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ushort* entry = extendedCharTable[hash];
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// compare given length with stored sequence length ( given as the first ushort in the
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// stored buffer )
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if ( entry == 0 || entry[0] != length )
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return false;
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// if the lengths match, each character must be checked. the stored buffer starts at
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// entry[1]
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for ( int i = 0 ; i < length ; i++ )
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{
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if ( entry[i+1] != unicodePoints[i] )
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return false;
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}
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return true;
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}
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ushort ExtendedCharTable::createExtendedChar(ushort* unicodePoints , ushort length)
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{
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// look for this sequence of points in the table
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ushort hash = extendedCharHash(unicodePoints,length);
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// check existing entry for match
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while ( extendedCharTable.contains(hash) )
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{
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if ( extendedCharMatch(hash,unicodePoints,length) )
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{
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// this sequence already has an entry in the table,
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// return its hash
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return hash;
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}
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else
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{
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// if hash is already used by another, different sequence of unicode character
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// points then try next hash
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hash++;
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}
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}
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// add the new sequence to the table and
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// return that index
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ushort* buffer = new ushort[length+1];
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buffer[0] = length;
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for ( int i = 0 ; i < length ; i++ )
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buffer[i+1] = unicodePoints[i];
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extendedCharTable.insert(hash,buffer);
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return hash;
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}
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ushort* ExtendedCharTable::lookupExtendedChar(ushort hash , ushort& length) const
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{
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// lookup index in table and if found, set the length
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// argument and return a pointer to the character sequence
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ushort* buffer = extendedCharTable[hash];
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if ( buffer )
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{
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length = buffer[0];
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return buffer+1;
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}
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else
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{
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length = 0;
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return 0;
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}
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}
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ExtendedCharTable::ExtendedCharTable()
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{
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}
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ExtendedCharTable::~ExtendedCharTable()
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{
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// free all allocated character buffers
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QHashIterator<ushort,ushort*> iter(extendedCharTable);
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while ( iter.hasNext() )
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{
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iter.next();
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delete[] iter.value();
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}
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}
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// global instance
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ExtendedCharTable ExtendedCharTable::instance;
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//#include "moc_Emulation.cpp"
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