141 lines
3.9 KiB
Bash
141 lines
3.9 KiB
Bash
# Copyright 1999-2012 Gentoo Foundation
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# Distributed under the terms of the GNU General Public License v2
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# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/quakeforge-0.5.5-r2.ebuild,v 1.12 2012/06/23 10:59:05 xarthisius Exp $
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EAPI=2
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inherit base eutils autotools games
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DESCRIPTION="A new 3d engine based off of id Softwares's legendary Quake and QuakeWorld game engine"
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HOMEPAGE="http://www.quakeforge.net/"
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SRC_URI="mirror://sourceforge/quake/${P}.tar.bz2"
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LICENSE="GPL-2"
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SLOT="0"
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KEYWORDS="~amd64 ppc x86"
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IUSE="cdinstall debug fbcon opengl sdl svga X ncurses vorbis zlib ipv6 xv dga alsa oss"
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RESTRICT="userpriv"
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RDEPEND="
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opengl? ( virtual/opengl )
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sdl? ( media-libs/libsdl )
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svga? ( media-libs/svgalib )
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X? (
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x11-libs/libX11
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x11-libs/libXext
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x11-libs/libXxf86vm
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)
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ncurses? ( sys-libs/ncurses )
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vorbis? ( media-libs/libogg media-libs/libvorbis )
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zlib? ( sys-libs/zlib )
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xv? (
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x11-libs/libX11
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x11-libs/libXext
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x11-libs/libXxf86vm
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)
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dga? ( x11-libs/libXxf86dga )
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alsa? ( media-libs/alsa-lib )"
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DEPEND="${RDEPEND}
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cdinstall? ( games-fps/quake1-data )
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sys-devel/bison
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sys-devel/flex"
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PATCHES=(
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"${FILESDIR}"/${P}-no-page-size.patch
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"${FILESDIR}"/${PV}-ipv6.patch
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"${FILESDIR}"/${P}-gcc41.patch
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"${FILESDIR}"/${P}-keys.patch
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"${FILESDIR}"/${P}-amd64.patch
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"${FILESDIR}"/${P}-noWerror.patch
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"${FILESDIR}"/${P}-gcc46.patch
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"${FILESDIR}"/${P}-zlib-1.2.6.patch
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"${FILESDIR}"/${P}-libc.patch
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)
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src_prepare() {
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base_src_prepare
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eautoreconf
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}
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src_configure() {
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#i should do this at some point :x ... i guess if you disable all shared stuff
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#and enable all the static options explicitly, static works ... (or so ive been told)
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#if ! use static ; then
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# myconf="${myconf} --enable-shared=yes --enable-static=no"
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#else
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# myconf="${myconf} --enable-shared=no --enable-static=yes"
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#fi
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local debugopts
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use debug \
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&& debugopts="--enable-debug --disable-optimize --enable-profile" \
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|| debugopts="--disable-debug --disable-profile"
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local clients=${QF_CLIENTS}
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use fbcon && clients="${clients},fbdev"
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use opengl && clients="${clients},glx"
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use sdl && clients="${clients},sdl,sdl32"
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use sdl && use opengl && clients="${clients},sgl"
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use svga && clients="${clients},svga"
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use X && clients="${clients},x11"
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use X && use opengl && clients="${clients},wgl"
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[ "${clients:0:1}" == "," ] && clients=${clients:1}
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local servers=${QF_SERVERS:-master,nq,qw,qtv}
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local tools=${QF_TOOLS:-all}
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local svgaconf # use old school way for broken conf opts
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use svga \
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&& svgaconf="--with-svga=/usr" \
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|| svgaconf="--without-svga"
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addpredict "$(games_get_libdir)"
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egamesconf \
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$(use_enable ncurses curses) \
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$(use_enable vorbis) \
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$(use_enable zlib) \
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$(use_with ipv6) \
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$(use_with fbcon fbdev) \
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${svgaconf} \
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$(use_with X x) \
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$(use_enable xv vidmode) \
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$(use_enable dga) \
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$(use_enable sdl) \
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--disable-xmms \
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$(use_enable alsa) \
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$(use_enable oss) \
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--enable-sound \
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--disable-optimize \
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${debugopts} \
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--with-global-cfg="${GAMES_SYSCONFDIR}"/quakeforge.conf \
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--with-sharepath="${GAMES_DATADIR}"/quake1 \
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--with-clients=${clients} \
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--with-servers=${servers} \
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--with-tools=${tools}
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}
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src_install() {
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emake DESTDIR="${D}" install || die "install failed"
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mv "${D}/${GAMES_PREFIX}"/include "${D}"/usr/
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dodoc ChangeLog NEWS TODO doc/*txt
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prepgamesdirs
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}
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pkg_postinst() {
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# same warning used in quake1 / quakeforge / nprquake-sdl
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games_pkg_postinst
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echo
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elog "Before you can play, you must make sure"
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elog "${PN} can find your Quake .pak files"
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elog
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elog "You have 2 choices to do this"
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elog "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake1/id1"
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elog "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake1/id1"
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elog
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elog "Example:"
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elog "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/"
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elog "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake1/id1/pak0.pak"
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elog
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elog "You only need pak0.pak to play the demo version,"
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elog "the others are needed for registered version"
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}
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