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484 lines
14 KiB
484 lines
14 KiB
gcc5 inline semantics changed and caused a build fauilure (bug #568618).
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--- mirrormagic-2.0.2.orig/src/libgame/misc.h
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+++ mirrormagic-2.0.2/src/libgame/misc.h
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@@ -137,8 +137,8 @@
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void sortLevelDirInfo(struct LevelDirInfo **,
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int (*compare_function)(const void *, const void *));
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-inline void swap_numbers(int *, int *);
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-inline void swap_number_pairs(int *, int *, int *, int *);
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+extern inline void swap_numbers(int *, int *);
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+extern inline void swap_number_pairs(int *, int *, int *, int *);
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char *getUserDataDir(void);
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char *getSetupDir(void);
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--- mirrormagic-2.0.2.orig/src/libgame/msdos.h
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+++ mirrormagic-2.0.2/src/libgame/msdos.h
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@@ -711,7 +711,7 @@
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Pixmap XCreatePixmap(Display *, Drawable, unsigned int, unsigned int,
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unsigned int);
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void XSync(Display *, Bool);
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-inline void XCopyArea(Display *, Drawable, Drawable, GC, int, int,
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+extern inline void XCopyArea(Display *, Drawable, Drawable, GC, int, int,
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unsigned int, unsigned int, int, int);
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int Read_PCX_to_Pixmap(Display *, Window, GC, char *, Pixmap *, Pixmap *);
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int XReadBitmapFile(Display *, Drawable, char *,
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--- mirrormagic-2.0.2.orig/src/libgame/sdl.h
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+++ mirrormagic-2.0.2/src/libgame/sdl.h
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@@ -314,20 +314,20 @@
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/* SDL function definitions */
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-inline void SDLInitVideoDisplay(void);
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-inline void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
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-inline boolean SDLSetVideoMode(DrawBuffer **, boolean);
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-inline void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);
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-inline void SDLFillRectangle(Bitmap *, int, int, int, int, unsigned int);
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-inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, unsigned int);
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-inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32);
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-inline Pixel SDLGetPixel(Bitmap *, int, int);
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+extern inline void SDLInitVideoDisplay(void);
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+extern inline void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
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+extern inline boolean SDLSetVideoMode(DrawBuffer **, boolean);
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+extern inline void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);
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+extern inline void SDLFillRectangle(Bitmap *, int, int, int, int, unsigned int);
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+extern inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, unsigned int);
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+extern inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32);
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+extern inline Pixel SDLGetPixel(Bitmap *, int, int);
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Bitmap *SDLLoadImage(char *);
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-inline void SDLOpenAudio(void);
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-inline void SDLCloseAudio(void);
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+extern inline void SDLOpenAudio(void);
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+extern inline void SDLCloseAudio(void);
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-inline void SDLNextEvent(Event *);
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+extern inline void SDLNextEvent(Event *);
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#endif /* SDL_H */
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--- mirrormagic-2.0.2.orig/src/libgame/system.c
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+++ mirrormagic-2.0.2/src/libgame/system.c
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@@ -172,12 +172,12 @@
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/* video functions */
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/* ========================================================================= */
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-inline static int GetRealDepth(int depth)
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+static int GetRealDepth(int depth)
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{
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return (depth == DEFAULT_DEPTH ? video.default_depth : depth);
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}
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-inline void InitVideoDisplay(void)
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+void InitVideoDisplay(void)
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{
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#if defined(TARGET_SDL)
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SDLInitVideoDisplay();
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@@ -186,7 +186,7 @@
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#endif
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}
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-inline void CloseVideoDisplay(void)
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+void CloseVideoDisplay(void)
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{
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KeyboardAutoRepeatOn();
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@@ -198,7 +198,7 @@
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#endif
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}
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-inline void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
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+void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
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int width, int height, int depth,
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boolean fullscreen)
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{
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@@ -215,7 +215,7 @@
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#endif
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}
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-inline Bitmap *CreateBitmapStruct(void)
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+Bitmap *CreateBitmapStruct(void)
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{
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#ifdef TARGET_SDL
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return checked_calloc(sizeof(struct SDLSurfaceInfo));
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@@ -224,7 +224,7 @@
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#endif
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}
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-inline Bitmap *CreateBitmap(int width, int height, int depth)
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+Bitmap *CreateBitmap(int width, int height, int depth)
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{
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Bitmap *new_bitmap = CreateBitmapStruct();
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int real_depth = GetRealDepth(depth);
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@@ -265,7 +265,7 @@
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return new_bitmap;
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}
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-inline void FreeBitmap(Bitmap *bitmap)
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+void FreeBitmap(Bitmap *bitmap)
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{
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if (bitmap == NULL)
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return;
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@@ -287,7 +287,7 @@
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free(bitmap);
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}
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-inline void CloseWindow(DrawWindow *window)
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+void CloseWindow(DrawWindow *window)
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{
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#ifdef TARGET_X11
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if (window->drawable)
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@@ -300,7 +300,7 @@
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#endif
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}
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-inline void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap,
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+void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap,
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int src_x, int src_y,
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int width, int height,
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int dst_x, int dst_y)
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@@ -314,7 +314,7 @@
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#endif
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}
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-inline void ClearRectangle(Bitmap *bitmap, int x, int y, int width, int height)
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+void ClearRectangle(Bitmap *bitmap, int x, int y, int width, int height)
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{
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#ifdef TARGET_SDL
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SDLFillRectangle(bitmap, x, y, width, height, 0x000000);
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@@ -329,7 +329,7 @@
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#endif
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#endif
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-inline void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap)
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+void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap)
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{
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#ifdef TARGET_X11
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if (clip_gc)
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@@ -343,7 +343,7 @@
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#endif
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}
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-inline void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y)
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+void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y)
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{
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#ifdef TARGET_X11
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if (clip_gc)
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@@ -357,7 +357,7 @@
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#endif
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}
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-inline void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
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+void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
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int src_x, int src_y,
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int width, int height,
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int dst_x, int dst_y)
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@@ -371,7 +371,7 @@
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#endif
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}
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-inline void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y,
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+void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y,
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int to_x, int to_y)
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{
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#ifdef TARGET_SDL
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@@ -384,7 +384,7 @@
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}
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#if !defined(TARGET_X11_NATIVE)
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-inline void DrawLine(Bitmap *bitmap, int from_x, int from_y,
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+void DrawLine(Bitmap *bitmap, int from_x, int from_y,
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int to_x, int to_y, Pixel pixel, int line_width)
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{
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int x, y;
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@@ -414,7 +414,7 @@
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}
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#endif
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-inline void DrawLines(Bitmap *bitmap, struct XY *points, int num_points,
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+void DrawLines(Bitmap *bitmap, struct XY *points, int num_points,
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Pixel pixel)
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{
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#if !defined(TARGET_X11_NATIVE)
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@@ -438,7 +438,7 @@
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#endif
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}
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-inline Pixel GetPixel(Bitmap *bitmap, int x, int y)
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+Pixel GetPixel(Bitmap *bitmap, int x, int y)
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{
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#if defined(TARGET_SDL)
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return SDLGetPixel(bitmap, x, y);
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@@ -458,7 +458,7 @@
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#endif
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}
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-inline Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r,
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+Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r,
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unsigned int color_g, unsigned int color_b)
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{
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Pixel pixel;
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@@ -481,7 +481,7 @@
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return pixel;
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}
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-inline Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color)
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+Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color)
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{
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unsigned int color_r = (color >> 16) & 0xff;
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unsigned int color_g = (color >> 8) & 0xff;
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@@ -491,7 +491,7 @@
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}
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/* execute all pending screen drawing operations */
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-inline void FlushDisplay(void)
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+void FlushDisplay(void)
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{
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#ifndef TARGET_SDL
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XFlush(display);
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@@ -499,14 +499,14 @@
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}
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/* execute and wait for all pending screen drawing operations */
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-inline void SyncDisplay(void)
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+void SyncDisplay(void)
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{
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#ifndef TARGET_SDL
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XSync(display, FALSE);
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#endif
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}
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-inline void KeyboardAutoRepeatOn(void)
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+void KeyboardAutoRepeatOn(void)
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{
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#ifdef TARGET_SDL
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY / 2,
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@@ -518,7 +518,7 @@
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#endif
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}
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-inline void KeyboardAutoRepeatOff(void)
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+void KeyboardAutoRepeatOff(void)
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{
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#ifdef TARGET_SDL
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SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL);
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@@ -529,7 +529,7 @@
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#endif
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}
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-inline boolean PointerInWindow(DrawWindow *window)
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+boolean PointerInWindow(DrawWindow *window)
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{
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#ifdef TARGET_SDL
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return TRUE;
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@@ -546,7 +546,7 @@
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#endif
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}
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-inline boolean SetVideoMode(boolean fullscreen)
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+boolean SetVideoMode(boolean fullscreen)
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{
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#ifdef TARGET_SDL
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return SDLSetVideoMode(&backbuffer, fullscreen);
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@@ -567,7 +567,7 @@
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#endif
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}
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-inline boolean ChangeVideoModeIfNeeded(boolean fullscreen)
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+boolean ChangeVideoModeIfNeeded(boolean fullscreen)
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{
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#ifdef TARGET_SDL
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if ((fullscreen && !video.fullscreen_enabled && video.fullscreen_available)||
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@@ -600,7 +600,7 @@
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/* audio functions */
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/* ========================================================================= */
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-inline void OpenAudio(void)
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+void OpenAudio(void)
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{
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/* always start with reliable default values */
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audio.sound_available = FALSE;
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@@ -627,7 +627,7 @@
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#endif
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}
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-inline void CloseAudio(void)
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+void CloseAudio(void)
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{
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#if defined(TARGET_SDL)
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SDLCloseAudio();
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@@ -640,7 +640,7 @@
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audio.sound_enabled = FALSE;
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}
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-inline void SetAudioMode(boolean enabled)
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+void SetAudioMode(boolean enabled)
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{
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if (!audio.sound_available)
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return;
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@@ -653,7 +653,7 @@
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/* event functions */
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/* ========================================================================= */
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-inline void InitEventFilter(EventFilter filter_function)
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+void InitEventFilter(EventFilter filter_function)
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{
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#ifdef TARGET_SDL
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/* set event filter to filter out certain events */
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@@ -661,7 +661,7 @@
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#endif
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}
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-inline boolean PendingEvent(void)
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+boolean PendingEvent(void)
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{
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#ifdef TARGET_SDL
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return (SDL_PollEvent(NULL) ? TRUE : FALSE);
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@@ -670,7 +670,7 @@
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#endif
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}
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-inline void NextEvent(Event *event)
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+void NextEvent(Event *event)
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{
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#ifdef TARGET_SDL
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SDLNextEvent(event);
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@@ -679,7 +679,7 @@
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#endif
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}
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-inline Key GetEventKey(KeyEvent *event, boolean with_modifiers)
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+Key GetEventKey(KeyEvent *event, boolean with_modifiers)
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{
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#ifdef TARGET_SDL
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#if 0
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@@ -707,7 +707,7 @@
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#endif
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}
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-inline boolean CheckCloseWindowEvent(ClientMessageEvent *event)
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+boolean CheckCloseWindowEvent(ClientMessageEvent *event)
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{
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if (event->type != EVENT_CLIENTMESSAGE)
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return FALSE;
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@@ -724,7 +724,7 @@
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}
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-inline void dummy(void)
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+void dummy(void)
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{
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#ifdef TARGET_SDL
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#else
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--- mirrormagic-2.0.2.orig/src/libgame/system.h
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+++ mirrormagic-2.0.2/src/libgame/system.h
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@@ -278,41 +278,41 @@
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void InitGfxDoor2Info(int, int, int, int);
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void InitGfxScrollbufferInfo(int, int);
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-inline void InitVideoDisplay(void);
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-inline void CloseVideoDisplay(void);
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-inline void InitVideoBuffer(DrawBuffer **,DrawWindow **, int,int,int, boolean);
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-inline Bitmap *CreateBitmapStruct(void);
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-inline Bitmap *CreateBitmap(int, int, int);
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-inline void FreeBitmap(Bitmap *);
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-inline void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
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-inline void ClearRectangle(Bitmap *, int, int, int, int);
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-inline void SetClipMask(Bitmap *, GC, Pixmap);
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-inline void SetClipOrigin(Bitmap *, GC, int, int);
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-inline void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
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-inline void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
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-inline void DrawLines(Bitmap *, struct XY *, int, Pixel);
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-inline Pixel GetPixel(Bitmap *, int, int);
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-inline Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
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-inline Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
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-
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-inline void FlushDisplay(void);
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-inline void SyncDisplay(void);
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-inline void KeyboardAutoRepeatOn(void);
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-inline void KeyboardAutoRepeatOff(void);
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-inline boolean PointerInWindow(DrawWindow *);
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-inline boolean SetVideoMode(boolean);
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-inline boolean ChangeVideoModeIfNeeded(boolean);
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+extern inline void InitVideoDisplay(void);
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+extern inline void CloseVideoDisplay(void);
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+extern inline void InitVideoBuffer(DrawBuffer **,DrawWindow **, int,int,int, boolean);
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+extern inline Bitmap *CreateBitmapStruct(void);
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+extern inline Bitmap *CreateBitmap(int, int, int);
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+extern inline void FreeBitmap(Bitmap *);
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+extern inline void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
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+extern inline void ClearRectangle(Bitmap *, int, int, int, int);
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+extern inline void SetClipMask(Bitmap *, GC, Pixmap);
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+extern inline void SetClipOrigin(Bitmap *, GC, int, int);
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+extern inline void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
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+extern inline void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
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+extern inline void DrawLines(Bitmap *, struct XY *, int, Pixel);
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+extern inline Pixel GetPixel(Bitmap *, int, int);
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+extern inline Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
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+extern inline Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
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+
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+extern inline void FlushDisplay(void);
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+extern inline void SyncDisplay(void);
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+extern inline void KeyboardAutoRepeatOn(void);
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+extern inline void KeyboardAutoRepeatOff(void);
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+extern inline boolean PointerInWindow(DrawWindow *);
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+extern inline boolean SetVideoMode(boolean);
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+extern inline boolean ChangeVideoModeIfNeeded(boolean);
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Bitmap *LoadImage(char *);
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-inline void OpenAudio(void);
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-inline void CloseAudio(void);
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-inline void SetAudioMode(boolean);
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-
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-inline void InitEventFilter(EventFilter);
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-inline boolean PendingEvent(void);
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-inline void NextEvent(Event *event);
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-inline Key GetEventKey(KeyEvent *, boolean);
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-inline boolean CheckCloseWindowEvent(ClientMessageEvent *);
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+extern inline void OpenAudio(void);
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+extern inline void CloseAudio(void);
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+extern inline void SetAudioMode(boolean);
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+
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+extern inline void InitEventFilter(EventFilter);
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+extern inline boolean PendingEvent(void);
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+extern inline void NextEvent(Event *event);
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+extern inline Key GetEventKey(KeyEvent *, boolean);
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+extern inline boolean CheckCloseWindowEvent(ClientMessageEvent *);
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#endif /* SYSTEM_H */
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--- mirrormagic-2.0.2.orig/src/libgame/x11.c
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+++ mirrormagic-2.0.2/src/libgame/x11.c
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@@ -21,7 +21,7 @@
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static void X11InitDisplay();
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static DrawWindow *X11InitWindow();
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-inline void X11InitVideoDisplay(void)
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+void X11InitVideoDisplay(void)
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{
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/* initialize X11 video */
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X11InitDisplay();
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@@ -30,7 +30,7 @@
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video.default_depth = XDefaultDepth(display, screen);
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}
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-inline void X11InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window)
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+void X11InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window)
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{
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*window = X11InitWindow();
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--- mirrormagic-2.0.2.orig/src/libgame/x11.h
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+++ mirrormagic-2.0.2/src/libgame/x11.h
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@@ -286,8 +286,8 @@
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/* X11 function definitions */
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-inline void X11InitVideoDisplay(void);
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-inline void X11InitVideoBuffer(DrawBuffer **, DrawWindow **);
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+extern inline void X11InitVideoDisplay(void);
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+extern inline void X11InitVideoBuffer(DrawBuffer **, DrawWindow **);
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Bitmap *X11LoadImage(char *);
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#endif /* X11_H */
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