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Needed to use system's glslang rather than bundled.
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https://github.com/Tencent/ncnn/issues/2622
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--- a/src/gpu.cpp
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+++ b/src/gpu.cpp
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@@ -23,3 +23,3 @@
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#include "glslang/SPIRV/GlslangToSpv.h"
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-#include "glslang/glslang/Public/ShaderLang.h"
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+#include "glslang/Public/ShaderLang.h"
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