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85 lines
2.3 KiB
85 lines
2.3 KiB
# Copyright 1999-2020 Gentoo Authors
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# Distributed under the terms of the GNU General Public License v2
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EAPI=7
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inherit desktop wrapper xdg
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MY_P="${PV//./_}"
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MY_P="${PN//-/_}_v${MY_P%_*}_build_${MY_P##*_}"
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MY_PN="Trine Enchanted Edition"
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DESCRIPTION="The original sidescrolling action platformer under the Trine 2 engine"
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HOMEPAGE="https://www.frozenbyte.com/games/trine-enchanted-edition"
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SRC_URI="${MY_P}_humble_linux_full.zip"
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LICENSE="all-rights-reserved"
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SLOT="0"
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KEYWORDS="-* ~amd64 ~x86"
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IUSE="+launcher"
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RESTRICT="bindist fetch splitdebug"
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QA_PREBUILT="opt/${PN}/${PN}*"
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DEPEND="app-arch/unzip"
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# SDL 1.3 is bundled but the game appears to be statically linked
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# against SDL 2.0.3. We can bypass this and use our own SDL 2 by setting
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# the SDL_DYNAMIC_API environment variable.
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RDEPEND="
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media-gfx/nvidia-cg-toolkit[abi_x86_32]
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media-libs/alsa-lib[abi_x86_32]
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media-libs/freetype:2[abi_x86_32]
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media-libs/libogg[abi_x86_32]
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>=media-libs/libsdl2-2.0.3[abi_x86_32,joystick,opengl,sound,threads,video]
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>=media-libs/libvorbis-1.3[abi_x86_32]
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>=media-libs/openal-1.15[abi_x86_32]
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>=sys-devel/gcc-4.6[cxx]
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>=sys-libs/glibc-2.15
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sys-libs/zlib[abi_x86_32]
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virtual/glu[abi_x86_32]
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virtual/opengl[abi_x86_32]
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launcher? (
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dev-libs/glib:2[abi_x86_32]
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media-libs/libpng-compat:1.2[abi_x86_32]
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x11-libs/gdk-pixbuf:2[abi_x86_32]
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x11-libs/gtk+:2[abi_x86_32]
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x11-libs/libX11[abi_x86_32]
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x11-libs/pango[abi_x86_32,X]
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)"
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S="${WORKDIR}/linux/_enchanted_edition_"
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pkg_nofetch() {
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einfo "Please buy and download ${SRC_URI} from:"
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einfo " https://www.humblebundle.com/store/${PN}"
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einfo "and move it to your distfiles directory."
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}
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src_install() {
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local dir=/opt/${PN} SDL=${EPREFIX}/usr/$(ABI=x86 get_libdir)/libSDL2-2.0.so.0
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insinto "${dir}"
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doins -r *.fbq data
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exeinto "${dir}"
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newexe bin/trine1_linux_32bit ${PN}
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make_wrapper ${PN} "env SDL_DYNAMIC_API=\"${SDL}\" ./${PN}" "${dir}"
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make_desktop_entry ${PN} "${MY_PN}"
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if use launcher ; then
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exeinto "${dir}"
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newexe bin/trine1_linux_launcher_32bit ${PN}-launcher
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make_wrapper ${PN}-launcher "env SDL_DYNAMIC_API=\"${SDL}\" ./${PN}-launcher" "${dir}"
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make_desktop_entry ${PN}-launcher "${MY_PN} (launcher)"
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# Launcher binary has hardcoded the game path.
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dosym ../${PN} "${dir}"/bin/trine1_bin_starter.sh
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fi
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newicon -s 64 trine1.png ${PN}.png
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dodoc readme_changelog.txt
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}
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