24 lines
1.4 KiB
XML
24 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
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<pkgmetadata>
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<herd>games</herd>
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<longdescription>
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SDLMAME is a port of the popular MAME[tm]. There are a few principles that guide it's development:
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1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as
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possible to the base Win32 code. This means we can track changes faster than larger more conventional
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ports such as MacMAME, and we also maintain what I call "Firefox compatibilty" where learning a major
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app only needs to be done once per application, and it then applies across many operating systems. If
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you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may
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encounter it on.
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2) MAME developers are important. By keeping quickly up to date, we make it easy for people on
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non-Windows platforms to make and submit changes to the core MAME code, and we offer native
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implementations of MAME's multi-window GUI debugger on both Linux/Unix and Mac OS X.
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</longdescription>
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<use>
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<flag name="arcade">Enable the Multiple Arcade Machine Emulator for arcade games support</flag>
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<flag name="tools">Build development tools shared between sdlmame and sdlmess</flag>
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<flag name="mess">Enable the Multi Emulator Super System for game system support</flag>
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</use>
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</pkgmetadata>
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