39 lines
1.6 KiB
XML
39 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
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<pkgmetadata>
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<maintainer type="project">
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<email>games@gentoo.org</email>
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<name>Gentoo Games Project</name>
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</maintainer>
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<longdescription>
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QuakeForge is a 3D graphics game engine based on id Software's legendary
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Quake and QuakeWorld game engine. Our purpose? To improve the state of
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the game by improving the engine and making it accessable to the largest
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number of players we can.
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Arguably the single most important issue on the minds of players today
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is the rampant cheating which is currently happening on many of the
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larger servers. It's a serious problem and it really makes a good game
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hard to find. We're working hard to fix these problems at the engine
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level.
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But what good is that if you have to have a copy of our client and the
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server has to run our server? There are other projects out there and
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some of them have very unique qualities. QuakeForge is cooperating with
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QSG, a group comprised of representatives from nearly every known Quake
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source project to ensure that our clients and servers run with other
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clients and servers just fine. We have all agreed to implement any
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effective cheat prevention methods.
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Other things we're doing include merging the two code trees, adding
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features, and improving the OpenGL renderer. And QuakeForge is still the
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most portable source tree based on the id Software code.
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</longdescription>
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<use>
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<flag name="wildmidi">enable libWildMidi support</flag>
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<flag name="xdg">enable XDG support</flag>
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</use>
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<upstream>
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<remote-id type="sourceforge">quake</remote-id>
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</upstream>
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</pkgmetadata>
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