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# Copyright 1999-2022 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=8
CHECKREQS_DISK_BUILD="3497M"
inherit desktop check-reqs unpacker wrapper xdg
DESCRIPTION="Sci-fi themed action RPG where you fight through a stunning futuristic city"
HOMEPAGE="https://supergiantgames.com/games/transistor/"
SRC_URI="${PN}_${PV//./_}.sh"
S="${WORKDIR}/data/noarch"
LICENSE="GOG-EULA"
SLOT="0"
# The game /should/ work on x86, but it always crashes with an error about
# libBink.so for some reason.
KEYWORDS="-* ~amd64"
RESTRICT="bindist fetch splitdebug"
DIR="/opt/${PN}"
QA_PREBUILT="${DIR#/}/*"
# This only seems to directly need SDL2. It also depends on Lua 5.2, but we no
# longer package that, and newer versions do not work.
RDEPEND="media-libs/libsdl2[joystick,opengl,sound,video]"
BDEPEND="app-arch/unzip"
pkg_nofetch() {
einfo "Please buy and download ${SRC_URI} from:"
einfo " https://www.gog.com/en/game/${PN}"
einfo "and move it to your distfiles directory."
}
src_unpack() {
unpack_zip ${A}
}
src_prepare() {
default
rm -v game/lib*/libSDL2-2.0.so.0 || die
}
src_install() {
local \
arch=$(usex amd64 x86_64 x86) \
libdir=lib$(usex amd64 64 "")
insinto "${DIR}"
doins -r game/{*.bmp,*.cfg,*.dll*,*.xml,*config,Transistor.exe,steam_appid.txt,Content/}
exeinto "${DIR}"
doexe game/Transistor.bin.${arch}
exeinto "${DIR}"/${libdir}
doexe game/${libdir}/*.so*
dodoc game/Linux.README
newicon -s 256 support/icon.png ${PN}.png
make_wrapper ${PN} ./Transistor.bin.${arch} "${DIR}"
make_desktop_entry ${PN} Transistor
}