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NVIDIA VIDEO CODEC SDK LICENSE AGREEMENT (“Agreement”)
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BY DOWNLOADING, INSTALLING OR USING THE SOFTWARE AND OTHER AVAILABLE MATERIALS,
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YOU (“LICENSEE”) AGREE TO BE BOUND BY THE FOLLOWING TERMS AND CONDITIONS OF THIS
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AGREEMENT. If Licensee does not agree to the terms and condition of this
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Agreement, THEN do not downLOAD, INSTALL OR USE the SOFTWARE AND MATERIALS.
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The materials available for download to Licensees may include software in both
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sample source code ("Source Code") and object code ("Object Code") versions
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(collectively, the “Software”), documentation and other materials (collectively,
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these code and materials referred to herein as "Licensed Materials"). Except as
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expressly indicated herein, all terms and conditions of this Agreement apply to
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all of the Licensed Materials.
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Except as expressly set forth herein, NVIDIA owns all of the Licensed Materials
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and makes them available to Licensee only under the terms and conditions set
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forth in this Agreement.
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License: Subject to Licensee’s compliance with the terms of this Agreement,
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NVIDIA grants to Licensee a nonexclusive, non-transferable, worldwide,
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royalty-free, fully paid-up license and right to install, use, reproduce,
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display, perform, modify the Source Code of the Software, and to prepare and
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have prepared derivative works thereof, and distribute the Software and
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derivative works thereof (in object code only) as integrated in Licensee
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software products solely for use with supported NVIDIA GPU hardware products as
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specified in the accompanying release notes. The following terms apply to the
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Licensed Material:
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Derivative Works: Subject to the License Grant Back below, Licensee shall own
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any Derivative Works it creates directly to the Source Code that integrates with
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Licensee’s software product ("Modification(s)") subject to NVIDIA’s ownership of
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the underlying Source Code and all intellectual property rights therein.
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Distribution: Licensee may distribute the Software (in object code form)
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integrated with Licensee software products only to Licensee’s authorized
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distributors, resellers, and others in Licensee’s distribution chain for
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Licensee product and end users and grant to such third party a sublicense to use
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the Software under a written, legally enforceable agreement that has the effect
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of protecting the Software and the rights of NVIDIA under terms no less
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restrictive than this Agreement.
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Limitations: Unless otherwise authorized in the Agreement, Licensee shall not
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otherwise assign, sublicense, lease, or in any other way transfer or disclose
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Software to any third party. Licensee agrees not to disassemble, decompile or
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reverse engineer the Object Code or use or modify any of the Licensed Materials
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to enable screen scraping, data scraping, or any other activity with the purpose
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of capturing copyright protected content in violation of a third party party’s
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intellectual property or other proprietary rights. Licensee shall indemnify
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NVIDIA for any and all claims, liabilities, damages, expenses and costs arising
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from Licensee’s breach of the foregoing limitations.
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License Grant Back: Licensee hereby grants to NVIDIA and its affiliates a
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worldwide, non-exclusive, irrevocable, perpetual, sublicenseable (through
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multiple tiers of sublicensees), royalty-free and fully paid-up right and
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license to the Modification(s) created by or on behalf of Licensee so that
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NVIDIA may copy, modify, create derivatives works thereof, to use, have used,
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import, make, have made, sell, offer to sell, sublicense (through multiple tiers
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of sublicensees), distribute (through multiple tiers of distributors) such
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derivative work(s) on a stand-alone basis or as incorporated into the Licensed
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Materials or other related technologies. For the sake of clarity, NVIDIA is not
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prohibited or otherwise restricted from independently developing new features or
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functionality with respect to the Licensed Materials
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No Other License: No rights or licenses with respect to any proprietary
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information or patent, copyright, trade secret or other intellectual property
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right owned or controlled by NVIDIA are granted by NVIDIA to Licensee under this
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Agreement, expressly or by implication, except as expressly provided in this
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Agreement.
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Confidentiality: If applicable, any exchange of Confidential Information (as
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defined in the NDA) shall be made pursuant to the terms and conditions of a
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separately signed Non-Disclosure Agreement (“NDA”) by and between NVIDIA and
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You. For the sake of clarity, You agree that (a) the Software (in source code
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form); and (b) Your use of the Software is considered Confidential Information
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of NVIDIA.
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If You wish to have a third party consultant or subcontractor ("Contractor")
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perform work on Your behalf which involves access to or use of Software, You
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shall obtain a written confidentiality agreement from the Contractor which
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contains terms and obligations with respect to access to or use of Software no
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less restrictive than those set forth in this Agreement and excluding any
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distribution or sublicense rights, and use for any other purpose than permitted
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in this Agreement. Otherwise, You shall not disclose the terms or existence of
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this Agreement or use NVIDIA's name in any publications, advertisements, or
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other announcements without NVIDIA's prior written consent. Unless otherwise
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provided in this Agreement, You do not have any rights to use any NVIDIA
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trademarks or logos.
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Intellectual Property Ownership: Except as expressly licensed to Licensee under
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this Agreement, NVIDIA reserves all right, title and interest, including but not
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limited to all intellectual property rights, in and to the Licensed Materials
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and any derivative work(s) made thereto. The algorithms, structure, organization
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and Source Code are the valuable trade secrets and confidential information of
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NVIDIA.
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Licensee acknowledges and agrees that it is Licensee’s sole responsibility to
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obtain any, additional, third party licenses required to make, have made, use,
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have used, sell, import, and offer for sale Licensee products that include or
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incorporate any third party technology such as operating systems, audio and/or
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video encoders and decoders or any technology from, including but not limited
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to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A., MPEG-LA, and Coding
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Technologies (“Third Party Technology”). Licensee acknowledges and agrees that
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NVIDIA has not granted to Licensee under this Agreement any necessary patent
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rights with respect to the Third Party Technology. As such, Licensee’s use of
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the Third Party Technology may be subject to further restrictions and terms and
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conditions. Licensee acknowledges and agrees that Licensee is solely and
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exclusively responsible for obtaining any and all authorizations and licenses
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required for the use, distribution and/or incorporation of the Third Party
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Technology.
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Licensee shall, at its own expense fully indemnify, hold harmless, defend and/or
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settle any claim, suit or proceeding that is asserted by a third party against
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NVIDIA and its officers, employees or agents, to the extent such claim, suit or
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proceeding arising from or related to Licensee’s failure to fully satisfy and/or
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comply with the third party licensing obligations related to the Third Party
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Technology (a “Claim”). In the event of a Claim, Licensee agrees to: (a) pay
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all damages or settlement amounts, which shall not be finalized without the
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prior written consent of NVIDIA, (including other reasonable costs incurred by
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NVIDIA, including reasonable attorneys fees, in connection with enforcing this
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paragraph); (b) reimburse NVIDIA for any licensing fees and/or penalties
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incurred by NVIDIA in connection with a Claim; and (c) immediately
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procure/satisfy the third party licensing obligations before using the Software
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pursuant to this Agreement.
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Term of Agreement: This Agreement shall become effective from the date of the
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initial download and shall remain in effect for one year thereafter, unless
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terminated as provided below. Unless either party notifies the other party of
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its intent to terminate this Agreement at least thirty (30) days prior to the
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end of the Initial Term or the applicable renewal period, this Agreement will be
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automatically renewed for one (1) year renewal periods thereafter, unless
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terminated in accordance with the “Termination” provision of this Agreement.
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NVIDIA may terminate this Agreement (and with it, all of Licensee’s right to the
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Licensed Materials) if (i) Licensee fails to comply with any of the terms and
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conditions of this Agreement and if the breach is not cured within thirty (30)
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days after notice thereof. Upon expiration or termination of this Agreement
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pursuant to this paragraph, Licensee shall immediately cease using the Licensed
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Materials and return or destroy or copies thereof in its possession.
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Defensive Suspension: If Licensee commences or participates in any legal
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proceeding against NVIDIA, then NVIDIA may, in its sole discretion, suspend or
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terminate all license grants and any other rights provided under this Agreement.
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No Support: NVIDIA has no obligation to support or to continue providing or
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updating any of the Licensed Materials.
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No Warranty: THE LICENSED MATERIALS PROVIDED BY NVIDIA TO LICENSEE HEREUNDER
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ARE PROVIDED "AS IS." NVIDIA DISCLAIMS ALL WARRANTIES, EXPRESS, IMPLIED OR
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STATUTORY, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF TITLE,
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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Limitation of Liability: NVIDIA SHALL NOT BE LIABLE TO LICENSEE, LICENSEE’S
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CUSTOMERS, OR ANY OTHER PERSON OR ENTITY CLAIMING THROUGH OR UNDER LICENSEE FOR
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ANY LOSS OF PROFITS, INCOME, SAVINGS, OR ANY OTHER CONSEQUENTIAL, INCIDENTAL,
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SPECIAL, PUNITIVE, DIRECT OR INDIRECT DAMAGES (WHETHER IN AN ACTION IN CONTRACT,
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TORT OR BASED ON A WARRANTY), EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY
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OF SUCH DAMAGES. THESE LIMITATIONS SHALL APPLY NOTWITHSTANDING ANY FAILURE OF
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THE ESSENTIAL PURPOSE OF ANY LIMITED REMEDY. IN NO EVENT SHALL NVIDIA’S
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AGGREGATE LIABILITY TO LICENSEE OR ANY OTHER PERSON OR ENTITY CLAIMING THROUGH
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OR UNDER LICENSEE EXCEED THE AMOUNT OF MONEY ACTUALLY PAID BY LICENSEE TO NVIDIA
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FOR THE LICENSED MATERIALS.
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Applicable Law and Jurisdiction: This Agreement shall be deemed to have been
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made in, and shall be construed pursuant to, the laws of the State of Delaware.
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The state and/or federal courts residing in Santa Clara County, California shall
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have exclusive jurisdiction over any dispute or claim arising out of this
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Agreement. The United Nations Convention on Contracts for the International Sale
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of Goods is specifically disclaimed.
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Feedback: Licensee may, but is not obligated to, provide to NVIDIA any
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suggestions, comments and feedback regarding the Licensed Materials that are
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delivered by NVIDIA to Licensee under this Agreement (collectively, “Licensee
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Feedback”). NVIDIA may use and include any Licensee Feedback that Licensee
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voluntarily provides to improve the Licensed Materials or other related NVIDIA
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technologies. Accordingly, if Licensee provides Licensee Feedback, Licensee
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grants NVIDIA and its licensees a perpetual, irrevocable, worldwide,
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royalty-free, fully paid-up license grant to freely use, have used, sell,
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modify, reproduce, transmit, license, sublicense (through multiple tiers of
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sublicensees), distribute (through multiple tiers of distributors), and
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otherwise commercialize the Licensee Feedback in the Licensed Materials or other
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related technologies.
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RESTRICTED RIGHTS NOTICE: Licensed Materials has been developed entirely at
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private expense and is commercial computer software provided with RESTRICTED
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RIGHTS. Use, duplication or disclosure by the U.S. Government or a U.S.
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Government subcontractor is subject to the restrictions set forth in the license
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agreement under which Licensed Materials was obtained pursuant to DFARS
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227.7202-3(a) or as set forth in subparagraphs (c)(1) and (2) of the Commercial
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Computer Software - Restricted Rights clause at FAR 52.227-19, as applicable.
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Contractor/manufacturer is NVIDIA, 2701 San Tomas Expressway, Santa Clara, CA
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95050.
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Miscellaneous: If any provision of this Agreement is inconsistent with, or
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cannot be fully enforced under, the law, such provision will be construed as
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limited to the extent necessary to be consistent with and fully enforceable
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under the law. This Agreement is the final, complete and exclusive agreement
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between the parties relating to the subject matter hereof, and supersedes all
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prior or contemporaneous understandings and agreements relating to such subject
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matter, whether oral or written. This Agreement is solely between NVIDIA and
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Licensee. There are no third party beneficiaries, express or implied, to this
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Agreement. This Agreement may only be modified in writing signed by an
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authorized officer of NVIDIA. Licensee agrees that it will not ship, transfer
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or export the Licensed Materials into any country, or use the Licensed Materials
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in any manner, prohibited by the United States Bureau of Industry and Security
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or any export laws, restrictions or regulations. This Agreement, and Licensee’s
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rights and obligations herein, may not be assigned, subcontracted, delegated, or
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otherwise transferred by Licensee without NVIDIA’s prior written consent, and
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any attempted assignment, subcontract, delegation, or transfer in violation of
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the foregoing will be null and void. The terms of this Agreement shall be
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binding upon assignees.
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