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123 lines
3.2 KiB
123 lines
3.2 KiB
# Copyright 1999-2016 Gentoo Foundation
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# Distributed under the terms of the GNU General Public License v2
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EAPI=5
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inherit eutils flag-o-matic autotools games
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DESCRIPTION="new 3d engine based off of id Softwares's Quake and QuakeWorld game engine"
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HOMEPAGE="http://www.quakeforge.net/"
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SRC_URI="mirror://sourceforge/quake/${P}.tar.bz2"
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LICENSE="GPL-2"
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SLOT="0"
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KEYWORDS="amd64 ppc x86"
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IUSE="cdinstall debug fbcon flac sdl X ncurses png vorbis zlib ipv6 xv dga alsa oss xdg wildmidi"
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RESTRICT="userpriv"
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RDEPEND="
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media-libs/libsamplerate
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net-misc/curl
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virtual/opengl
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png? ( media-libs/libpng:0 )
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flac? ( media-libs/flac )
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sdl? ( media-libs/libsdl[video] )
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X? (
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x11-libs/libX11
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x11-libs/libXext
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x11-libs/libXxf86vm
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)
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ncurses? ( sys-libs/ncurses:0 )
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vorbis? ( media-libs/libogg media-libs/libvorbis )
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zlib? ( sys-libs/zlib )
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xv? (
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x11-libs/libX11
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x11-libs/libXext
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x11-libs/libXxf86vm
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)
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dga? ( x11-libs/libXxf86dga )
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alsa? ( media-libs/alsa-lib )
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wildmidi? ( media-sound/wildmidi )"
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DEPEND="${RDEPEND}
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cdinstall? ( games-fps/quake1-data )
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>=sys-devel/bison-2.6
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sys-devel/flex
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virtual/pkgconfig"
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src_prepare() {
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epatch "${FILESDIR}"/${P}-gentoo.patch
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eautoreconf
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append-cflags -std=gnu89 # build with gcc5 (bug #570392)
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}
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src_configure() {
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local debugopts
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use debug \
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&& debugopts="--enable-debug --disable-optimize --enable-profile" \
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|| debugopts="--disable-debug --disable-profile"
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local clients=${QF_CLIENTS}
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use fbcon && clients="${clients},fbdev"
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use sdl && clients="${clients},sdl"
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use X && clients="${clients},x11"
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[ "${clients:0:1}" == "," ] && clients=${clients:1}
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local servers=${QF_SERVERS:-master,nq,qw,qtv}
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local tools=${QF_TOOLS:-all}
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egamesconf \
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--enable-dependency-tracking \
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$(use_enable ncurses curses) \
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$(use_enable vorbis) \
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$(use_enable png) \
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$(use_enable zlib) \
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$(use_with ipv6) \
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$(use_with fbcon fbdev) \
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$(use_with X x) \
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$(use_enable xv vidmode) \
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$(use_enable dga) \
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$(use_enable sdl) \
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--disable-xmms \
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$(use_enable alsa) \
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$(use_enable flac) \
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$(use_enable oss) \
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$(use_enable xdg) \
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$(use_enable wildmidi) \
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--enable-sound \
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--disable-optimize \
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--disable-Werror \
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--without-svga \
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${debugopts} \
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--with-global-cfg="${GAMES_SYSCONFDIR}"/quakeforge.conf \
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--with-sharepath="${GAMES_DATADIR}"/quake1 \
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--with-clients=${clients} \
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--with-servers=${servers} \
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--with-tools=${tools}
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}
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src_install() {
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emake -j1 DESTDIR="${D}" install
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mv "${D}/${GAMES_PREFIX}"/include "${D}"/usr/ || die
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dodoc ChangeLog NEWS TODO
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prepgamesdirs
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}
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pkg_postinst() {
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# same warning used in quake1 / quakeforge / nprquake-sdl
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games_pkg_postinst
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echo
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elog "Before you can play, you must make sure"
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elog "${PN} can find your Quake .pak files"
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elog
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elog "You have 2 choices to do this"
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elog "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake1/id1"
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elog "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake1/id1"
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elog
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elog "Example:"
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elog "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/"
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elog "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake1/id1/pak0.pak"
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elog
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elog "You only need pak0.pak to play the demo version,"
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elog "the others are needed for registered version"
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}
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