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52 lines
915 B
52 lines
915 B
--- gamelogic.cpp
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+++ gamelogic.cpp
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@@ -25,6 +25,7 @@
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#include<fstream>
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#include<cstdio>
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#include<cctype>
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+#include <cstdlib>
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#ifndef WIN32
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#include<unistd.h>
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--- levelmap.cpp
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+++ levelmap.cpp
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@@ -21,6 +21,7 @@
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////////////////////////////////////////////////////////////////////////
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// Language Includes
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+#include <cstdlib>
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#include <cstdio>
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#include <cctype>
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#include <cstring>
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--- mapedit.cpp
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+++ mapedit.cpp
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@@ -26,6 +26,8 @@
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#include<cstdio>
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#include<list>
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#include<vector>
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+#include <cstdlib>
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+#include <cstring>
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#ifndef WIN32
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#include<unistd.h>
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--- modlist.cpp
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+++ modlist.cpp
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@@ -22,6 +22,7 @@
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#include <iostream>
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#include <fstream>
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+#include <cstdlib>
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#ifdef WIN32
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#include <afxwin.h>
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--- tile_spinner.cpp
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+++ tile_spinner.cpp
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@@ -24,6 +24,7 @@
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// Application Includes
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+#include <cstdlib>
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#include "audio.h"
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#include "properties.h"
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#include "defs.h"
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