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52 lines
915 B

--- gamelogic.cpp
+++ gamelogic.cpp
@@ -25,6 +25,7 @@
#include<fstream>
#include<cstdio>
#include<cctype>
+#include <cstdlib>
#ifndef WIN32
#include<unistd.h>
--- levelmap.cpp
+++ levelmap.cpp
@@ -21,6 +21,7 @@
////////////////////////////////////////////////////////////////////////
// Language Includes
+#include <cstdlib>
#include <cstdio>
#include <cctype>
#include <cstring>
--- mapedit.cpp
+++ mapedit.cpp
@@ -26,6 +26,8 @@
#include<cstdio>
#include<list>
#include<vector>
+#include <cstdlib>
+#include <cstring>
#ifndef WIN32
#include<unistd.h>
--- modlist.cpp
+++ modlist.cpp
@@ -22,6 +22,7 @@
#include <iostream>
#include <fstream>
+#include <cstdlib>
#ifdef WIN32
#include <afxwin.h>
--- tile_spinner.cpp
+++ tile_spinner.cpp
@@ -24,6 +24,7 @@
// Application Includes
+#include <cstdlib>
#include "audio.h"
#include "properties.h"
#include "defs.h"