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23 lines
1.2 KiB
23 lines
1.2 KiB
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd">
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<pkgmetadata>
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<maintainer type="project">
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<email>games@gentoo.org</email>
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<name>Gentoo Games Project</name>
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</maintainer>
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<longdescription lang="en">
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This is a clone of Evan Bailey's game Bubbles. Why did I reinvent the wheel? In
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this case, the wheel is made in Game Maker, so anyone who wants to do any
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serious programming would not be able to unless they A) ran Windows and B) ran a
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program that doesn't give the user very great power. OpenBubbles is written in
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C++ using SDL, so the programmer has some pretty powerful tools at his/her
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disposal; in addition, because SDL is cross-platform, OpenBubbles can be ported
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to any (major) platform, including Windows. Of course, I only run Unix, so I
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will only be producing Unix source code. Though it was a relatively minor issue,
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Evan's license is only semi-free because it doesn't permit commercial use of the
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source code. Now, you are free to make as much money as you want off of
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improvements of OpenBubbles (provided, of course, that you share them with me
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and everyone else under the GPL, too).
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</longdescription>
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</pkgmetadata>
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