28 lines
1.3 KiB
XML
28 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
|
|
<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
|
|
<pkgmetadata>
|
|
<maintainer type="project">
|
|
<email>games@gentoo.org</email>
|
|
<name>Gentoo Games Project</name>
|
|
</maintainer>
|
|
<longdescription lang="en">
|
|
Mercator is primarily aimed at terrain for multiplayer online games and forms
|
|
one of the WorldForge core libraries. It is intended to be used as a terrain
|
|
library on the client, while a subset of features are useful on the server.
|
|
|
|
Mercator is designed in such a way that individual tiles can be generated
|
|
on-the-fly from a very small source data set. Each tile uses a fast
|
|
deterministic random number generation to ensure that identical results are
|
|
produced "anytime, anywhere". This enables transmission of terrain across low
|
|
bandwidth links as part of the standard data stream, or server side collision
|
|
detection with the same terrain that the player sees.
|
|
|
|
The use of tiles means that there is inherently a large degree of gross control
|
|
of the shape of the terrain. Finer control is implemented by allowing geometric
|
|
modifications - for example, a polygonal area might be flattened, or a crater
|
|
could be applied.
|
|
</longdescription>
|
|
<upstream>
|
|
<remote-id type="sourceforge">worldforge</remote-id>
|
|
</upstream>
|
|
</pkgmetadata>
|