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142 lines
3.4 KiB
142 lines
3.4 KiB
10 years ago
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# Copyright 1999-2014 Gentoo Foundation
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# Distributed under the terms of the GNU General Public License v2
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# $Header: /var/cvsroot/gentoo-x86/games-strategy/0ad/0ad-0.0.16_alpha-r2.ebuild,v 1.1 2014/06/17 20:44:55 hasufell Exp $
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EAPI=5
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WX_GTK_VER="2.8"
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inherit eutils wxwidgets toolchain-funcs gnome2-utils games
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MY_P=0ad-${PV/_/-}
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DESCRIPTION="A free, real-time strategy game"
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HOMEPAGE="http://play0ad.com/"
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SRC_URI="http://releases.wildfiregames.com/${MY_P}-unix-build.tar.xz"
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LICENSE="GPL-2 LGPL-2.1 MIT CC-BY-SA-3.0 ZLIB"
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SLOT="0"
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KEYWORDS="~amd64 ~x86"
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IUSE="editor +lobby pch sound test"
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RESTRICT="test"
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RDEPEND="
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dev-lang/spidermonkey:24
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dev-libs/boost
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dev-libs/icu
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dev-libs/libxml2
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~games-strategy/0ad-data-${PV}
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media-gfx/nvidia-texture-tools
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media-libs/libpng:0
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media-libs/libsdl[X,opengl,video]
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net-libs/enet:1.3
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net-libs/miniupnpc
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net-misc/curl
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sys-libs/zlib
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virtual/jpeg
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virtual/opengl
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x11-libs/libX11
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x11-libs/libXcursor
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editor? ( x11-libs/wxGTK:${WX_GTK_VER}[X,opengl] )
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lobby? ( net-libs/gloox )
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sound? ( media-libs/libogg
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media-libs/libvorbis
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media-libs/openal )"
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DEPEND="${RDEPEND}
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virtual/pkgconfig
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test? ( dev-lang/perl )"
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S=${WORKDIR}/${MY_P}
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src_prepare() {
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epatch "${FILESDIR}"/${P}-gentoo.patch \
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"${FILESDIR}"/${P}-gcc-4.9.patch
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}
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src_configure() {
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local myconf=(
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--with-system-nvtt
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--with-system-enet
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--with-system-miniupnpc
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--with-system-mozjs24
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--minimal-flags
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$(usex pch "" "--without-pch")
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$(usex test "" "--without-tests")
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$(usex sound "" "--without-audio")
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$(usex editor "--atlas" "")
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$(usex lobby "" "--without-lobby")
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--collada
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--bindir="${GAMES_BINDIR}"
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--libdir="$(games_get_libdir)"/${PN}
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--datadir="${GAMES_DATADIR}"/${PN}
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)
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# stock premake4 does not work, use the shipped one
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emake -C "${S}"/build/premake/premake4/build/gmake.unix
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# regenerate scripts.c so our patch applies
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cd "${S}"/build/premake/premake4 || die
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"${S}"/build/premake/premake4/bin/release/premake4 embed || die
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# rebuild premake again... this is the most stupid build system
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emake -C "${S}"/build/premake/premake4/build/gmake.unix clean
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emake -C "${S}"/build/premake/premake4/build/gmake.unix
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# run premake to create build scripts
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cd "${S}"/build/premake || die
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"${S}"/build/premake/premake4/bin/release/premake4 \
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--file="premake4.lua" \
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--outpath="../workspaces/gcc/" \
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--platform=$(usex amd64 "x64" "x32") \
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--os=linux \
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"${myconf[@]}" \
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gmake || die "Premake failed"
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}
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src_compile() {
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# build 3rd party fcollada
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emake -C libraries/source/fcollada/src
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# build 0ad
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emake -C build/workspaces/gcc verbose=1
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}
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src_test() {
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cd binaries/system || die
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./test -libdir "${S}/binaries/system" || die "test phase failed"
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}
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src_install() {
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dogamesbin binaries/system/pyrogenesis
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use editor && dogamesbin binaries/system/ActorEditor
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insinto "${GAMES_DATADIR}"/${PN}
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doins -r binaries/data/l10n
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exeinto "$(games_get_libdir)"/${PN}
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doexe binaries/system/libCollada.so
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use editor && doexe binaries/system/libAtlasUI.so
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dodoc binaries/system/readme.txt
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doicon -s 128 build/resources/${PN}.png
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games_make_wrapper ${PN} "${GAMES_BINDIR}/pyrogenesis"
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use editor &&
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games_make_wrapper ${PN}-ActorEditor "${GAMES_BINDIR}/ActorEditor"
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make_desktop_entry ${PN}
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prepgamesdirs
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}
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pkg_preinst() {
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games_pkg_preinst
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gnome2_icon_savelist
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}
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pkg_postinst() {
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games_pkg_postinst
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gnome2_icon_cache_update
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}
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pkg_postrm() {
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gnome2_icon_cache_update
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}
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