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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
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<pkgmetadata>
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<maintainer type="project">
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<email>games@gentoo.org</email>
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<name>Gentoo Games Project</name>
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</maintainer>
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<upstream>
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<maintainer status="active">
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<email>altren@list.ru</email>
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<name>Evmenov Georgiy</name>
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</maintainer>
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<changelog>http://redmine.mygui.info/repositories/entry/mygui/tags/MyGUI3.2/ChangeLog.txt</changelog>
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<bugs-to>https://github.com/MyGUI/mygui/issues</bugs-to>
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<remote-id type="github">MyGUI/mygui</remote-id>
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</upstream>
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<use>
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<flag name="l10n_ru">Install some additional russian docs if 'doc' useflag enabled</flag>
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<flag name="opengl">Use the opengl render subsystem. (cannot combine with ogre)</flag>
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<flag name="ogre">Use the ogre render subsystem. (cannot combine with opengl)</flag>
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<flag name="plugins">Build MyGUI plugins</flag>
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<flag name="samples">Install MyGUI demos (needs ogre USE flag)</flag>
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<flag name="tools">Build the tools for development</flag>
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</use>
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<longdescription lang="en">
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MyGUI is a library for creating Graphical User Interfaces (GUIs) for
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games and 3D applications. The main goals of mygui are: speed,
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flexibility and ease of use.
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Speed
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We speed up our system by using our own batching subsystem which
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combines geometry. It is also possible for the more experienced
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developers to write their own render system or new subsystems
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Flexibility
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The library supports plugins that allows you to create dynamically
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loaded custom controls or subsystems. Most subsystems are expandable
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with plugins without the need to touch the core code. All resources
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and settings are described in XML files. It is possible to load
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resources like fonts, cursors, images, skins, etc. Forms (layouts)
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via dynamically by using XML files.
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Simplicity
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The user interface is easy to use and uses delegates (Signals and
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slots) for easy to use event handling.
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</longdescription>
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</pkgmetadata>
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