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133 lines
3.7 KiB
133 lines
3.7 KiB
5 years ago
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From d8878eddd04cb986d57cc721d719670dc7f4d156 Mon Sep 17 00:00:00 2001
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From: Stefan Strogin <steils@gentoo.org>
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Date: Tue, 17 Dec 2019 20:20:52 +0200
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Subject: [PATCH] Rename manpage from recover to recover-nethack
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Based on the patch by Luis Ressel from https://bugs.gentoo.org/203556
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Upstream-Status: Inappropriate [Gentoo-specific]
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Signed-off-by: Stefan Strogin <steils@gentoo.org>
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---
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doc/nethack.6 | 2 +-
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doc/recover.6 | 28 ++++++++++++++--------------
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2 files changed, 15 insertions(+), 15 deletions(-)
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diff --git a/doc/nethack.6 b/doc/nethack.6
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index dda4c89f4..b26a2b493 100644
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--- a/doc/nethack.6
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+++ b/doc/nethack.6
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@@ -393,7 +393,7 @@ SHOPTYPE and SPLEVTYPE can be used in debugging (wizard) mode.
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DEBUGFILES can be used if the program was built with 'DEBUG' enabled.
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.SH "SEE ALSO"
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.PP
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-dgn_comp(6), lev_comp(6), recover(6)
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+dgn_comp(6), lev_comp(6), recover-nethack(6)
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.SH BUGS
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.PP
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Probably infinite.
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diff --git a/doc/recover.6 b/doc/recover.6
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index 1209d31d3..eee5bbc61 100644
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--- a/doc/recover.6
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+++ b/doc/recover.6
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@@ -1,4 +1,4 @@
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-.TH RECOVER 6 "14 December 2015" NETHACK
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+.TH RECOVER-NETHACK 6 "14 December 2015" NETHACK
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.de ND
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.ds Nd \\$3
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..
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@@ -13,9 +13,9 @@
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.NR $NHDT-Revision: 1.9 $
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.ds Na Kenneth Lorber
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.SH NAME
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-recover \- recover a NetHack game interrupted by disaster
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+recover-nethack \- recover a NetHack game interrupted by disaster
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.SH SYNOPSIS
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-.B recover
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+.B recover-nethack
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[
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.B \-d
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.I directory
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@@ -33,7 +33,7 @@ so such games can be recovered at the point of the last level change.
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The
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.I base
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options tell
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-.I recover
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+.I recover-nethack
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which files to process.
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Each base option specifies recovery of a separate game.
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.PP
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@@ -83,24 +83,24 @@ by a user number to avoid conflicts,
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or "xlock" if the number of concurrent players is being limited.
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It may be necessary to look in the playground to find the correct
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base name of the interrupted game.
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-.I recover
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+.I recover-nethack
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will transform these level files into a save file of the same name as
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.I nethack
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would have used.
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.PP
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Since
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-.I recover
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+.I recover-nethack
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must be able to read and delete files from the playground
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and create files in the save directory,
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it has interesting interactions with game security.
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Giving ordinary players access to
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-.I recover
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+.I recover-nethack
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through setuid or setgid is tantamount to leaving the playground
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world-writable,
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with respect to both cheating and messing up other players.
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For a single-user system, this of course does not change anything,
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so some of the microcomputer ports install
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-.I recover
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+.I recover-nethack
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by default.
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.PP
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For a multi-user system,
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@@ -108,22 +108,22 @@ the game administrator may want to arrange for all .0 files in the
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playground to be fed to recover when the host machine boots,
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and handle game crashes individually.
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If the user population is sufficiently trustworthy,
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-.I recover
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+.I recover-nethack
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can be installed with the same permissions the
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.I nethack
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executable has.
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In either case,
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-.I recover
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+.I recover-nethack
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is easily compiled from the distribution utility directory.
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.SH NOTES
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.PP
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Like
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.I nethack
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itself,
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-.I recover
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+.I recover-nethack
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will overwrite existing savefiles of the same name.
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Savefiles created by
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-.I recover
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+.I recover-nethack
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are uncompressed;
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they may be compressed afterwards if desired,
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but even a compression-using
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@@ -133,12 +133,12 @@ will find them in the uncompressed form.
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nethack(6)
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.SH BUGS
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.PP
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-.I recover
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+.I recover-nethack
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makes no attempt to find out if a base name specifies a game in progress.
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If multiple machines share a playground, this would be impossible to
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determine.
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.PP
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-.I recover
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+.I recover-nethack
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should be taught to use the nethack playground locking mechanism to
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avoid conflicts.
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.SH COPYRIGHT
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--
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2.24.1
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