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# Copyright 1999-2015 Gentoo Foundation
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# Distributed under the terms of the GNU General Public License v2
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# $Id$
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EAPI=5
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inherit eutils unpacker games
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MY_P="quake4-linux-${PV}-demo"
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DESCRIPTION="Sequel to Quake 2, an Id 3D first-person shooter"
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HOMEPAGE="http://www.quake4game.com/"
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SRC_URI="mirror://idsoftware/quake4/demo/${MY_P}.x86.run
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http://www.3ddownloads.com/Action/Quake%204/Demos/${MY_P}.x86.run
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mirror://3dgamers/quake4/${MY_P}.x86.run
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http://filebase.gmpf.de/quake4/${MY_P}.x86.run
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http://www.holarse.de/mirror/${MY_P}.x86.run
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http://sonic-lux.net/data/mirror/quake4/${MY_P}.x86.run"
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LICENSE="QUAKE4"
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SLOT="0"
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KEYWORDS="-* ~amd64 ~x86"
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IUSE="dedicated"
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RESTRICT="strip"
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# QUAKE4 NEEDS s3tc support, which can be obtained for OSS drivers via
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# media-libs/libtxc_dxtn and is built into the proprietary drivers.
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# depend optionally on them but elog too, in case a user has both
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# proprietary and OSS drivers installed and sees the segfault.
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RDEPEND="sys-libs/glibc
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sys-libs/libstdc++-v3:5
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amd64? ( sys-libs/glibc[multilib] sys-libs/libstdc++-v3:5[multilib] )
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dedicated? ( app-misc/screen )
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!dedicated? (
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|| (
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>=media-libs/libtxc_dxtn-1.0.1-r1[abi_x86_32(-)]
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x11-drivers/nvidia-drivers
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>=x11-drivers/ati-drivers-8.8.25-r1
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)
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>=x11-libs/libX11-1.6.2[abi_x86_32(-)]
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>=x11-libs/libXext-1.3.2[abi_x86_32(-)]
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>=media-libs/libsdl-1.2.15-r4[X,opengl,sound,abi_x86_32(-)]
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)"
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S=${WORKDIR}
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dir=${GAMES_PREFIX_OPT}/${PN}
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Ddir=${D}/${dir}
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QA_PREBUILT="${dir:1}/quake4.x86
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${dir:1}/q4ded.x86"
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src_install() {
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insinto "${dir}"
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doins License.txt q4icon.bmp version.info
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dodoc README
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exeinto "${dir}"
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doexe openurl.sh bin/Linux/x86/q4ded.x86
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games_make_wrapper ${PN}-ded ./q4ded.x86 "${dir}" "${dir}"
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insinto "${dir}"/q4base
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doins q4base/*
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if ! use dedicated ; then
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doexe bin/Linux/x86/quake4.x86
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games_make_wrapper ${PN} ./quake4.x86 "${dir}" "${dir}"
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newicon q4icon.bmp ${PN}.bmp || die
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make_desktop_entry ${PN} "Quake IV (Demo)" /usr/share/applications/${PN}.bmp
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fi
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prepgamesdirs
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}
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pkg_postinst() {
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games_pkg_postinst
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if ! use dedicated; then
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elog "To play the game run:"
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elog " quake4-demo"
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echo
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elog "If you get a segmentation fault or an error regarding"
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elog "'GL_EXT_texture_compression_s3tc', you can obtain the"
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elog "necessary support for your mesa drivers by installing"
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elog "media-libs/libtxc_dxtn (for abi_x86_32 if multilib)."
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echo
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fi
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elog "To start the gameserver, run:"
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elog " quake4-demo-ded"
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}
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