2015-06-15 09:08:31 +03:00
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# Copyright 1999-2015 Gentoo Foundation
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2011-11-09 11:33:19 +04:00
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# Distributed under the terms of the GNU General Public License v2
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2015-08-10 23:59:40 +03:00
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# $Id$
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2014-10-15 17:16:20 +04:00
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EAPI=5
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2011-11-09 11:33:19 +04:00
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2012-02-08 10:13:10 +04:00
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inherit eutils unpacker games
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2011-11-09 11:33:19 +04:00
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DESCRIPTION="Demo for the sequel to the 1999 Game of the Year multi-player first-person shooter"
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HOMEPAGE="http://www.ut2003.com/"
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SRC_URI="http://unreal.epicgames.com/linux/ut2003/ut2003demo-lnx-${PV}.sh.bin
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http://download.factoryunreal.com/mirror/UT2003CrashFix.zip
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2015-08-24 15:02:01 +03:00
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https://dev.gentoo.org/~wolf31o2/sources/${PN}/${PN}-misc.tar.bz2"
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2011-11-09 11:33:19 +04:00
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LICENSE="ut2003-demo"
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SLOT="0"
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KEYWORDS="-* amd64 x86"
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IUSE=""
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RESTRICT="strip"
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DEPEND="app-arch/unzip"
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2014-10-15 17:16:20 +04:00
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RDEPEND="
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2011-11-09 11:33:19 +04:00
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sys-devel/bc
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2014-10-15 17:16:20 +04:00
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virtual/libstdc++:3.3
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2015-06-15 09:08:31 +03:00
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virtual/opengl[abi_x86_32(-)]
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x11-libs/libX11[abi_x86_32(-)]
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x11-libs/libXext[abi_x86_32(-)]
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2014-10-15 17:16:20 +04:00
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"
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2011-11-09 11:33:19 +04:00
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2013-11-16 14:47:56 +04:00
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S=${WORKDIR}
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2011-11-09 11:33:19 +04:00
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dir=${GAMES_PREFIX_OPT}/${PN}
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Ddir=${D}/${dir}
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src_unpack() {
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unpack_makeself "${DISTDIR}"/ut2003demo-lnx-${PV}.sh.bin \
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|| die "unpacking demo"
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unzip "${DISTDIR}"/UT2003CrashFix.zip \
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|| die "unpacking crash-fix"
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cd "${S}"
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unpack ./setupstuff.tar.gz || die
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unpack ./ut2003lnx_demo.tar.bz2 || die
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unpack ${PN}-misc.tar.bz2 || die
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}
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src_install() {
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einfo "This will take a while ... go get a pizza or something"
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dodir "${dir}"
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local i
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for i in Animations Benchmark Help KarmaData Maps Music Sounds \
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StaticMeshes System Textures Web extras
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do
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dodir "${dir}"/${i}
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cp -pPR "${S}"/${i}/* "${Ddir}"/${i}
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done
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# Fix the benchmark configurations to use SDL rather than the Windows driver
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local f
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for f in MaxDetail.ini MinDetail.ini
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do
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sed -i \
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-e 's/RenderDevice=D3DDrv.D3DRenderDevice/\;RenderDevice=D3DDrv.D3DRenderDevice/' \
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-e 's/ViewportManager=WinDrv.WindowsClient/\;ViewportManager=WinDrv.WindowsClient/' \
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-e 's/\;RenderDevice=OpenGLDrv.OpenGLRenderDevice/RenderDevice=OpenGLDrv.OpenGLRenderDevice/' \
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-e 's/\;ViewportManager=SDLDrv.SDLClient/ViewportManager=SDLDrv.SDLClient/' \
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"${Ddir}"/Benchmark/Stuff/${f} \
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|| die "sed ${dir}/Benchmark/Stuff/${f} failed"
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done
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# Have the benchmarks run the nifty wrapper script rather than
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# ../System/ut2003-bin directly
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for f in "${Ddir}"/Benchmark/*-*.sh ; do
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sed -i \
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-e 's:\.\./System/ut2003-bin:../ut2003_demo:' "${f}" \
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|| die "sed ${f} failed"
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done
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# Wrapper and benchmark-scripts
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dogamesbin "${FILESDIR}"/ut2003-demo || die "dogamesbin failed"
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exeinto "${dir}"/Benchmark
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2014-10-15 17:16:20 +04:00
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doexe "${FILESDIR}/"{benchmark,results.sh}
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sed -i -e "s:GAMES_PREFIX_OPT:${GAMES_PREFIX_OPT}:" \
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"${ED}/${GAMES_BINDIR}/${PN}" "${ED}/${dir}"/Benchmark/benchmark \
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2011-11-09 11:33:19 +04:00
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|| die "sed GAMES_PREFIX_OPT"
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# Here we apply DrSiN's crash patch
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cp "${S}"/CrashFix/System/crashfix.u "${Ddir}"/System \
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|| die "CrashFix failed"
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ed "${Ddir}"/System/Default.ini >/dev/null 2>&1 <<EOT
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$
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?Engine.GameInfo?
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a
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AccessControlClass=crashfix.iaccesscontrolini
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.
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w
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q
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EOT
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exeinto "${dir}"
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insinto "${dir}"
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doins DemoLicense.int README.linux
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doexe ucc ut2003_demo
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newicon Unreal.xpm ut2003-demo.xpm
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make_desktop_entry ut2003-demo "Unreal Tournament 2003 (Demo)" ${PN}
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prepgamesdirs
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}
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pkg_postinst() {
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games_pkg_postinst
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elog "You can run benchmarks by typing 'ut2003-demo --bench' (MinDetail seems"
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elog "to not be working for some unknown reason :/)"
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echo
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elog "Read ${dir}/README.linux for instructions on how to run a"
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elog "dedicated server."
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echo
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ewarn "If you are not installing for the first time and you plan on running"
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ewarn "a server, you will probably need to edit your"
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ewarn "~/.ut2003demo/System/UT2003.ini file and add a line that says"
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ewarn "AccessControlClass=crashfix.iaccesscontrolini to your"
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ewarn "[Engine.GameInfo] section to close a security issue."
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echo
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elog "To play the demo run:"
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elog " ut2003-demo"
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echo
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}
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