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102 lines
3.1 KiB
102 lines
3.1 KiB
13 years ago
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# Copyright 1999-2012 Gentoo Foundation
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13 years ago
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# Distributed under the terms of the GNU General Public License v2
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# $Header: /var/cvsroot/gentoo-x86/games-rpg/eternal-lands-data/eternal-lands-data-1.9.3.ebuild,v 1.1 2012/03/02 18:20:18 rich0 Exp $
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inherit games
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MUSIC_DATE="20060803"
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MY_PV="${PV//_/}"
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MY_PV="${MY_PV//./}"
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MY_PN="${PN%*-data}"
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DESCRIPTION="An online MMORPG written in C and SDL"
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HOMEPAGE="http://www.eternal-lands.com"
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SRC_URI="http://www.eternal-lands.com/el_linux_193.zip
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music? ( mirror://gentoo/el_music_full-${MUSIC_DATE}.zip )
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sound? ( http://www.eternallands.co.uk/EL_sound_191.zip )"
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# WARNING: The music file is held at
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# http://www.eternal-lands.com/page/music.php
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# We only mirror it so that it is versioned by the date we mirrored it
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# AND prefixed with el_ so as not cause any conflicts. Maybe oneday they will
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# version their music, maybe not.
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LICENSE="eternal_lands"
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SLOT="0"
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KEYWORDS="~amd64 ~x86 ~x86-fbsd"
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IUSE="music sound bloodsuckermaps"
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DEPEND="app-arch/unzip
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!bloodsuckermaps? ( !games-rpg/eternal-lands-bloodsucker )"
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PDEPEND="bloodsuckermaps? ( >=games-rpg/eternal-lands-bloodsucker-3.0_p20110618 )"
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# Maybe one day upstream will do things in a consistent way.
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S="${WORKDIR}/el_linux"
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src_unpack() {
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unpack ${A}
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cd "${S}"
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# Move our music files to the correct directory
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if use music ; then
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mkdir music
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mv ../*.ogg ../*.pll music || die
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fi
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}
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src_install() {
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# These are provided by eternal-lands ebuild
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rm license.txt
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rm commands.lst
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# don't install maps if using alternate maps
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if use bloodsuckermaps ; then
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rm maps/anitora.dds maps/cave1.dds maps/cont2map10.dds
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rm maps/cont2map11.dds maps/cont2map12.dds maps/cont2map13.dds
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rm maps/cont2map14.dds maps/cont2map15.dds maps/cont2map16.dds
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rm maps/cont2map17.dds maps/cont2map18.dds maps/cont2map19.dds
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rm maps/cont2map1.dds maps/cont2map20.dds maps/cont2map21.dds
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rm maps/cont2map22.dds maps/cont2map23.dds maps/cont2map24.dds
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rm maps/cont2map2.dds maps/cont2map3.dds maps/cont2map4.dds
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rm maps/cont2map5.dds maps/cont2map6.dds maps/cont2map7.dds
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rm maps/cont2map8.dds maps/cont2map9.dds maps/irilion.dds
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rm maps/legend.dds maps/map11.dds maps/map12.dds
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rm maps/map13.dds maps/map14f.dds maps/map15f.dds
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rm maps/map2.dds maps/map3.dds maps/map4f.dds
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rm maps/map5nf.dds maps/map6nf.dds maps/map7.dds
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rm maps/map8.dds maps/map9f.dds maps/seridia.dds
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rm maps/startmap.dds
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fi
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insopts -m 0660
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insinto "${GAMES_DATADIR}/${MY_PN}"
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doins -r 2dobjects 3dobjects actor_defs animations maps meshes \
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particles skeletons shaders textures languages shaders skybox \
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*.lst 3dobjects.txt *.xml \
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|| die "doins failed"
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if use music ; then
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doins -r music || die "doins music failed"
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fi
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# Removed sound from above - need to handle sound support
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cd "${WORKDIR}"
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if use sound ; then
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doins -r sound || die "doins sound failed"
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fi
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prepgamesdirs
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}
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pkg_postinst() {
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games_pkg_postinst
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# Ensure that the files are writable by the game group for auto
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# updating.
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chmod -R g+rw "${ROOT}/${GAMES_DATADIR}/${MY_PN}"
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# Make sure new files stay in games group
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find "${ROOT}/${GAMES_DATADIR}/${MY_PN}" -type d -exec chmod g+sx {} \;
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}
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