wine@gentoo.org Wine Wine is an Open Source implementation of the Windows API on top of X and Unix. Think of Wine as a compatibility layer for running Windows programs. Wine does not require Microsoft Windows, as it is a completely free alternative implementation of the Windows API consisting of 100% non-Microsoft code, however Wine can optionally use native Windows DLLs if they are available. Wine provides both a development toolkit for porting Windows source code to Unix as well as a program loader, allowing many unmodified Windows programs to run on x86-based Unixes, including Linux, FreeBSD, and Solaris. This variant of the Wine packaging does not include external patchsets Enable ISDN support using net-libs/libcapi Use sys-devel/crossdev for the toolchain rather than dev-util/mingw64-toolchain (requires manual setting up) Pull in games-emulation/dosbox to run DOS applications Enable mshtml support using app-emulation/wine-gecko Build PE files using a MinGW toolchain for better compatibility Enable .NET support using app-emulation/wine-mono Enable support for configuring remote shares using net-fs/samba Enable off-screen rendering (OpenGL in bitmaps) support Support packet capture software (e.g. wireshark) Install helpers that require perl (winedump/winemaker) Pull in net-fs/samba with winbind for NTLM auth support Enable gamepad support using media-libs/libsdl2 Enable DirectX 12 support using app-emulation/vkd3d Enable running 32bit applications without 32bit ELF multilib by mapping to 64bit calls (experimental, *may* have worse/unusable OpenGL performance or other issues compared to USE=abi_x86_32, also lacks 16bit support) -- still need dev-util/mingw64-toolchain with abi_x86_32 which itself does not need multilib https://bugs.winehq.org/describecomponents.cgi?product=Wine wine