Needed to use system's glslang rather than bundled. https://github.com/Tencent/ncnn/issues/2622 --- a/src/gpu.cpp +++ b/src/gpu.cpp @@ -23,3 +23,3 @@ #include "glslang/SPIRV/GlslangToSpv.h" -#include "glslang/glslang/Public/ShaderLang.h" +#include "glslang/Public/ShaderLang.h"