# Copyright 1999-2014 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-fps/tremulous/tremulous-1.1.0-r4.ebuild,v 1.13 2014/11/21 06:10:50 ulm Exp $ EAPI=4 inherit eutils toolchain-funcs games DESCRIPTION="Team-based aliens vs humans FPS with buildable structures" HOMEPAGE="http://tremulous.net/ http://trem-servers.com" SRC_URI="http://dl.trem-servers.com/${PN}-gentoopatches-${PV}-r5.zip http://dl.trem-servers.com/vms-1.1.t971.pk3 http://0day.icculus.org/mirrors/${PN}/${P}.zip ftp://ftp.wireplay.co.uk/pub/quake3arena/mods/${PN}/${P}.zip mirror://sourceforge/${PN}/${P}.zip" # most media: CC-BY-SA-2.5 # shaderlab textures: shaderlab (relicensed to CC-BY-SA-2.5 wrt # http://lists.debian.org/debian-legal/2006/04/msg00229.html) # textures by yves allaire: CC-BY-ND-NC-1.0 # most part of the code: GPL-2 # src/game/bg_lib.c: BSD # src/qcommon/unzip.c: ZLIB # src/jpeg-6/* and src/renderer/jpeg_memsrc.c: IJG # src/client/snd_adpcm.c: HPND LICENSE="BSD CC-BY-ND-NC-1.0 CC-BY-SA-2.5 GPL-2 HPND IJG ZLIB" SLOT="0" KEYWORDS="amd64 ppc x86" IUSE="dedicated openal +opengl +vorbis" UIDEPEND=" virtual/jpeg media-libs/libsdl[joystick,opengl?] vorbis? ( media-libs/libogg media-libs/libvorbis ) openal? ( media-libs/openal ) x11-libs/libXau x11-libs/libXdmcp" RDEPEND="opengl? ( ${UIDEPEND} ) !opengl? ( !dedicated? ( ${UIDEPEND} ) )" DEPEND="${RDEPEND} app-arch/unzip" S=${WORKDIR}/${PN}/${P}-src src_unpack() { unpack ${PN}-gentoopatches-${PV}-r5.zip unpack ${P}.zip cd ${PN} unpack ./${P}-src.tar.gz cp -f "${DISTDIR}"/vms-1.1.t971.pk3 "${WORKDIR}"/${PN}/base/ || die } src_prepare() { # security patches epatch "${WORKDIR}"/${PN}-svn755-upto-971.patch epatch "${WORKDIR}"/${PN}-t971-client.patch epatch "${FILESDIR}"/${P}-system_jpeg.patch \ "${FILESDIR}"/${P}-system_jpeg-2.patch \ "${FILESDIR}"/${P}-ldflags.patch # fix the gcc-4.3.3 Werror issue # This is probably issue for all icculus q3 based games sed -i -e '16s/-Werror //' src/tools/asm/Makefile || die } src_compile() { buildit() { use $1 && echo 1 || echo 0 ; } local client=1 if ! use opengl; then client=0 if ! use dedicated; then # user is not sure what he wants client=1 fi fi emake \ -j1 \ $(use amd64 && echo ARCH=x86_64) \ BUILD_CLIENT=${client} \ BUILD_CLIENT_SMP=${client} \ BUILD_SERVER=$(buildit dedicated) \ BUILD_GAME_SO=0 \ BUILD_GAME_QVM=0 \ CC="$(tc-getCC)" \ DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \ USE_CODEC_VORBIS=$(buildit vorbis) \ USE_OPENAL=$(buildit openal) \ USE_LOCAL_HEADERS=0 \ OPTIMIZE= } src_install() { insinto "${GAMES_DATADIR}"/${PN} doins -r ../base dodoc ChangeLog ../manual.pdf if use opengl || ! use dedicated ; then newgamesbin build/release-linux-*/${PN}-smp.* ${PN} newicon "${WORKDIR}"/tyrant.xpm ${PN}.xpm make_desktop_entry ${PN} Tremulous fi if use dedicated ; then newgamesbin build/release-linux-*/tremded.* ${PN}-ded fi prepgamesdirs } pkg_postinst() { games_pkg_postinst elog "If you want to add extra maps, you can download them" elog "and unpack them into ~/.tremulous/base for your user" elog "or into ${GAMES_DATADIR}/${PN}/base for all users." }