# Copyright 1999-2013 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-fps/urbanterror/urbanterror-4.2.009.ebuild,v 1.3 2013/02/14 12:10:01 ago Exp $ EAPI=5 inherit check-reqs eutils gnome2-utils games DESCRIPTION="Hollywood tactical shooter based on the ioquake3 engine" HOMEPAGE="http://www.urbanterror.info/home/" SRC_URI="http://download.urbanterror.info/urt/42/zips/UrbanTerror42_full_${PV:4:3}.zip http://www.ftwgl.com/files/mirror/UrbanTerror42_full_${PV:4:3}.zip https://github.com/Barbatos/ioq3-for-UrbanTerror-4/archive/release-4.2.007.tar.gz http://upload.wikimedia.org/wikipedia/en/5/56/Urbanterror.svg -> ${PN}.svg" LICENSE="GPL-2 Q3AEULA" SLOT="0" KEYWORDS="amd64 x86" IUSE="+curl debug dedicated openal +sdl server smp vorbis" RESTRICT="mirror" RDEPEND=" !dedicated? ( virtual/opengl curl? ( net-misc/curl ) openal? ( media-libs/openal ) sdl? ( media-libs/libsdl[X,audio,joystick,opengl,video] ) !sdl? ( x11-libs/libX11 x11-libs/libXext x11-libs/libXxf86dga x11-libs/libXxf86vm ) vorbis? ( media-libs/libogg media-libs/libvorbis ) )" DEPEND="${RDEPEND} app-arch/unzip dedicated? ( curl? ( net-misc/curl ) )" S=${WORKDIR}/ioq3-for-UrbanTerror-4-release-4.2.007 S_DATA=${WORKDIR}/UrbanTerror42 CHECKREQS_DISK_BUILD="2700M" CHECKREQS_DISK_USR="1300M" pkg_pretend() { check-reqs_pkg_pretend if ! use dedicated ; then if ! use sdl && ! use openal ; then ewarn ewarn "Sound support disabled. Enable 'sdl' or 'openal' useflag." ewarn fi fi } src_prepare() { epatch "${FILESDIR}"/${P}-build.patch } src_compile() { buildit() { use $1 && echo 1 || echo 0 ; } nobuildit() { use $1 && echo 0 || echo 1 ; } emake \ ARCH=$(usex amd64 "x86_64" "i386") \ DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \ BUILD_CLIENT=$(nobuildit dedicated) \ BUILD_CLIENT_SMP=$(usex smp "$(nobuildit dedicated)" "0") \ BUILD_SERVER=$(usex dedicated "1" "$(buildit server)") \ USE_SDL=$(buildit sdl) \ USE_OPENAL=$(buildit openal) \ USE_OPENAL_DLOPEN=0 \ USE_CURL=$(buildit curl) \ USE_CURL_DLOPEN=0 \ USE_CODEC_VORBIS=$(buildit vorbis) \ USE_LOCAL_HEADERS=0 \ Q="" \ $(usex debug "debug" "release") } src_install() { local my_arch=$(usex amd64 "x86_64" "i386") doicon -s scalable "${DISTDIR}"/${PN}.svg dodoc ChangeLog README md4-readme.txt dodoc "${S_DATA}"/q3ut4/readme42.txt insinto "${GAMES_DATADIR}"/${PN}/q3ut4 doins "${S_DATA}"/q3ut4/*.pk3 if use !dedicated ; then newgamesbin build/$(usex debug "debug" "release")-linux-${my_arch}/Quake3-UrT$(usex smp "-smp" "").${my_arch} ${PN} make_desktop_entry ${PN} "UrbanTerror" fi if use dedicated || use server ; then newgamesbin build/$(usex debug "debug" "release")-linux-${my_arch}/Quake3-UrT-Ded.${my_arch} ${PN}-dedicated docinto examples dodoc "${S_DATA}"/q3ut4/{server.cfg,mapcycle.txt} fi prepgamesdirs } pkg_preinst() { games_pkg_preinst gnome2_icon_savelist } pkg_postinst() { games_pkg_postinst gnome2_icon_cache_update if use openal && ! use dedicated ; then einfo elog "You might need to set:" elog " seta s_useopenal \"1\"" elog "in your ~/.q3a/q3ut4/q3config.cfg for openal to work." einfo fi } pkg_postrm() { gnome2_icon_cache_update }