# Copyright 1999-2012 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-fps/ut2003-data/ut2003-data-2107.ebuild,v 1.12 2012/02/05 06:11:45 vapier Exp $ inherit eutils unpacker cdrom games DESCRIPTION="Unreal Tournament 2003 - Sequel to the 1999 Game of the Year multi-player first-person shooter" HOMEPAGE="http://www.unrealtournament2003.com/" SRC_URI="http://download.factoryunreal.com/mirror/UT2003CrashFix.zip" LICENSE="ut2003" SLOT="0" KEYWORDS="amd64 x86" IUSE="" RESTRICT="strip" RDEPEND="" DEPEND="app-arch/unzip games-util/uz2unpack" S=${WORKDIR} dir=${GAMES_PREFIX_OPT}/ut2003 Ddir=${D}/${dir} pkg_setup() { games_pkg_setup ewarn "The installed game takes about 2.7GB of space!" } src_unpack() { cdrom_get_cds System/Packages.md5 StaticMeshes/AWHardware.usx.uz2 \ Extras/MayaPLE/Maya4PersonalLearningEditionEpic.exe unzip "${DISTDIR}"/UT2003CrashFix.zip \ || die "unpacking crash-fix" } src_install() { insinto "${dir}" # Disk 1 einfo "Copying files from Disk 1..." doins -r "${CDROM_ROOT}"/{Animations,ForceFeedback,KarmaData,Maps,Sounds,Textures,Web} || die "copying files" insinto "${dir}"/System doins -r "${CDROM_ROOT}"/System/{editorres,*.{bmp,dat,det,est,frt,ini,int,itt,md5,u,upl,url}} || die "copying files" insinto "${dir}"/Benchmark/Stuff doins -r "${CDROM_ROOT}"/Benchmark/Stuff/* || die "copying benchmark files" cdrom_load_next_cd # Disk 2 insinto "${dir}" einfo "Copying files from Disk 2..." doins -r "${CDROM_ROOT}"/{Music,Sounds,StaticMeshes,Textures} \ || die "copying files" cdrom_load_next_cd # Disk 3 einfo "Copying files from Disk 3..." doins -r "${CDROM_ROOT}"/Sounds || die "copying files" # TODO: move this to src_unpack, where it belongs unpack_makeself "${CDROM_ROOT}"/linux_installer.sh \ || die "unpacking linux installer" tar xf "${S}"/ut2003lnxbins.tar \ || die "unpacking original binaries/libraries" # create empty files in Benchmark for j in {CSVs,Logs,Results} ; do mkdir -p "${Ddir}"/Benchmark/${j} || die "creating folders" touch "${Ddir}"/Benchmark/${j}/DO_NOT_DELETE.ME || die "creating files" done # Cleaning up our installation rm "${Ddir}"/System/{Build,Def{ault,User},Manifest,UT2003,User}.ini \ || die "deleting ini files" rm -f "${Ddir}"/System/{Core,Engine,Setup,UnrealGame,Window,XGame,XInterface,XWeapons}.{det,est,frt,int,itt,u} || die "deleting files that have been patched" rm -rf "${Ddir}"/Web/ServerAdmin || die "deleting server admin web pages" rm -f "${Ddir}"/System/{Editor,Fire,IpDrv,UnrealEd,Vehicles,XEffects,XPickups,XWebAdmin}.u || die "removing files that will be coming from the patch" rm -f "${Ddir}"/System/{UWeb,XAdmin}.{int,u} || die "removing patched files" rm -f "${Ddir}"/System/GamePlay.{det,itt,u} || die "patch files removal" rm -f "${Ddir}"/System/XMaps.{det,est} "${Ddir}"/System/Xweapons.itt \ || die "removing unused files" rm -f "${Ddir}"/System/Manifest.int "${Ddir}"/System/Packages.md5 \ || die "cleanup" # install extra help files insinto "${dir}"/Help doins "${S}"/Help/Unreal.bmp # install Default and DefUser ini files insinto "${dir}"/System doins "${S}"/System/Def{ault,User}.ini # install eula insinto "${dir}" doins "${S}"/eula/License.int # copying extra/updater doins -r "${S}"/{extras,updater} || die "copying extras/updater" rm -f "${Ddir}"/updater/update || die "removing update" # copy libraries exeinto "${dir}"/System doexe "${S}"/System/libSDL-1.2.so.0 \ || die "copying libSDL" # uncompressing files einfo "Uncompressing files... this may take a while..." for j in {Animations,Maps,Sounds,StaticMeshes,Textures} ; do games_ut_unpack "${Ddir}"/${j} || die "uncompressing files" done # installing documentation/icon dodoc "${S}"/README.linux || die "dodoc README.linux" newicon "${S}"/Unreal.xpm ut2003.xpm || die "copying icon" doins "${S}"/README.linux "${S}"/Unreal.xpm || die "copying readme/icon" # copy ut2003/ucc exeinto "${dir}" doexe "${S}"/bin/ut2003 "${S}"/ucc || die "copying ut2003/ucc" # Here we apply DrSiN's crash patch cp "${S}"/CrashFix/System/crashfix.u "${Ddir}"/System ed "${Ddir}"/System/Default.ini >/dev/null 2>&1 <