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gentoo-overlay/games-emulation/mgba/mgba-9999.ebuild

129 lines
3.0 KiB

# Copyright 1999-2024 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=8
LUA_COMPAT=( lua5-{3..4} )
inherit cmake lua-single xdg
if [[ ${PV} == 9999 ]] ; then
inherit git-r3
EGIT_REPO_URI="https://github.com/mgba-emu/mgba.git"
else
SRC_URI="https://github.com/mgba-emu/mgba/archive/${PV}.tar.gz -> ${P}.tar.gz"
KEYWORDS="~amd64 ~arm64 ~ppc64 ~x86"
fi
DESCRIPTION="Game Boy Advance Emulator"
HOMEPAGE="https://mgba.io/"
LICENSE="MPL-2.0 BSD LGPL-2.1+ public-domain discord? ( MIT )"
SLOT="0/$(ver_cut 1-2)"
IUSE="
debug discord elf ffmpeg gles2 gles3 gui libretro
lua +opengl +sdl +sqlite test
"
REQUIRED_USE="
gui? ( || ( gles2 gles3 opengl ) sqlite )
lua? ( ${LUA_REQUIRED_USE} )
"
RESTRICT="!test? ( test )"
RDEPEND="
media-libs/libpng:=
sys-libs/zlib:=[minizip]
debug? ( dev-libs/libedit )
elf? ( dev-libs/elfutils )
ffmpeg? ( media-video/ffmpeg:= )
gles2? ( media-libs/libglvnd )
gles3? ( media-libs/libglvnd )
lua? (
${LUA_DEPS}
dev-libs/json-c:=
)
opengl? ( media-libs/libglvnd )
gui? (
dev-qt/qtcore:5
dev-qt/qtgui:5
dev-qt/qtmultimedia:5
dev-qt/qtnetwork:5
dev-qt/qtwidgets:5
)
sdl? ( media-libs/libsdl2[sound,joystick,gles2?,opengl?,video] )
sqlite? ( dev-db/sqlite:3 )
"
DEPEND="
${RDEPEND}
test? ( dev-util/cmocka )
"
BDEPEND="
gui? ( dev-qt/linguist-tools:5 )
lua? ( virtual/pkgconfig )
"
PATCHES=(
"${FILESDIR}"/${PN}-0.10.0-optional-updater.patch
)
pkg_setup() {
use lua && lua-single_pkg_setup
}
src_configure() {
local mycmakeargs=(
-DBUILD_CINEMA=$(usex test)
-DBUILD_GL=$(usex opengl)
-DBUILD_GLES2=$(usex gles2)
-DBUILD_GLES3=$(usex gles3)
-DBUILD_LIBRETRO=$(usex libretro)
-DBUILD_QT=$(usex gui)
-DBUILD_ROM_TEST=yes #918855
-DBUILD_SDL=$(usex sdl) # also used for gamepads in QT build
-DBUILD_SUITE=$(usex test)
-DBUILD_UPDATER=no
-DENABLE_SCRIPTING=$(usex lua)
-DMARKDOWN=no #752048
-DUSE_DEBUGGERS=$(usex debug)
-DUSE_DISCORD_RPC=$(usex discord)
-DUSE_EDITLINE=$(usex debug)
-DUSE_ELF=$(usex elf)
-DUSE_EPOXY=no
-DUSE_FFMPEG=$(usex ffmpeg)
-DUSE_GDB_STUB=$(usex debug)
-DUSE_LIBZIP=no
-DUSE_LZMA=yes
-DUSE_MINIZIP=yes
-DUSE_PNG=yes
-DUSE_SQLITE3=$(usex sqlite)
-DUSE_ZLIB=yes
$(usev libretro -DLIBRETRO_LIBDIR="${EPREFIX}"/usr/$(get_libdir)/libretro)
)
use lua && mycmakeargs+=( -DUSE_LUA=$(ver_cut 1-2 $(lua_get_version)) )
cmake_src_configure
}
src_test() {
# CMakeLists.txt forces SKIP_RPATH=yes when PREFIX=/usr
local -x LD_LIBRARY_PATH=${BUILD_DIR}:${LD_LIBRARY_PATH}
cmake_src_test
}
src_install() {
cmake_src_install
use !test || rm "${ED}"/usr/bin/mgba-cinema || die
rm -r "${ED}"/usr/share/doc/${PF}/{LICENSE,licenses} || die
}
pkg_preinst() {
# hack: .shader/ were directories in <0.11 and are now single (zip) files
# named the same, that leads to portage mis-merging and leaving an empty
# directory behind rather than the new file
if use gui && has_version '<games-emulation/mgba-0.11[gui]'; then
rm -rf -- "${EROOT}"/usr/share/mgba/shaders/*.shader/ || die
fi
}