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gentoo-overlay/games-arcade/whichwayisup/files/whichwayisup-0.7.9-python3....

471 lines
18 KiB

Author: Reiner Herrmann <reiner@reiner-h.de>
Description: Port game to python3
Bug-Debian: https://bugs.debian.org/912500
--- a/run_game.py
+++ b/run_game.py
@@ -1,4 +1,4 @@
-#! /usr/bin/env python
+#! /usr/bin/env python3
import sys
import os
--- a/lib/util.py
+++ b/lib/util.py
@@ -113,12 +113,12 @@
try:
conffile = codecs.open(file_path, "w", "utf_8")
for world in WORLDS:
- print >> conffile, "unlocked\t%(world)s\t%(unlocked)s" % {"world": world, "unlocked": Variables.vdict["unlocked" + world]}
- print >> conffile, "hiscore\t%(world)s\t%(hiscore)s" % {"world": world, "hiscore": Variables.vdict["hiscore" + world]}
- print >> conffile, "besttime\t%(world)s\t%(besttime)s" % {"world": world, "besttime": Variables.vdict["besttime" + world]}
- print >> conffile, "sound\t%s" % bool_to_str(Variables.vdict["sound"])
- print >> conffile, "dialogue\t%s" % bool_to_str(Variables.vdict["dialogue"])
- print >> conffile, "fullscreen\t%s" % bool_to_str(Variables.vdict["fullscreen"])
+ print("unlocked\t%(world)s\t%(unlocked)s" % {"world": world, "unlocked": Variables.vdict["unlocked" + world]}, file=conffile)
+ print("hiscore\t%(world)s\t%(hiscore)s" % {"world": world, "hiscore": Variables.vdict["hiscore" + world]}, file=conffile)
+ print("besttime\t%(world)s\t%(besttime)s" % {"world": world, "besttime": Variables.vdict["besttime" + world]}, file=conffile)
+ print("sound\t%s" % bool_to_str(Variables.vdict["sound"]), file=conffile)
+ print("dialogue\t%s" % bool_to_str(Variables.vdict["dialogue"]), file=conffile)
+ print("fullscreen\t%s" % bool_to_str(Variables.vdict["fullscreen"]), file=conffile)
except:
error_message("Could not write configuration file to " + file_path)
return False
@@ -136,13 +136,13 @@
count += 1
if count > MAX_OLD_LOG_LINES:
break
- if Variables.vdict.has_key("log"):
+ if "log" in Variables.vdict:
try:
conffile = codecs.open(file_path, "w", "utf_8")
- print >> conffile, "Log updated " + str(datetime.date.today())
- print >> conffile, Variables.vdict["log"]
- print >> conffile, ""
- print >> conffile, old_log
+ print("Log updated " + str(datetime.date.today()), file=conffile)
+ print(Variables.vdict["log"], file=conffile)
+ print("", file=conffile)
+ print(old_log, file=conffile)
except:
error_message("Could not write log file to " + file_path)
return False
@@ -166,7 +166,7 @@
The constant colors can be found from locals.py.
'''
def render_text(string, color = COLOR_GUI, bgcolor = COLOR_GUI_BG):
- if Util.cached_text_images.has_key(string + str(color) + str(bgcolor)):
+ if (string + str(color) + str(bgcolor)) in Util.cached_text_images:
final_image = Util.cached_text_images[string + str(color) + str(bgcolor)]
else:
text_image_bg = Util.smallfont.render(string, True, bgcolor)
@@ -200,8 +200,8 @@
rendered_string = string[0:phase]
string_image = render_text(rendered_string)
string_rect = string_image.get_rect()
- string_rect.centerx = SCREEN_WIDTH / 2
- string_rect.centery = SCREEN_HEIGHT / 2
+ string_rect.centerx = SCREEN_WIDTH // 2
+ string_rect.centery = SCREEN_HEIGHT // 2
if key == "p":
skip_image = Util.cached_images["key_p"]
@@ -209,7 +209,7 @@
skip_image = Util.cached_images["key_z"]
skip_rect = skip_image.get_rect()
- skip_rect.centerx = SCREEN_WIDTH / 2
+ skip_rect.centerx = SCREEN_WIDTH // 2
skip_rect.top = string_rect.bottom + 5
bg_rect = pygame.Rect(string_rect.left - 10, string_rect.top - 5, string_rect.width + 20, string_rect.height + skip_rect.height + 15)
--- a/lib/animation.py
+++ b/lib/animation.py
@@ -58,9 +58,9 @@
self.finished = True
else:
self.i = 0
- if Animation.cached_frames.has_key(self.cache_name + str(self.i)):
+ if (self.cache_name + str(self.i)) in Animation.cached_frames:
self.image = Animation.cached_frames[self.cache_name + str(self.i)]
else:
self.image = (self.frames[self.i]).get_image()
Animation.cached_frames[self.cache_name + str(self.i)] = self.image
- return self.image
\ No newline at end of file
+ return self.image
--- a/lib/edit_utils.py
+++ b/lib/edit_utils.py
@@ -16,23 +16,23 @@
return
def update(self, inputs):
- if inputs.has_key("REMOVE_TILE"):
+ if "REMOVE_TILE" in inputs:
return Change("remove", self.cursor)
- if inputs.has_key("ADD_TILE_WALL"):
+ if "ADD_TILE_WALL" in inputs:
return Change("W", self.cursor)
- if inputs.has_key("ADD_TILE_SPIKES"):
+ if "ADD_TILE_SPIKES" in inputs:
return Change("S", self.cursor)
- if inputs.has_key("ADD_TILE_BARS"):
+ if "ADD_TILE_BARS" in inputs:
return Change("B", self.cursor)
- if inputs.has_key("SAVE_TILES"):
+ if "SAVE_TILES" in inputs:
return Change("save", (0, 0))
- if inputs.has_key("EDIT_RIGHT") and self.cursor[0] < (TILES_HOR - 1):
+ if "EDIT_RIGHT" in inputs and self.cursor[0] < (TILES_HOR - 1):
self.cursor[0] += 1
- if inputs.has_key("EDIT_LEFT") and self.cursor[0] > 0:
+ if "EDIT_LEFT" in inputs and self.cursor[0] > 0:
self.cursor[0] -= 1
- if inputs.has_key("EDIT_DOWN") and self.cursor[1] < (TILES_VER - 1):
+ if "EDIT_DOWN" in inputs and self.cursor[1] < (TILES_VER - 1):
self.cursor[1] += 1
- if inputs.has_key("EDIT_UP") and self.cursor[1] > 0:
+ if "EDIT_UP" in inputs and self.cursor[1] > 0:
self.cursor[1] -= 1
return None
--- a/lib/game.py
+++ b/lib/game.py
@@ -265,7 +265,7 @@
trigger = None
if scripted_event_on:
- if inputs.has_key("JUMP") or inputs.has_key("DOWN"):
+ if "JUMP" in inputs or "DOWN" in inputs:
cleared = True
moved = False
@@ -277,20 +277,20 @@
#There isn't anything special going on: player can control the character
#Translates input to commands to the player object
add_time = True
- if inputs.has_key("LEFT"):
+ if "LEFT" in inputs:
player.move((-PLAYER_MAX_ACC, 0))
moved = True
- if inputs.has_key("RIGHT"):
+ if "RIGHT" in inputs:
player.move((PLAYER_MAX_ACC, 0))
moved = True
- if inputs.has_key("JUMP"):
+ if "JUMP" in inputs:
if (player.on_ground):
count = 0
while (count < 5):
count += 1
- particles.append(Particle(screen, 10, player.rect.centerx - player.dx / 4 + random.uniform(-3, 3), player.rect.bottom, -player.dx * 0.1, -0.5, 0.3, level.dust_color, 4))
+ particles.append(Particle(screen, 10, player.rect.centerx - player.dx // 4 + random.uniform(-3, 3), player.rect.bottom, -player.dx * 0.1, -0.5, 0.3, level.dust_color, 4))
player.jump()
#The blobs always try to jump when the player jumps
@@ -299,10 +299,10 @@
if o.itemclass == "blob":
o.jump()
- if inputs.has_key("UP") and not player.on_ground:
+ if "UP" in inputs and not player.on_ground:
player.jump()
- if inputs.has_key("DOWN"):
+ if "DOWN" in inputs:
pick_up_item = level.pick_up(player.x, player.y)
if pick_up_item != None:
play_sound("coins")
@@ -314,10 +314,10 @@
trigger = level.trigger(player.x, player.y)
#Debug command for flipping:
- if inputs.has_key("SPECIAL"):
+ if "SPECIAL" in inputs:
trigger = Trigger(TRIGGER_FLIP, player.x, player.y)
- if inputs.has_key("PAUSE") and player.current_animation != "dying":
+ if "PAUSE" in inputs and player.current_animation != "dying":
paused = not paused
#Decelerates the player, if he doesn't press any movement keys or when he is dead and on the ground
@@ -344,7 +344,7 @@
#Dust effect rising from the character's feet:
if (player.current_animation == "walking"):
- particles.append(Particle(screen, 10, player.rect.centerx - player.dx / 2 + random.uniform(-2, 2), player.rect.bottom, -player.dx * 0.1, 0.1, 0.3, level.dust_color))
+ particles.append(Particle(screen, 10, player.rect.centerx - player.dx // 2 + random.uniform(-2, 2), player.rect.bottom, -player.dx * 0.1, 0.1, 0.3, level.dust_color))
#Updating level and objects:
@@ -455,7 +455,7 @@
player.orientation = current_scripted_event_element.orientation
current_scripted_event_element.finished = True
elif current_scripted_event_element.event_type == "change_level":
- score.score += (5 + score_mod) * ((player.life + 4) / 5 + 12)
+ score.score += (5 + score_mod) * ((player.life + 4) // 5 + 12)
score.levels += 1
current_scripted_event_element.finished = True
if player.current_animation != "gone":
--- a/lib/level.py
+++ b/lib/level.py
@@ -129,8 +129,8 @@
self.bg_animations["default"] = Animation(self.set + "_background", "static")
self.current_animation = "default"
self.rect = (self.bg_animations[self.current_animation].update_and_get_image()).get_rect()
- self.rect.centerx = SCREEN_WIDTH / 2
- self.rect.centery = SCREEN_HEIGHT / 2
+ self.rect.centerx = SCREEN_WIDTH // 2
+ self.rect.centery = SCREEN_HEIGHT // 2
self.reset_active_tiles()
return
@@ -217,7 +217,7 @@
#Checks the point for solid ground
def ground_check(self, x, y):
- if self.cached_ground_check.has_key(str(x) + "_" + str(y)):
+ if (str(x) + "_" + str(y)) in self.cached_ground_check:
return self.cached_ground_check[str(x) + "_" + str(y)]
else:
if x > SCREEN_WIDTH or y > SCREEN_HEIGHT or x < 0 or y < 0:
@@ -333,7 +333,7 @@
def remove_tile(self, coords):
"""Remove a tile from the level with coordinates relative to the corner of the area currently visible."""
for t in self.active_tiles:
- if t.rect.collidepoint(coords[0]*TILE_DIM + TILE_DIM / 2, coords[1]*TILE_DIM + TILE_DIM / 2):
+ if t.rect.collidepoint(coords[0]*TILE_DIM + TILE_DIM // 2, coords[1]*TILE_DIM + TILE_DIM // 2):
self.active_tiles.remove(t)
self.tiles.remove(t)
self.edited = True
--- a/lib/log.py
+++ b/lib/log.py
@@ -15,7 +15,7 @@
"""Add a message to the message log, which can be written on disk later."""
#Multiple messages of the same type aren't added to the log:
- if Variables.vdict.has_key("last_log_message"):
+ if "last_log_message" in Variables.vdict:
if string == Variables.vdict["last_log_message"]:
return
@@ -24,9 +24,9 @@
Variables.vdict["last_log_message"] = string
- if Variables.vdict.has_key("log"):
+ if "log" in Variables.vdict:
Variables.vdict["log"] = string + "\n" + Variables.vdict["log"]
else:
Variables.vdict["log"] = string
- return
\ No newline at end of file
+ return
--- a/lib/sound.py
+++ b/lib/sound.py
@@ -25,7 +25,7 @@
if not Variables.vdict["sound"]:
return
snd = None
- if (not sounds.has_key(sound_id)):
+ if sound_id not in sounds:
try:
sound_path = data.filepath(os.path.join("sounds", sound_id + ".ogg"))
snd = sounds[sound_id] = pygame.mixer.Sound(sound_path)
--- a/lib/visibleobject.py
+++ b/lib/visibleobject.py
@@ -27,9 +27,9 @@
self.x = x
self.y = y
if (self.x == None):
- self.x = SCREEN_WIDTH / 2
+ self.x = SCREEN_WIDTH // 2
if (self.y == None):
- self.y = SCREEN_HEIGHT / 2
+ self.y = SCREEN_HEIGHT // 2
self.flipping = False
self.flipcounter = 0
@@ -122,7 +122,7 @@
def die(self):
"""Make the object die - if the object has a death animation, it will be played first."""
- if self.animations.has_key("dying"):
+ if "dying" in self.animations:
self.current_animation = "dying"
else:
self.dead = True
--- a/lib/player.py
+++ b/lib/player.py
@@ -79,7 +79,7 @@
blood = []
- if collision_type > 0:
+ if collision_type and collision_type > 0:
blood = self.take_damage(collision_type)
if self.current_animation != "dying":
self.dy -= collision_type*PLAYER_JUMP_ACC / 4.5
--- a/lib/object.py
+++ b/lib/object.py
@@ -34,7 +34,7 @@
self.initial_y = y
self.gravity = gravity
self.colliding = colliding
- self.active = (self.x + self.rect.width / 2 > 0) and (self.y + self.rect.height / 2 > 0)
+ self.active = (self.x + self.rect.width // 2 > 0) and (self.y + self.rect.height // 2 > 0)
self.on_ground = False
@@ -76,7 +76,7 @@
VisibleObject.update(self)
if self.flip_finished and self.itemclass != "player":
- self.active = (self.x + self.rect.width / 2 > 0) and (self.y + self.rect.height / 2 > 0)
+ self.active = (self.x + self.rect.width // 2 > 0) and (self.y + self.rect.height // 2 > 0)
if self.flipping:
return
@@ -101,9 +101,9 @@
"""Make the object flip with the level to either direction"""
if VisibleObject.flip(self, flip_direction):
if flip_direction == CLOCKWISE:
- self.initial_x, self.initial_y = -self.initial_y + PLAY_AREA_WIDTH / TILES_HOR * (TILES_HOR*2 - FULL_TILES_HOR), self.initial_x
+ self.initial_x, self.initial_y = -self.initial_y + PLAY_AREA_WIDTH // TILES_HOR * (TILES_HOR*2 - FULL_TILES_HOR), self.initial_x
else:
- self.initial_x, self.initial_y = self.initial_y, -self.initial_x + PLAY_AREA_WIDTH / TILES_HOR * (TILES_HOR*2 - FULL_TILES_HOR)
+ self.initial_x, self.initial_y = self.initial_y, -self.initial_x + PLAY_AREA_WIDTH // TILES_HOR * (TILES_HOR*2 - FULL_TILES_HOR)
return
def check_collisions(self, level):
@@ -116,25 +116,25 @@
self.on_ground = False
- if self.x < 0 + self.rect.width / 2:
- self.x = 0 + self.rect.width / 2
+ if self.x < 0 + self.rect.width // 2:
+ self.x = 0 + self.rect.width // 2
self.dx = 0
collision_type = 0
- if self.x > PLAY_AREA_WIDTH - self.rect.width / 2:
- self.x = PLAY_AREA_WIDTH - self.rect.width / 2
+ if self.x > PLAY_AREA_WIDTH - self.rect.width // 2:
+ self.x = PLAY_AREA_WIDTH - self.rect.width // 2
self.dx = 0
collision_type = 0
# The commented block is the collision code for the upper edge of the screen.
# The spiders and projectiles might need this, but they use simplified
# collision detection for better performance anyway.
- '''if self.y < 0 + self.rect.height / 2:
- self.y = 0 + self.rect.height / 2
+ '''if self.y < 0 + self.rect.height // 2:
+ self.y = 0 + self.rect.height // 2
self.dy = 0'''
- if self.y > PLAY_AREA_HEIGHT - self.rect.height / 2:
- self.y = PLAY_AREA_HEIGHT - self.rect.height / 2
+ if self.y > PLAY_AREA_HEIGHT - self.rect.height // 2:
+ self.y = PLAY_AREA_HEIGHT - self.rect.height // 2
self.dy = 0
self.on_ground = True
collision_type = 0
--- a/lib/locals.py
+++ b/lib/locals.py
@@ -16,8 +16,8 @@
TILE_DIM = 40
-PLAY_AREA_CENTER_X = (-FULL_TILES_HOR / 2 + TILES_HOR) * TILE_DIM
-PLAY_AREA_CENTER_Y = (-FULL_TILES_VER / 2 + TILES_VER) * TILE_DIM
+PLAY_AREA_CENTER_X = (-FULL_TILES_HOR // 2 + TILES_HOR) * TILE_DIM
+PLAY_AREA_CENTER_Y = (-FULL_TILES_VER // 2 + TILES_VER) * TILE_DIM
GRAVITY = 1.0
GRAVITY_PARTICLE = 0.5
--- a/lib/mainmenu.py
+++ b/lib/mainmenu.py
@@ -73,19 +73,19 @@
menu_image = render_text("World " + str(self.world.number) + ": " + self.world.name, COLOR_GUI)
rect = menu_image.get_rect()
- rect.centerx = SCREEN_WIDTH / 2
+ rect.centerx = SCREEN_WIDTH // 2
rect.top = GUI_MENU_TOP - 75
self.bgscreen.blit(menu_image, rect)
menu_image = render_text(score_text, COLOR_GUI)
rect = menu_image.get_rect()
- rect.centerx = SCREEN_WIDTH / 2
+ rect.centerx = SCREEN_WIDTH // 2
rect.top = GUI_MENU_TOP - 50
self.bgscreen.blit(menu_image, rect)
menu_image = render_text(time_text, COLOR_GUI)
rect = menu_image.get_rect()
- rect.centerx = SCREEN_WIDTH / 2
+ rect.centerx = SCREEN_WIDTH // 2
rect.top = GUI_MENU_TOP - 30
self.bgscreen.blit(menu_image, rect)
--- a/lib/menu.py
+++ b/lib/menu.py
@@ -91,14 +91,14 @@
menu_bg = pygame.image.load(data.picpath("menu", "bg")).convert_alpha()
rect = menu_bg.get_rect()
- rect.centerx = SCREEN_WIDTH / 2
+ rect.centerx = SCREEN_WIDTH // 2
rect.top = GUI_MENU_TOP
self.screen.blit(menu_bg, rect)
if self.heading_text != None:
menu_head = render_text(self.heading_text)
rect = menu_head.get_rect()
- rect.centerx = SCREEN_WIDTH / 2
+ rect.centerx = SCREEN_WIDTH // 2
rect.top = GUI_MENU_TOP + 50 + menu_offset
self.screen.blit(menu_head, rect)
@@ -120,7 +120,7 @@
else:
menu_image = render_text(m, COLOR_GUI)
rect = menu_image.get_rect()
- rect.centerx = SCREEN_WIDTH / 2
+ rect.centerx = SCREEN_WIDTH // 2
rect.top = GUI_MENU_TOP + 60 + (menu_visible + 1) * 20 + menu_offset
self.screen.blit(menu_image, rect)
current_menu_index += 1
--- a/lib/particle.py
+++ b/lib/particle.py
@@ -28,9 +28,9 @@
self.radius = radius
self.gravity = gravity
if (self.x == None):
- self.x = SCREEN_WIDTH / 2
+ self.x = SCREEN_WIDTH // 2
if (self.y == None):
- self.y = SCREEN_HEIGHT / 2
+ self.y = SCREEN_HEIGHT // 2
if (self.dx == None):
self.dx = 0.0
if (self.dy == None):
--- a/lib/tile.py
+++ b/lib/tile.py
@@ -47,8 +47,8 @@
def realign(self):
self.rect.centerx = self.x
self.rect.centery = self.y
- self.x = round((float(self.rect.right)/float(TILE_DIM)), 0)*TILE_DIM - self.rect.width / 2
- self.y = round((float(self.rect.bottom)/float(TILE_DIM)), 0)*TILE_DIM - self.rect.height / 2
+ self.x = round((float(self.rect.right)/float(TILE_DIM)), 0)*TILE_DIM - self.rect.width // 2
+ self.y = round((float(self.rect.bottom)/float(TILE_DIM)), 0)*TILE_DIM - self.rect.height // 2
if self.rect.height % 2 == 1:
self.y -= 1
if self.rect.width % 2 == 1: