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196 lines
5.1 KiB
196 lines
5.1 KiB
# Copyright 1999-2015 Gentoo Foundation
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# Distributed under the terms of the GNU General Public License v2
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EAPI=5
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inherit eutils toolchain-funcs games
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MY_P="quake2-r${PV}"
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DESCRIPTION="The icculus.org Linux port of iD's Quake 2 engine"
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HOMEPAGE="http://icculus.org/quake2/"
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SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz
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qmax? ( http://icculus.org/quake2/files/maxpak.pak )
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rogue? ( mirror://idsoftware/quake2/source/roguesrc320.shar.Z )
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xatrix? ( mirror://idsoftware/quake2/source/xatrixsrc320.shar.Z )"
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LICENSE="GPL-2"
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SLOT="0"
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KEYWORDS="~amd64 ~x86"
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IUSE="aalib alsa cdinstall dedicated demo ipv6 joystick opengl qmax rogue sdl X xatrix"
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UIDEPEND="aalib? ( media-libs/aalib )
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alsa? ( media-libs/alsa-lib )
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opengl? ( virtual/opengl )
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sdl? ( media-libs/libsdl[sound,joystick?,video] )
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X? (
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x11-libs/libXxf86dga
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x11-libs/libXxf86vm
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)"
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RDEPEND="${UIDEPEND}
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cdinstall? ( games-fps/quake2-data )
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demo? ( games-fps/quake2-demodata )"
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DEPEND="${UIDEPEND}
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X? ( x11-base/xorg-proto )
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rogue? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) )
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xatrix? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) )"
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S=${WORKDIR}/${MY_P}
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pkg_setup() {
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games_pkg_setup
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if ! use qmax && $( use opengl || use sdl ) ; then
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elog "The 'qmax' graphical improvements are recommended."
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echo
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fi
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}
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src_prepare() {
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# Now we deal with the silly rogue / xatrix addons ... this is ugly :/
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ln -s $(type -P echo) "${T}"/more
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for g in rogue xatrix ; do
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use ${g} || continue
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mkdir -p src/${g}
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pushd src/${g}
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local shar=../../../${g}src320.shar
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sed -i -e 's:^read ans:ans=yes :' ${shar} || die
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echo ">>> Unpacking ${shar} to ${PWD}"
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env PATH="${T}:${PATH}" unshar ${shar} || die
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popd
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done
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sed -i -e 's:jpeg_mem_src:_&:' src/ref_candygl/gl_image.c || die
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sed -i -e 's:BUILD_SOFTX:BUILD_X11:' Makefile || die
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# -amd64.patch # make sure this is still needed in future versions
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epatch \
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"${FILESDIR}"/${P}-amd64.patch \
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"${FILESDIR}"/${P}-gentoo-paths.patch \
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"${FILESDIR}"/${P}-ldflags.patch \
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"${FILESDIR}"/${P}-no-asm-io.patch \
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"${FILESDIR}"/${P}-gnusource.patch \
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"${FILESDIR}"/${P}-x11_soft.patch \
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"${FILESDIR}"/${P}-x11_mouse.patch \
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"${FILESDIR}"/${P}-alsa.patch \
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"${FILESDIR}"/${P}-ia64.patch
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if use xatrix ; then
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epatch "${FILESDIR}/${P}"-gcc41.patch
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fi
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if use rogue ; then
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cd src
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epatch \
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"${FILESDIR}"/0.16-rogue-nan.patch \
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"${FILESDIR}"/0.16-rogue-armor.patch
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fi
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}
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yesno() {
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for f in "$@" ; do
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if ! use $f ; then
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echo NO
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return 1
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fi
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done
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echo YES
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return 0
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}
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src_compile() {
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# xatrix fails to build
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# rogue fails to build
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local libsuffix
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for BUILD_QMAX in YES NO ; do
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! use qmax && [[ ${BUILD_QMAX} == "YES" ]] && continue
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[[ ${BUILD_QMAX} == "YES" ]] \
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&& libsuffix=-qmax \
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|| libsuffix=
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emake -j1 clean
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emake -j1 build_release \
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BUILD_SDLQUAKE2=$(yesno sdl) \
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BUILD_SVGA=NO \
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BUILD_X11=$(yesno X) \
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BUILD_GLX=$(yesno opengl) \
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BUILD_SDL=$(yesno sdl) \
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BUILD_SDLGL=$(yesno sdl opengl) \
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BUILD_CTFDLL=YES \
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BUILD_XATRIX=$(yesno xatrix) \
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BUILD_ROGUE=$(yesno rogue) \
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BUILD_JOYSTICK=$(yesno joystick) \
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BUILD_DEDICATED=$(yesno dedicated) \
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BUILD_AA=$(yesno aalib) \
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BUILD_QMAX=${BUILD_QMAX} \
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HAVE_IPV6=$(yesno ipv6) \
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BUILD_ARTS=NO \
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BUILD_ALSA=$(yesno alsa) \
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SDLDIR=/usr/lib \
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DEFAULT_BASEDIR="${GAMES_DATADIR}/quake2" \
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DEFAULT_LIBDIR="$(games_get_libdir)/${PN}${libsuffix}" \
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OPT_CFLAGS="${CFLAGS}" \
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CC="$(tc-getCC)"
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# now we save the build dir ... except for the object files ...
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rm release*/*/*.o
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mv release* my-rel-${BUILD_QMAX}
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cd my-rel-${BUILD_QMAX}
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rm -rf ref_{gl,soft} ded game client ctf/*.o
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mkdir baseq2
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mv game*.so baseq2/
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cd ..
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done
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}
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src_install() {
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local q2dir=$(games_get_libdir)/${PN}
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local q2maxdir=$(games_get_libdir)/${PN}-qmax
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dodoc readme.txt README TODO "${FILESDIR}"/README-postinstall
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# regular q2 files
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dodir "${q2dir}"
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cp -rf my-rel-NO/* "${D}/${q2dir}"/
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dogamesbin "${D}/${q2dir}"/quake2
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rm "${D}/${q2dir}"/quake2
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use dedicated \
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&& dogamesbin "${D}/${q2dir}"/q2ded \
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&& rm "${D}/${q2dir}"/q2ded
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use sdl \
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&& dogamesbin "${D}/${q2dir}"/sdlquake2 \
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&& rm "${D}/${q2dir}"/sdlquake2
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doicon "${FILESDIR}"/quake2.xpm
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make_desktop_entry quake2 "Quake 2" quake2
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# q2max files
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if use qmax ; then
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dodir "${q2maxdir}"
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cp -rf my-rel-YES/* "${D}/${q2maxdir}"/ || die
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newgamesbin "${D}/${q2maxdir}"/quake2 quake2-qmax
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rm "${D}/${q2maxdir}"/quake2
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use dedicated \
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&& newgamesbin "${D}/${q2maxdir}"/q2ded q2ded-qmax \
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&& rm "${D}/${q2maxdir}"/q2ded
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use sdl \
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&& newgamesbin "${D}/${q2maxdir}"/sdlquake2 sdlquake2-qmax \
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&& rm "${D}/${q2maxdir}"/sdlquake2
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insinto "${q2maxdir}"/baseq2
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doins "${DISTDIR}"/maxpak.pak
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make_desktop_entry quake2-qmax Quake2-qmax quake2
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fi
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prepgamesdirs
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}
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pkg_postinst() {
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games_pkg_postinst
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elog "Go read README-postinstall in /usr/share/doc/${PF}"
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elog "right now! It's important - This install is just the engine, you still need"
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elog "the data paks. Go read."
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if use demo && ! has_version "games-fps/quake2-demodata[symlink]" ; then
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ewarn "To play the Quake 2 demo,"
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ewarn "emerge games-fps/quake2-demodata with the 'symlink' USE flag."
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echo
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fi
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}
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