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gentoo-overlay/games-fps/quake2-data/quake2-data-3.20.ebuild

88 lines
2.6 KiB

# Copyright 1999-2014 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Id$
EAPI=2
inherit unpacker eutils cdrom games
DESCRIPTION="iD Software's Quake 2 ... the data files"
HOMEPAGE="http://www.idsoftware.com/"
SRC_URI="mirror://idsoftware/quake2/q2-${PV}-x86-full-ctf.exe"
LICENSE="Q2EULA"
SLOT="0"
KEYWORDS="~alpha amd64 ~ia64 ppc sparc x86 ~x86-fbsd"
IUSE="videos"
DEPEND="app-arch/unzip"
RDEPEND=""
S=${WORKDIR}
pkg_setup() {
games_pkg_setup
if has_version "games-fps/quake2-demodata[symlink]" ; then
eerror "The symlink for the demo data conflicts with the cdinstall data"
die "Unmerge games-fps/quake2-demodata to remove the conflict"
fi
}
src_unpack() {
export CDROM_NAME_SET=("Existing Install" "Ultimate Quake Edition" "Quake2 CD" "Quake4 Bonus DVD")
cdrom_get_cds baseq2:Install/patch:Install:Movies
# The .exe is just a self-extracting .zip
unpack_zip ${A}
}
src_install() {
dodoc DOCS/* 3.20_Changes.txt
newdoc ctf/readme.txt ctf-readme.txt
case ${CDROM_SET} in
0) dohtml -r "${CDROM_ROOT}"/Install/DOCS/quake2_manual/* ;;
1) dohtml -r "${CDROM_ROOT}"/Install/Docs/quake2_manual/* ;;
2) dohtml -r "${CDROM_ROOT}"/Install/DOCS/quake2_manual/* ;;
3) dodoc "${CDROM_ROOT}"/Docs/* ;;
esac
local baseq2_cdpath
case ${CDROM_SET} in
0) baseq2_cdpath=${CDROM_ROOT}/baseq2;;
1) baseq2_cdpath=${CDROM_ROOT}/Install/Data/baseq2;;
2) baseq2_cdpath=${CDROM_ROOT}/Install/Data/baseq2;;
3) baseq2_cdpath=${CDROM_ROOT}/setup/Data/baseq2;;
esac
dodir "${GAMES_DATADIR}"/quake2/baseq2
if use videos ; then
insinto "${GAMES_DATADIR}"/quake2/baseq2/video
doins "${baseq2_cdpath}"/video/* || die "doins videos"
fi
insinto "${GAMES_DATADIR}"/quake2/baseq2
doins "${baseq2_cdpath}"/pak0.pak || die "couldnt grab pak0.pak"
doins baseq2/*.pak || die "couldnt grab release paks"
doins baseq2/maps.lst || die "couldnt grab maps.lst"
dodir "${GAMES_DATADIR}"/quake2/baseq2/players
cp -R "${baseq2_cdpath}"/players/* baseq2/players/* \
"${D}/${GAMES_DATADIR}"/quake2/baseq2/players/ || die "couldnt grab player models"
for mod in ctf rogue xatrix ; do
if [[ -d ${baseq2_cdpath}/../${mod} ]] ; then
if use videos && [[ -d ${baseq2_cdpath}/../${mod}/video ]] ; then
insinto "${GAMES_DATADIR}"/quake2/${mod}/video
doins "${baseq2_cdpath}"/../${mod}/video/* 2>/dev/null
fi
if [[ -n $(ls "${baseq2_cdpath}"/../${mod}/*.pak 2>/dev/null) ]] ; then
insinto "${GAMES_DATADIR}"/quake2/${mod}
doins "${baseq2_cdpath}"/../${mod}/*.pak || die "doins ${mod} pak"
fi
fi
done
insinto "${GAMES_DATADIR}"/quake2/ctf
doins ctf/*.{cfg,ico,pak} || die "couldnt grab ctf"
prepgamesdirs
}