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gentoo-overlay/net-proxy/dante/files/socks.conf

128 lines
4.1 KiB

# The configfile is divided into two parts; first misc. settings,
# then the routes. Objects in '[]' are optional.
#
#
# recommended order is:
# [debug]
# [logoutput]
# [resolveprotocol]
#
# routes:
# from to via
# [command]
# [extension]
# [protocol]
# [proxyprotocol]
#debug: 1 # uncomment to enable debugging
#logoutput: stdout # users usually don't want to be bothered with that.
# What protocol should be used for resolving hostnames? It's important
# to set this right.
#resolveprotocol: udp # default
#resolveprotocol: tcp # set this if your socksserver only supports socksv4.
#resolveprotocol: fake # set this if your clients can't access nameserver,
# neither directly nor proxied.
#
# the routes
#
# specifying routes for accepting remote connections (via bind()) is
# difficult since we can't know what the "to:" address is
# until we actually get the connection Since we support letting
# the client accept connections both via the proxyserver and
# "directly" at the same time, we have two options though:
# a) specify a route for bind (only) first going via the proxyserver.
# This will also handle "direct" connections.
# b) specify a route for bind (only) first going "direct".
# This means clients will only be able to accept "direct"
# connections.
# we want to accept remote connections via the proxyserver.
#route {
# from: 0.0.0.0/0 to: 0.0.0.0/0 via: 10.1.1.1 port = 1080
# command: bind
#}
# we do not want to accept remote connections via the proxyserver.
#route {
# from: 0.0.0.0/0 to: 0.0.0.0/0 via: direct
# command: bind
#}
# if you don't route all local connections via direct, you should
# at least route nameserver connections via direct connections if you
# can. That can make for much better performance, depending on
# your setup. Make sure the nameserver line is the first.
#
# Assuming your nameserver runs on address 10.1.1.1, you can do it like this:
#route {
# from: 0.0.0.0/0 to: 10.1.1.1/32 port = domain via: direct
#}
# have a route making all connections to loopback addresses be direct.
#route {
# from: 0.0.0.0/0 to: 127.0.0.0/8 via: direct
# command: connect udpassociate # everything but bind, bind confuses us.
#}
# Our net is the 10.0.0.0/8 net, let clients going to local address go
# direct, not via server.
#route {
# from: 0.0.0.0/0 to: 10.0.0.0/8 via: direct
#}
# for poor souls trapped behind a msproxy server.
#route {
# from: 0.0.0.0/0 to: 0.0.0.0/0 via: 10.1.1.1 port = 1745
# protocol: tcp # server supports tcp
# proxyprotocol: msproxy_v2 # server runs msproxy_v2
#}
# clients going anywhere else go via server listening at
# IP address 10.1.1.1, port 1080. Note that unless you have
# specified a direct connection for DNS, or the socksserver is resolvable
# without network traffic, you can't give a hostname for the socksserver,
# you must give a IP address. (the reasons for that are logical enough,
# you would create a loop otherwise.)
#route {
# from: 0.0.0.0/0 to: 0.0.0.0/0 via: 10.1.1.1 port = 1080
# protocol: tcp udp # server supports tcp and udp.
# proxyprotocol: socks_v4 socks_v5 # server supports socks v4 and v5.
# method: none #username # we are willing to authenticate via
# # method "none", not "username".
#}
# this is identical to the above, but it matches hostnames instead.
# This is if you have clients that are unable to resolve hostnames.
# It can be important that hostname routes come after address routes.
#route {
# from: 0.0.0.0/0 to: . via: 10.1.1.1 port = 1080
# protocol: tcp udp # server supports tcp and udp.
# proxyprotocol: socks_v4 socks_v5 # server supports socks v4 and v5.
# method: none #username # we are willing to authenticate via
# # method "none", not "username".
#}
# identical to above two routes, but using a httpproxy instead.
#
#route {
# from: 0.0.0.0/0 to: 0.0.0.0/0 via: 10.1.1.1 port = 3128
# command: connect # only thing a httproxy supports.
# proxyprotocol: http_v1.0
#}
#route {
# from: 0.0.0.0/0 to: . via: 10.1.1.1 port = 3128
# command: connect # only thing a httproxy supports.
# proxyprotocol: http_v1.0
#}