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gentoo-overlay/games-engines/renpy/files/renpy-6.15.0-multiple-abi.p...

220 lines
7.5 KiB

From: Julian Ospald <hasufell@gentoo.org>
Date: Mon Feb 25 21:35:31 UTC 2013
Subject: fix multiple abi support
--- /dev/null
+++ renpy-6.15.0-source/renpy/common.py
@@ -0,0 +1,79 @@
+# (the "Software"), to deal in the Software without restriction,
+# including without limitation the rights to use, copy, modify, merge,
+# publish, distribute, sublicense, and/or sell copies of the Software,
+# and to permit persons to whom the Software is furnished to do so,
+# subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be
+# included in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+import os
+import sys
+import warnings
+from distutils.sysconfig import get_python_lib
+
+# Functions to be customized by distributors. ################################
+
+# Given the Ren'Py base directory (usually the directory containing
+# this file), this is expected to return the path to the common directory.
+def path_to_common(renpy_base):
+ return renpy_base + "/renpy/common"
+
+# Given a directory holding a Ren'Py game, this is expected to return
+# the path to a directory that will hold save files.
+def path_to_saves(gamedir):
+ import renpy #@UnresolvedImport
+
+ if not renpy.config.save_directory:
+ return gamedir + "/saves"
+
+ # Search the path above Ren'Py for a directory named "Ren'Py Data".
+ # If it exists, then use that for our save directory.
+ path = renpy.config.renpy_base
+
+ while True:
+ if os.path.isdir(path + "/Ren'Py Data"):
+ return path + "/Ren'Py Data/" + renpy.config.save_directory
+
+ newpath = os.path.dirname(path)
+ if path == newpath:
+ break
+ path = newpath
+
+ # Otherwise, put the saves in a platform-specific location.
+ if renpy.android:
+ return gamedir + "/saves"
+
+ elif renpy.macintosh:
+ rv = "~/Library/RenPy/" + renpy.config.save_directory
+ return os.path.expanduser(rv)
+
+ elif renpy.windows:
+ if 'APPDATA' in os.environ:
+ return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory
+ else:
+ rv = "~/RenPy/" + renpy.config.save_directory
+ return os.path.expanduser(rv)
+
+ else:
+ rv = "~/.renpy/" + renpy.config.save_directory
+ return os.path.expanduser(rv)
+
+
+# Returns the path to the Ren'Py base directory (containing common and
+# the launcher, usually.)
+def path_to_renpy_base():
+ renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
+ renpy_base = get_python_lib() + "/renpy@SLOT@"
+ renpy_base = os.environ.get('RENPY_BASE', renpy_base)
+ renpy_base = os.path.abspath(renpy_base)
+
+ return renpy_base
--- renpy-6.15.0-source/renpy.py
+++ renpy-6.15.0-source/renpy.py
@@ -25,64 +25,9 @@
import sys
import warnings
-# Functions to be customized by distributors. ################################
-
-# Given the Ren'Py base directory (usually the directory containing
-# this file), this is expected to return the path to the common directory.
-def path_to_common(renpy_base):
- return renpy_base + "/renpy/common"
-
-# Given a directory holding a Ren'Py game, this is expected to return
-# the path to a directory that will hold save files.
-def path_to_saves(gamedir):
- import renpy #@UnresolvedImport
-
- if not renpy.config.save_directory:
- return gamedir + "/saves"
-
- # Search the path above Ren'Py for a directory named "Ren'Py Data".
- # If it exists, then use that for our save directory.
- path = renpy.config.renpy_base
-
- while True:
- if os.path.isdir(path + "/Ren'Py Data"):
- return path + "/Ren'Py Data/" + renpy.config.save_directory
-
- newpath = os.path.dirname(path)
- if path == newpath:
- break
- path = newpath
-
- # Otherwise, put the saves in a platform-specific location.
- if renpy.android:
- return gamedir + "/saves"
-
- elif renpy.macintosh:
- rv = "~/Library/RenPy/" + renpy.config.save_directory
- return os.path.expanduser(rv)
-
- elif renpy.windows:
- if 'APPDATA' in os.environ:
- return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory
- else:
- rv = "~/RenPy/" + renpy.config.save_directory
- return os.path.expanduser(rv)
-
- else:
- rv = "~/.renpy/" + renpy.config.save_directory
- return os.path.expanduser(rv)
-
-
-# Returns the path to the Ren'Py base directory (containing common and
-# the launcher, usually.)
-def path_to_renpy_base():
- renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
- renpy_base = os.environ.get('RENPY_BASE', renpy_base)
- renpy_base = os.path.abspath(renpy_base)
-
- return renpy_base
-
-##############################################################################
+from distutils.sysconfig import get_python_lib
+sys.path.append(get_python_lib() + "/renpy@SLOT@")
+import renpy.common as common
# The version of the Mac Launcher and py4renpy that we require.
macos_version = (6, 14, 0)
@@ -97,21 +42,10 @@
print "Ren'Py requires at least python 2.6."
sys.exit(0)
-android = ("ANDROID_PRIVATE" in os.environ)
-# Android requires us to add code to the main module, and to command some
-# renderers.
-if android:
- __main__ = sys.modules["__main__"]
- __main__.path_to_renpy_base = path_to_renpy_base
- __main__.path_to_common = path_to_common
- __main__.path_to_saves = path_to_saves
- os.environ["RENPY_RENDERER"] = "gl"
- os.environ["RENPY_GL_ENVIRON"] = "limited"
-
def main():
- renpy_base = path_to_renpy_base()
+ renpy_base = common.path_to_renpy_base()
# Add paths.
if os.path.exists(renpy_base + "/module"):
@@ -134,10 +68,6 @@
print >>sys.stderr, "correctly, preserving the directory structure."
raise
- if android:
- renpy.linux = False
- renpy.android = True
-
renpy.bootstrap.bootstrap(renpy_base)
if __name__ == "__main__":
--- renpy-6.15.0-source/renpy/main.py
+++ renpy-6.15.0-source/renpy/main.py
@@ -27,7 +27,7 @@
import zipfile
import subprocess
from cPickle import loads, dumps
-import __main__
+import renpy.common as common
def save_persistent():
@@ -147,7 +147,7 @@
renpy.config.searchpath = [ renpy.config.gamedir ]
# Find the common directory.
- commondir = __main__.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
+ commondir = common.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
if os.path.isdir(commondir):
renpy.config.searchpath.append(commondir)
@@ -206,7 +206,7 @@
# Find the save directory.
if renpy.config.savedir is None:
- renpy.config.savedir = __main__.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
+ renpy.config.savedir = common.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
if renpy.game.args.savedir: #@UndefinedVariable
renpy.config.savedir = renpy.game.args.savedir #@UndefinedVariable