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220 lines
7.5 KiB
220 lines
7.5 KiB
From: Julian Ospald <hasufell@gentoo.org>
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Date: Mon Feb 25 21:35:31 UTC 2013
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Subject: fix multiple abi support
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--- /dev/null
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+++ renpy-6.15.0-source/renpy/common.py
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@@ -0,0 +1,79 @@
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+# (the "Software"), to deal in the Software without restriction,
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+# including without limitation the rights to use, copy, modify, merge,
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+# publish, distribute, sublicense, and/or sell copies of the Software,
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+# and to permit persons to whom the Software is furnished to do so,
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+# subject to the following conditions:
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+#
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+# The above copyright notice and this permission notice shall be
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+# included in all copies or substantial portions of the Software.
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+#
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+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+import os
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+import sys
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+import warnings
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+from distutils.sysconfig import get_python_lib
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+
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+# Functions to be customized by distributors. ################################
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+
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+# Given the Ren'Py base directory (usually the directory containing
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+# this file), this is expected to return the path to the common directory.
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+def path_to_common(renpy_base):
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+ return renpy_base + "/renpy/common"
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+
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+# Given a directory holding a Ren'Py game, this is expected to return
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+# the path to a directory that will hold save files.
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+def path_to_saves(gamedir):
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+ import renpy #@UnresolvedImport
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+
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+ if not renpy.config.save_directory:
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+ return gamedir + "/saves"
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+
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+ # Search the path above Ren'Py for a directory named "Ren'Py Data".
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+ # If it exists, then use that for our save directory.
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+ path = renpy.config.renpy_base
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+
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+ while True:
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+ if os.path.isdir(path + "/Ren'Py Data"):
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+ return path + "/Ren'Py Data/" + renpy.config.save_directory
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+
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+ newpath = os.path.dirname(path)
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+ if path == newpath:
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+ break
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+ path = newpath
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+
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+ # Otherwise, put the saves in a platform-specific location.
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+ if renpy.android:
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+ return gamedir + "/saves"
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+
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+ elif renpy.macintosh:
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+ rv = "~/Library/RenPy/" + renpy.config.save_directory
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+ return os.path.expanduser(rv)
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+
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+ elif renpy.windows:
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+ if 'APPDATA' in os.environ:
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+ return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory
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+ else:
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+ rv = "~/RenPy/" + renpy.config.save_directory
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+ return os.path.expanduser(rv)
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+
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+ else:
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+ rv = "~/.renpy/" + renpy.config.save_directory
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+ return os.path.expanduser(rv)
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+
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+
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+# Returns the path to the Ren'Py base directory (containing common and
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+# the launcher, usually.)
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+def path_to_renpy_base():
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+ renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
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+ renpy_base = get_python_lib() + "/renpy@SLOT@"
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+ renpy_base = os.environ.get('RENPY_BASE', renpy_base)
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+ renpy_base = os.path.abspath(renpy_base)
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+
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+ return renpy_base
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--- renpy-6.15.0-source/renpy.py
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+++ renpy-6.15.0-source/renpy.py
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@@ -25,64 +25,9 @@
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import sys
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import warnings
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-# Functions to be customized by distributors. ################################
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-
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-# Given the Ren'Py base directory (usually the directory containing
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-# this file), this is expected to return the path to the common directory.
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-def path_to_common(renpy_base):
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- return renpy_base + "/renpy/common"
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-
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-# Given a directory holding a Ren'Py game, this is expected to return
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-# the path to a directory that will hold save files.
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-def path_to_saves(gamedir):
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- import renpy #@UnresolvedImport
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-
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- if not renpy.config.save_directory:
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- return gamedir + "/saves"
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-
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- # Search the path above Ren'Py for a directory named "Ren'Py Data".
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- # If it exists, then use that for our save directory.
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- path = renpy.config.renpy_base
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-
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- while True:
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- if os.path.isdir(path + "/Ren'Py Data"):
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- return path + "/Ren'Py Data/" + renpy.config.save_directory
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-
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- newpath = os.path.dirname(path)
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- if path == newpath:
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- break
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- path = newpath
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-
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- # Otherwise, put the saves in a platform-specific location.
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- if renpy.android:
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- return gamedir + "/saves"
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-
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- elif renpy.macintosh:
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- rv = "~/Library/RenPy/" + renpy.config.save_directory
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- return os.path.expanduser(rv)
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-
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- elif renpy.windows:
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- if 'APPDATA' in os.environ:
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- return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory
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- else:
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- rv = "~/RenPy/" + renpy.config.save_directory
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- return os.path.expanduser(rv)
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-
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- else:
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- rv = "~/.renpy/" + renpy.config.save_directory
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- return os.path.expanduser(rv)
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-
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-
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-# Returns the path to the Ren'Py base directory (containing common and
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-# the launcher, usually.)
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-def path_to_renpy_base():
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- renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
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- renpy_base = os.environ.get('RENPY_BASE', renpy_base)
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- renpy_base = os.path.abspath(renpy_base)
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-
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- return renpy_base
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-
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-##############################################################################
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+from distutils.sysconfig import get_python_lib
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+sys.path.append(get_python_lib() + "/renpy@SLOT@")
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+import renpy.common as common
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# The version of the Mac Launcher and py4renpy that we require.
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macos_version = (6, 14, 0)
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@@ -97,21 +42,10 @@
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print "Ren'Py requires at least python 2.6."
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sys.exit(0)
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-android = ("ANDROID_PRIVATE" in os.environ)
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-# Android requires us to add code to the main module, and to command some
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-# renderers.
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-if android:
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- __main__ = sys.modules["__main__"]
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- __main__.path_to_renpy_base = path_to_renpy_base
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- __main__.path_to_common = path_to_common
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- __main__.path_to_saves = path_to_saves
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- os.environ["RENPY_RENDERER"] = "gl"
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- os.environ["RENPY_GL_ENVIRON"] = "limited"
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-
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def main():
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- renpy_base = path_to_renpy_base()
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+ renpy_base = common.path_to_renpy_base()
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# Add paths.
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if os.path.exists(renpy_base + "/module"):
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@@ -134,10 +68,6 @@
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print >>sys.stderr, "correctly, preserving the directory structure."
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raise
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- if android:
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- renpy.linux = False
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- renpy.android = True
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-
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renpy.bootstrap.bootstrap(renpy_base)
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if __name__ == "__main__":
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--- renpy-6.15.0-source/renpy/main.py
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+++ renpy-6.15.0-source/renpy/main.py
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@@ -27,7 +27,7 @@
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import zipfile
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import subprocess
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from cPickle import loads, dumps
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-import __main__
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+import renpy.common as common
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def save_persistent():
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@@ -147,7 +147,7 @@
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renpy.config.searchpath = [ renpy.config.gamedir ]
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# Find the common directory.
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- commondir = __main__.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
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+ commondir = common.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
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if os.path.isdir(commondir):
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renpy.config.searchpath.append(commondir)
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@@ -206,7 +206,7 @@
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# Find the save directory.
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if renpy.config.savedir is None:
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- renpy.config.savedir = __main__.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
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+ renpy.config.savedir = common.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
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if renpy.game.args.savedir: #@UndefinedVariable
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renpy.config.savedir = renpy.game.args.savedir #@UndefinedVariable
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