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gentoo-overlay/games-fps/eduke32/eduke32-20210221.9314.ebuild

220 lines
5.6 KiB

# Copyright 1999-2021 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=7
inherit desktop toolchain-funcs xdg-utils
EGIT_COMMIT="a2d4c2794"
MY_BUILD="$(ver_cut 2)"
MY_DATE="$(ver_cut 1)"
MY_PV_HRP="5.4"
MY_PV_OFFENSIVE_XXX="1.33"
MY_PV_OPL="2.01"
MY_PV_PSX="1.11"
MY_PV_SC55="4.02"
MY_PV_VOXELS="1.21"
DESCRIPTION="An open source engine port of the classic PC first person shooter Duke Nukem 3D"
HOMEPAGE="http://www.eduke32.com/"
SRC_URI="
http://dukeworld.com/eduke32/synthesis/latest/${PN}_src_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}.tar.xz
https://www.eduke32.com/images/eduke32_classic.png
hrp? ( http://www.duke4.org/files/nightfright/hrp/duke3d_hrp.zip -> duke3d_hrp-${MY_PV_HRP}.zip )
offensive? ( http://www.duke4.org/files/nightfright/related/duke3d_xxx.zip -> duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip )
opl? ( https://www.moddb.com/downloads/mirror/95750/102/ce9e8f422c6cccdb297852426e96740a -> duke3d_musopl-${MY_PV_OPL}.zip )
psx? ( http://www.duke4.org/files/nightfright/related/duke3d_psx.zip -> duke3d_psx-${MY_PV_PSX}.zip )
sc-55? ( http://www.duke4.org/files/nightfright/music/duke3d_music-sc55.zip -> duke3d_music-sc55-${MY_PV_SC55}.zip )
voxels? ( https://www.dropbox.com/s/yaxfahyvskyvt4r/duke3d_voxels.zip -> duke3d_voxels-${MY_PV_VOXELS}.zip )
"
LICENSE="BUILDLIC GPL-2 HRP"
SLOT="0"
KEYWORDS="~amd64 ~arm ~arm64 ~x86"
IUSE="duke3d fluidsynth gtk hrp offensive opengl opl png psx sc-55 server sdk timidity tools voidsw voxels vpx xmp"
REQUIRED_USE="
hrp? ( duke3d !voxels )
offensive? ( duke3d )
opl? ( duke3d !sc-55 )
psx? ( duke3d )
sc-55? ( duke3d !opl )
voxels? ( !hrp )
vpx? ( opengl )
"
# There are no tests,
# instead it tries to build a test game, which does not compile
RESTRICT="bindist test"
S="${WORKDIR}/${PN}_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}"
RDEPEND="
media-libs/flac
media-libs/libogg
media-libs/libsdl2[alsa,joystick,opengl?,sound,video]
media-libs/libvorbis
media-libs/sdl2-mixer[flac,fluidsynth?,midi,timidity?,vorbis]
sys-libs/zlib
gtk? ( x11-libs/gtk+:2 )
opengl? (
virtual/glu
virtual/opengl
)
png? ( media-libs/libpng:0= )
vpx? ( media-libs/libvpx:= )
xmp? ( media-libs/exempi:2= )
"
DEPEND="
${RDEPEND}
timidity? ( media-sound/timidity++ )
"
BDEPEND="
app-arch/unzip
x86? ( dev-lang/nasm )
"
PDEPEND="duke3d? ( games-fps/duke3d-data )"
PATCHES=(
"${FILESDIR}/${PN}-20190820.8043-log-to-tmpdir.patch"
"${FILESDIR}/${PN}-20190820.8043-search-duke3d-path.patch"
"${FILESDIR}/${PN}-20200505.8904-gcc10.patch"
)
src_unpack() {
# Extract only the eduke32 archive
unpack ${PN}_src_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}.tar.xz
# Unpack only the documentation
if use hrp; then
unzip -q "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip hrp_readme.txt hrp_todo.txt || die
fi
if use offensive; then
unzip -q "${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip xxx_readme.txt || die
fi
if use opl; then
unzip -q "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip readme.txt || die
mv readme.txt opl_readme.txt || die
fi
if use sc-55; then
unzip -q "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip readme/music_readme.txt || die
fi
if use voxels; then
unzip -q "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip voxelpack_readme.txt || die
fi
}
src_compile() {
local myemakeopts=(
ALLOCACHE_AS_MALLOC=0
AS=$(tc-getAS)
CC=$(tc-getCC)
CXX=$(tc-getCXX)
CLANG=0
CPLUSPLUS=1
CUSTOMOPT=""
DEBUGANYWAY=0
F_JUMP_TABLES=""
FORCEDEBUG=0
HAVE_FLAC=1
HAVE_GTK2=$(usex gtk 1 0)
HAVE_XMP=$(usex xmp 1 0)
LINKED_GTK=$(usex gtk 1 0)
LTO=1
LUNATIC=0
KRANDDEBUG=0
MEMMAP=0
MIXERTYPE=SDL
NETCODE=$(usex server 1 0)
NOASM=0
OPTLEVEL=0
OPTOPT=""
PACKAGE_REPOSITORY=1
POLYMER=$(usex opengl 1 0)
PRETTY_OUTPUT=0
PROFILER=0
RELEASE=1
RENDERTYPE=SDL
SDL_TARGET=2
SIMPLE_MENU=0
STRIP=""
TANDALONE=0
STARTUP_WINDOW=$(usex gtk 1 0)
USE_OPENGL=$(usex opengl 1 0)
USE_LIBVPX=$(usex vpx 1 0)
USE_LIBPNG=$(usex png 1 0)
USE_LUAJIT_2_1=0
WITHOUT_GTK=$(usex gtk 0 1)
)
emake "${myemakeopts[@]}"
use tools && emake utils "${myemakeopts[@]}"
use voidsw && emake sw "${myemakeopts[@]}"
}
src_install() {
dobin eduke32 mapster32 "${FILESDIR}"/eduke32-bin
use voidsw && dobin voidsw "${FILESDIR}"/voidsw-bin
if use tools; then
local tools=(
arttool
bsuite
cacheinfo
generateicon
givedepth
ivfrate
kextract
kgroup
kmd2tool
makesdlkeytrans
map2stl
md2tool
mkpalette
transpal
unpackssi
wad2art
wad2map
)
dobin "${tools[@]}"
fi
keepdir /usr/share/games/eduke32
insinto /usr/share/games/eduke32
use hrp && doins "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip
use offensive && doins "${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip
use opl && doins "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip
use psx && doins "${DISTDIR}"/duke3d_psx-${MY_PV_PSX}.zip
use sc-55 && doins "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip
use sdk && doins -r package/sdk
use voxels && doins "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip
newicon "${DISTDIR}"/eduke32_classic.png eduke32.png
make_desktop_entry eduke32-bin EDuke32 eduke32 Game
make_desktop_entry mapster32 Mapster32 eduke32 Game
use voidsw && make_desktop_entry voidsw-bin VoidSW voidsw Game
local DOCS=( package/sdk/samples/*.txt source/build/doc/*.txt )
use hrp && DOCS+=( "${WORKDIR}"/hrp_readme.txt "${WORKDIR}"/hrp_todo.txt )
use offensive && DOCS+=( "${WORKDIR}"/xxx_readme.txt )
use opl && DOCS+=( "${WORKDIR}"/opl_readme.txt )
use sc-55 && DOCS+=( "${WORKDIR}"/readme/music_readme.txt )
use voxels && DOCS+=( "${WORKDIR}"/voxelpack_readme.txt )
einstalldocs
}
pkg_postinst() {
xdg_icon_cache_update
}
pkg_postrm() {
xdg_icon_cache_update
}