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gentoo-overlay/games-puzzle/mirrormagic/files/mirrormagic-2.0.2-gcc5.patch

484 lines
14 KiB

gcc5 inline semantics changed and caused a build fauilure (bug #568618).
--- mirrormagic-2.0.2.orig/src/libgame/misc.h
+++ mirrormagic-2.0.2/src/libgame/misc.h
@@ -137,8 +137,8 @@
void sortLevelDirInfo(struct LevelDirInfo **,
int (*compare_function)(const void *, const void *));
-inline void swap_numbers(int *, int *);
-inline void swap_number_pairs(int *, int *, int *, int *);
+extern inline void swap_numbers(int *, int *);
+extern inline void swap_number_pairs(int *, int *, int *, int *);
char *getUserDataDir(void);
char *getSetupDir(void);
--- mirrormagic-2.0.2.orig/src/libgame/msdos.h
+++ mirrormagic-2.0.2/src/libgame/msdos.h
@@ -711,7 +711,7 @@
Pixmap XCreatePixmap(Display *, Drawable, unsigned int, unsigned int,
unsigned int);
void XSync(Display *, Bool);
-inline void XCopyArea(Display *, Drawable, Drawable, GC, int, int,
+extern inline void XCopyArea(Display *, Drawable, Drawable, GC, int, int,
unsigned int, unsigned int, int, int);
int Read_PCX_to_Pixmap(Display *, Window, GC, char *, Pixmap *, Pixmap *);
int XReadBitmapFile(Display *, Drawable, char *,
--- mirrormagic-2.0.2.orig/src/libgame/sdl.h
+++ mirrormagic-2.0.2/src/libgame/sdl.h
@@ -314,20 +314,20 @@
/* SDL function definitions */
-inline void SDLInitVideoDisplay(void);
-inline void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
-inline boolean SDLSetVideoMode(DrawBuffer **, boolean);
-inline void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);
-inline void SDLFillRectangle(Bitmap *, int, int, int, int, unsigned int);
-inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, unsigned int);
-inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32);
-inline Pixel SDLGetPixel(Bitmap *, int, int);
+extern inline void SDLInitVideoDisplay(void);
+extern inline void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
+extern inline boolean SDLSetVideoMode(DrawBuffer **, boolean);
+extern inline void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);
+extern inline void SDLFillRectangle(Bitmap *, int, int, int, int, unsigned int);
+extern inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, unsigned int);
+extern inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32);
+extern inline Pixel SDLGetPixel(Bitmap *, int, int);
Bitmap *SDLLoadImage(char *);
-inline void SDLOpenAudio(void);
-inline void SDLCloseAudio(void);
+extern inline void SDLOpenAudio(void);
+extern inline void SDLCloseAudio(void);
-inline void SDLNextEvent(Event *);
+extern inline void SDLNextEvent(Event *);
#endif /* SDL_H */
--- mirrormagic-2.0.2.orig/src/libgame/system.c
+++ mirrormagic-2.0.2/src/libgame/system.c
@@ -172,12 +172,12 @@
/* video functions */
/* ========================================================================= */
-inline static int GetRealDepth(int depth)
+static int GetRealDepth(int depth)
{
return (depth == DEFAULT_DEPTH ? video.default_depth : depth);
}
-inline void InitVideoDisplay(void)
+void InitVideoDisplay(void)
{
#if defined(TARGET_SDL)
SDLInitVideoDisplay();
@@ -186,7 +186,7 @@
#endif
}
-inline void CloseVideoDisplay(void)
+void CloseVideoDisplay(void)
{
KeyboardAutoRepeatOn();
@@ -198,7 +198,7 @@
#endif
}
-inline void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
+void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
int width, int height, int depth,
boolean fullscreen)
{
@@ -215,7 +215,7 @@
#endif
}
-inline Bitmap *CreateBitmapStruct(void)
+Bitmap *CreateBitmapStruct(void)
{
#ifdef TARGET_SDL
return checked_calloc(sizeof(struct SDLSurfaceInfo));
@@ -224,7 +224,7 @@
#endif
}
-inline Bitmap *CreateBitmap(int width, int height, int depth)
+Bitmap *CreateBitmap(int width, int height, int depth)
{
Bitmap *new_bitmap = CreateBitmapStruct();
int real_depth = GetRealDepth(depth);
@@ -265,7 +265,7 @@
return new_bitmap;
}
-inline void FreeBitmap(Bitmap *bitmap)
+void FreeBitmap(Bitmap *bitmap)
{
if (bitmap == NULL)
return;
@@ -287,7 +287,7 @@
free(bitmap);
}
-inline void CloseWindow(DrawWindow *window)
+void CloseWindow(DrawWindow *window)
{
#ifdef TARGET_X11
if (window->drawable)
@@ -300,7 +300,7 @@
#endif
}
-inline void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap,
int src_x, int src_y,
int width, int height,
int dst_x, int dst_y)
@@ -314,7 +314,7 @@
#endif
}
-inline void ClearRectangle(Bitmap *bitmap, int x, int y, int width, int height)
+void ClearRectangle(Bitmap *bitmap, int x, int y, int width, int height)
{
#ifdef TARGET_SDL
SDLFillRectangle(bitmap, x, y, width, height, 0x000000);
@@ -329,7 +329,7 @@
#endif
#endif
-inline void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap)
+void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap)
{
#ifdef TARGET_X11
if (clip_gc)
@@ -343,7 +343,7 @@
#endif
}
-inline void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y)
+void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y)
{
#ifdef TARGET_X11
if (clip_gc)
@@ -357,7 +357,7 @@
#endif
}
-inline void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
int src_x, int src_y,
int width, int height,
int dst_x, int dst_y)
@@ -371,7 +371,7 @@
#endif
}
-inline void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y,
+void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y,
int to_x, int to_y)
{
#ifdef TARGET_SDL
@@ -384,7 +384,7 @@
}
#if !defined(TARGET_X11_NATIVE)
-inline void DrawLine(Bitmap *bitmap, int from_x, int from_y,
+void DrawLine(Bitmap *bitmap, int from_x, int from_y,
int to_x, int to_y, Pixel pixel, int line_width)
{
int x, y;
@@ -414,7 +414,7 @@
}
#endif
-inline void DrawLines(Bitmap *bitmap, struct XY *points, int num_points,
+void DrawLines(Bitmap *bitmap, struct XY *points, int num_points,
Pixel pixel)
{
#if !defined(TARGET_X11_NATIVE)
@@ -438,7 +438,7 @@
#endif
}
-inline Pixel GetPixel(Bitmap *bitmap, int x, int y)
+Pixel GetPixel(Bitmap *bitmap, int x, int y)
{
#if defined(TARGET_SDL)
return SDLGetPixel(bitmap, x, y);
@@ -458,7 +458,7 @@
#endif
}
-inline Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r,
+Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r,
unsigned int color_g, unsigned int color_b)
{
Pixel pixel;
@@ -481,7 +481,7 @@
return pixel;
}
-inline Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color)
+Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color)
{
unsigned int color_r = (color >> 16) & 0xff;
unsigned int color_g = (color >> 8) & 0xff;
@@ -491,7 +491,7 @@
}
/* execute all pending screen drawing operations */
-inline void FlushDisplay(void)
+void FlushDisplay(void)
{
#ifndef TARGET_SDL
XFlush(display);
@@ -499,14 +499,14 @@
}
/* execute and wait for all pending screen drawing operations */
-inline void SyncDisplay(void)
+void SyncDisplay(void)
{
#ifndef TARGET_SDL
XSync(display, FALSE);
#endif
}
-inline void KeyboardAutoRepeatOn(void)
+void KeyboardAutoRepeatOn(void)
{
#ifdef TARGET_SDL
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY / 2,
@@ -518,7 +518,7 @@
#endif
}
-inline void KeyboardAutoRepeatOff(void)
+void KeyboardAutoRepeatOff(void)
{
#ifdef TARGET_SDL
SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL);
@@ -529,7 +529,7 @@
#endif
}
-inline boolean PointerInWindow(DrawWindow *window)
+boolean PointerInWindow(DrawWindow *window)
{
#ifdef TARGET_SDL
return TRUE;
@@ -546,7 +546,7 @@
#endif
}
-inline boolean SetVideoMode(boolean fullscreen)
+boolean SetVideoMode(boolean fullscreen)
{
#ifdef TARGET_SDL
return SDLSetVideoMode(&backbuffer, fullscreen);
@@ -567,7 +567,7 @@
#endif
}
-inline boolean ChangeVideoModeIfNeeded(boolean fullscreen)
+boolean ChangeVideoModeIfNeeded(boolean fullscreen)
{
#ifdef TARGET_SDL
if ((fullscreen && !video.fullscreen_enabled && video.fullscreen_available)||
@@ -600,7 +600,7 @@
/* audio functions */
/* ========================================================================= */
-inline void OpenAudio(void)
+void OpenAudio(void)
{
/* always start with reliable default values */
audio.sound_available = FALSE;
@@ -627,7 +627,7 @@
#endif
}
-inline void CloseAudio(void)
+void CloseAudio(void)
{
#if defined(TARGET_SDL)
SDLCloseAudio();
@@ -640,7 +640,7 @@
audio.sound_enabled = FALSE;
}
-inline void SetAudioMode(boolean enabled)
+void SetAudioMode(boolean enabled)
{
if (!audio.sound_available)
return;
@@ -653,7 +653,7 @@
/* event functions */
/* ========================================================================= */
-inline void InitEventFilter(EventFilter filter_function)
+void InitEventFilter(EventFilter filter_function)
{
#ifdef TARGET_SDL
/* set event filter to filter out certain events */
@@ -661,7 +661,7 @@
#endif
}
-inline boolean PendingEvent(void)
+boolean PendingEvent(void)
{
#ifdef TARGET_SDL
return (SDL_PollEvent(NULL) ? TRUE : FALSE);
@@ -670,7 +670,7 @@
#endif
}
-inline void NextEvent(Event *event)
+void NextEvent(Event *event)
{
#ifdef TARGET_SDL
SDLNextEvent(event);
@@ -679,7 +679,7 @@
#endif
}
-inline Key GetEventKey(KeyEvent *event, boolean with_modifiers)
+Key GetEventKey(KeyEvent *event, boolean with_modifiers)
{
#ifdef TARGET_SDL
#if 0
@@ -707,7 +707,7 @@
#endif
}
-inline boolean CheckCloseWindowEvent(ClientMessageEvent *event)
+boolean CheckCloseWindowEvent(ClientMessageEvent *event)
{
if (event->type != EVENT_CLIENTMESSAGE)
return FALSE;
@@ -724,7 +724,7 @@
}
-inline void dummy(void)
+void dummy(void)
{
#ifdef TARGET_SDL
#else
--- mirrormagic-2.0.2.orig/src/libgame/system.h
+++ mirrormagic-2.0.2/src/libgame/system.h
@@ -278,41 +278,41 @@
void InitGfxDoor2Info(int, int, int, int);
void InitGfxScrollbufferInfo(int, int);
-inline void InitVideoDisplay(void);
-inline void CloseVideoDisplay(void);
-inline void InitVideoBuffer(DrawBuffer **,DrawWindow **, int,int,int, boolean);
-inline Bitmap *CreateBitmapStruct(void);
-inline Bitmap *CreateBitmap(int, int, int);
-inline void FreeBitmap(Bitmap *);
-inline void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
-inline void ClearRectangle(Bitmap *, int, int, int, int);
-inline void SetClipMask(Bitmap *, GC, Pixmap);
-inline void SetClipOrigin(Bitmap *, GC, int, int);
-inline void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
-inline void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
-inline void DrawLines(Bitmap *, struct XY *, int, Pixel);
-inline Pixel GetPixel(Bitmap *, int, int);
-inline Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
-inline Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
-
-inline void FlushDisplay(void);
-inline void SyncDisplay(void);
-inline void KeyboardAutoRepeatOn(void);
-inline void KeyboardAutoRepeatOff(void);
-inline boolean PointerInWindow(DrawWindow *);
-inline boolean SetVideoMode(boolean);
-inline boolean ChangeVideoModeIfNeeded(boolean);
+extern inline void InitVideoDisplay(void);
+extern inline void CloseVideoDisplay(void);
+extern inline void InitVideoBuffer(DrawBuffer **,DrawWindow **, int,int,int, boolean);
+extern inline Bitmap *CreateBitmapStruct(void);
+extern inline Bitmap *CreateBitmap(int, int, int);
+extern inline void FreeBitmap(Bitmap *);
+extern inline void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
+extern inline void ClearRectangle(Bitmap *, int, int, int, int);
+extern inline void SetClipMask(Bitmap *, GC, Pixmap);
+extern inline void SetClipOrigin(Bitmap *, GC, int, int);
+extern inline void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
+extern inline void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
+extern inline void DrawLines(Bitmap *, struct XY *, int, Pixel);
+extern inline Pixel GetPixel(Bitmap *, int, int);
+extern inline Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
+extern inline Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
+
+extern inline void FlushDisplay(void);
+extern inline void SyncDisplay(void);
+extern inline void KeyboardAutoRepeatOn(void);
+extern inline void KeyboardAutoRepeatOff(void);
+extern inline boolean PointerInWindow(DrawWindow *);
+extern inline boolean SetVideoMode(boolean);
+extern inline boolean ChangeVideoModeIfNeeded(boolean);
Bitmap *LoadImage(char *);
-inline void OpenAudio(void);
-inline void CloseAudio(void);
-inline void SetAudioMode(boolean);
-
-inline void InitEventFilter(EventFilter);
-inline boolean PendingEvent(void);
-inline void NextEvent(Event *event);
-inline Key GetEventKey(KeyEvent *, boolean);
-inline boolean CheckCloseWindowEvent(ClientMessageEvent *);
+extern inline void OpenAudio(void);
+extern inline void CloseAudio(void);
+extern inline void SetAudioMode(boolean);
+
+extern inline void InitEventFilter(EventFilter);
+extern inline boolean PendingEvent(void);
+extern inline void NextEvent(Event *event);
+extern inline Key GetEventKey(KeyEvent *, boolean);
+extern inline boolean CheckCloseWindowEvent(ClientMessageEvent *);
#endif /* SYSTEM_H */
--- mirrormagic-2.0.2.orig/src/libgame/x11.c
+++ mirrormagic-2.0.2/src/libgame/x11.c
@@ -21,7 +21,7 @@
static void X11InitDisplay();
static DrawWindow *X11InitWindow();
-inline void X11InitVideoDisplay(void)
+void X11InitVideoDisplay(void)
{
/* initialize X11 video */
X11InitDisplay();
@@ -30,7 +30,7 @@
video.default_depth = XDefaultDepth(display, screen);
}
-inline void X11InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window)
+void X11InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window)
{
*window = X11InitWindow();
--- mirrormagic-2.0.2.orig/src/libgame/x11.h
+++ mirrormagic-2.0.2/src/libgame/x11.h
@@ -286,8 +286,8 @@
/* X11 function definitions */
-inline void X11InitVideoDisplay(void);
-inline void X11InitVideoBuffer(DrawBuffer **, DrawWindow **);
+extern inline void X11InitVideoDisplay(void);
+extern inline void X11InitVideoBuffer(DrawBuffer **, DrawWindow **);
Bitmap *X11LoadImage(char *);
#endif /* X11_H */