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gentoo-overlay/games-simulation/openttd/files/openttd-1.4.4-freetype.patch

32 lines
1.7 KiB

Index: trunk/src/fontcache.cpp
===================================================================
--- trunk/src/fontcache.cpp (revision 27020)
+++ trunk/src/fontcache.cpp (revision 27079)
@@ -537,6 +537,6 @@
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
- int width = max(1, slot->bitmap.width + (this->fs == FS_NORMAL));
- int height = max(1, slot->bitmap.rows + (this->fs == FS_NORMAL));
+ unsigned int width = max(1U, (unsigned int)slot->bitmap.width + (this->fs == FS_NORMAL));
+ unsigned int height = max(1U, (unsigned int)slot->bitmap.rows + (this->fs == FS_NORMAL));
/* Limit glyph size to prevent overflows later on. */
@@ -554,6 +554,6 @@
/* Draw shadow for medium size */
if (this->fs == FS_NORMAL && !aa) {
- for (int y = 0; y < slot->bitmap.rows; y++) {
- for (int x = 0; x < slot->bitmap.width; x++) {
+ for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) {
+ for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; x++) {
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
@@ -564,6 +564,6 @@
}
- for (int y = 0; y < slot->bitmap.rows; y++) {
- for (int x = 0; x < slot->bitmap.width; x++) {
+ for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) {
+ for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; x++) {
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite.data[x + y * sprite.width].m = FACE_COLOUR;