102 lines
2.6 KiB
Bash
102 lines
2.6 KiB
Bash
# Copyright 1999-2015 Gentoo Foundation
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# Distributed under the terms of the GNU General Public License v2
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# $Id$
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# TODO: unbundle SDL-2 when it gets released
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EAPI=5
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inherit check-reqs eutils gnome2-utils unpacker games
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TIMESTAMP="${PV:4:2}${PV:6:2}${PV:0:4}"
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MY_PN="DungeonDefenders"
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DESCRIPTION="A hybrid of two hot genres: Tower Defense and cooperative online Action-RPG"
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HOMEPAGE="http://dungeondefenders.com/"
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SRC_URI="dundef-linux-${TIMESTAMP}.mojo.run"
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LICENSE="all-rights-reserved"
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SLOT="0"
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KEYWORDS="-* ~amd64 ~x86"
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IUSE="bundled-libs"
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RESTRICT="bindist fetch splitdebug"
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MYGAMEDIR=${GAMES_PREFIX_OPT}/${PN}
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QA_PREBUILT="${MYGAMEDIR#/}/UDKGame/Binaries/${MY_PN}-x86
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${MYGAMEDIR#/}/UDKGame/Binaries/libSDL2-2.0.so.0"
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CHECKREQS_DISK_BUILD="5916M"
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# linked against pulseaudio
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# without SDL-2 only linkage: opengl, openal
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DEPEND="app-arch/unzip"
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RDEPEND="
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x11-misc/xdg-utils
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>=media-libs/alsa-lib-1.0.27.2[abi_x86_32(-)]
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>=media-sound/pulseaudio-5.0[abi_x86_32(-)]
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virtual/opengl[abi_x86_32(-)]
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x11-libs/libX11[abi_x86_32(-)]
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x11-libs/libXScrnSaver[abi_x86_32(-)]
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x11-libs/libXcursor[abi_x86_32(-)]
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x11-libs/libXext[abi_x86_32(-)]
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x11-libs/libXi[abi_x86_32(-)]
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x11-libs/libXinerama[abi_x86_32(-)]
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x11-libs/libXrandr[abi_x86_32(-)]
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x11-libs/libXxf86vm[abi_x86_32(-)]
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!bundled-libs? ( >=media-libs/openal-1.15.1[abi_x86_32(-)] )"
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S=${WORKDIR}/data
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pkg_nofetch() {
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einfo "Please buy & download ${SRC_URI} from:"
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einfo " ${HOMEPAGE}"
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einfo "and move it to ${DISTDIR}"
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einfo
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}
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src_unpack() {
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unpack_zip ${A}
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}
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src_prepare() {
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# https://bugzilla.icculus.org/show_bug.cgi?id=5894
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sed -i \
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-e 's/LobbyLevel_Valentines2013.udk/LobbyLevel.udk/' \
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UDKGame/Config/DefaultDunDef.ini || die
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# Remove the binaries that we're unbundling and unnecessary stuff
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rm -v UDKGame/Binaries/xdg-open || die
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if ! use bundled-libs ; then
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einfo "Removing bundled libs..."
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rm -v UDKGame/Binaries/libopenal.so.1 || die
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fi
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}
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src_install() {
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# Move the data rather than copying. The game consumes over 5GB so
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# a needless copy should really be avoided!
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dodir "${MYGAMEDIR}"
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mv -v Engine UDKGame "${D}${MYGAMEDIR}" || die
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# use system xdg-open script, location is hardcoded
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dosym /usr/bin/xdg-open "${MYGAMEDIR}"/UDKGame/Binaries/xdg-open
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newicon -s 48 DunDefIcon.png ${PN}.png
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make_desktop_entry "${PN}" "Dungeon Defenders"
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games_make_wrapper ${PN} "./${MY_PN}-x86" "${MYGAMEDIR}/UDKGame/Binaries"
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dodoc README-linux.txt
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prepgamesdirs
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}
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pkg_preinst() {
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games_pkg_preinst
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gnome2_icon_savelist
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}
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pkg_postinst() {
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games_pkg_postinst
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gnome2_icon_cache_update
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}
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pkg_postrm() {
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gnome2_icon_cache_update
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}
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