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gentoo-overlay/games-emulation/sdlmame/files/sdlmame-0.143_p4-makefile.p...

68 lines
1.5 KiB

--- work.orig/makefile
+++ work/makefile
@@ -431,9 +431,6 @@
CPPONLYFLAGS += -x c++ -std=gnu++98
COBJFLAGS += -x objective-c++
-# this speeds it up a bit by piping between the preprocessor/compiler/assembler
-CCOMFLAGS += -pipe
-
# add -g if we need symbols, and ensure we have frame pointers
ifdef SYMBOLS
CCOMFLAGS += -g$(SYMLEVEL) -fno-omit-frame-pointer
@@ -449,23 +446,6 @@
CCOMFLAGS += -pg
endif
-# add the optimization flag
-CCOMFLAGS += -O$(OPTIMIZE)
-
-# if we are optimizing, include optimization options
-# and make all errors into warnings
-ifneq ($(OPTIMIZE),0)
-ifneq ($(TARGETOS),os2)
-ifndef NOWERROR
-CCOMFLAGS += -Werror -fno-strict-aliasing $(ARCHOPTS)
-else
-CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
-endif
-else
-CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
-endif
-endif
-
# add a basic set of warnings
CCOMFLAGS += \
-Wall \
@@ -524,16 +504,6 @@
# linking flags
#-------------------------------------------------
-# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
-# flags only used when linking the core emulator
-LDFLAGS =
-ifneq ($(TARGETOS),macosx)
-ifneq ($(TARGETOS),os2)
-ifneq ($(TARGETOS),solaris)
-LDFLAGS = -Wl,--warn-common
-endif
-endif
-endif
LDFLAGSEMULATOR =
# add profiling information for the linker
@@ -541,13 +511,6 @@
LDFLAGS += -pg
endif
-# strip symbols and other metadata in non-symbols and non profiling builds
-ifndef SYMBOLS
-ifneq ($(TARGETOS),macosx)
-LDFLAGS += -s
-endif
-endif
-
# output a map file (emulator only)
ifdef MAP
LDFLAGSEMULATOR += -Wl,-Map,$(FULLNAME).map