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gentoo-overlay/games-arcade/lbreakout2/lbreakout2-2.6.5-r2.ebuild

96 lines
2.0 KiB

# Copyright 1999-2021 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=7
inherit autotools desktop
LB_LEVELS_V="20141220"
LB_THEMES_V="20141220"
DESCRIPTION="Breakout clone written with the SDL library"
HOMEPAGE="http://lgames.sourceforge.net/LBreakout2/"
SRC_URI="
mirror://sourceforge/lgames/${P}.tar.gz
mirror://sourceforge/lgames/add-ons/lbreakout2/${PN}-levelsets-${LB_LEVELS_V}.tar.gz
themes? ( mirror://sourceforge/lgames/add-ons/lbreakout2/${PN}-themes-${LB_LEVELS_V}.tar.gz )"
LICENSE="GPL-2+"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE="nls themes"
RDEPEND="
acct-group/gamestat
media-libs/libpng:=
media-libs/libsdl[joystick,sound,video]
media-libs/sdl-mixer
media-libs/sdl-net
nls? ( virtual/libintl )"
DEPEND="
${RDEPEND}
sys-libs/zlib"
BDEPEND="
nls? ( sys-devel/gettext )
themes? ( app-arch/unzip )"
PATCHES=(
"${FILESDIR}"/${P}-gentoo.patch
)
src_unpack() {
unpack ${P}.tar.gz
cd "${S}/client/levels" || die
unpack ${PN}-levelsets-${LB_LEVELS_V}.tar.gz
if use themes; then
mkdir "${WORKDIR}"/themes || die
cd "${WORKDIR}"/themes || die
unpack ${PN}-themes-${LB_THEMES_V}.tar.gz
# Delete a few duplicate themes (already shipped with lbreakout2
# tarball). Some of them have different case than built-in themes, so it
# is harder to just compare if the filename is the same.
rm absoluteB.zip oz.zip moiree.zip || die
local f
for f in *.zip; do
unpack ./${f}
rm ${f} || die
done
fi
}
src_prepare() {
default
mv configure.{in,ac} || die
eautoreconf
}
src_configure() {
local econfargs=(
$(use_enable nls)
--enable-sdl-net
--localstatedir="${EPREFIX}"/var/games
--with-docdir="${EPREFIX}"/usr/share/doc/${PF}/html
)
econf "${econfargs[@]}"
}
src_install() {
default
fowners :gamestat /usr/bin/${PN} /var/games/${PN}.hscr
fperms g+s /usr/bin/${PN}
fperms 660 /var/games/${PN}.hscr
if use themes; then
insinto /usr/share/lbreakout2/gfx
doins -r "${WORKDIR}"/themes/.
fi
newicon client/gfx/win_icon.png ${PN}.png
make_desktop_entry ${PN} LBreakout2
}