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gentoo-overlay/dev-python/Kivy/files/cython-0.22.patch

140 lines
4.7 KiB

--- kivy/graphics.orig/shader.pyx 2015-02-19 07:27:13.062070969 +0100
+++ kivy/graphics/shader.pyx 2015-02-19 07:27:22.838737743 +0100
@@ -221,13 +221,13 @@
'''
glUseProgram(0)
- cdef void set_uniform(self, str name, value):
+ cdef void set_uniform(self, str name, value) except *:
if name in self.uniform_values and self.uniform_values[name] == value:
return
self.uniform_values[name] = value
self.upload_uniform(name, value)
- cdef void upload_uniform(self, str name, value):
+ cdef void upload_uniform(self, str name, value) except *:
'''Pass a uniform variable to the shader.
'''
cdef long vec_size, index, x, y
@@ -412,7 +412,7 @@
mat[x] = <GLfloat>value.mat[x]
glUniformMatrix4fv(loc, 1, False, mat)
- cdef int get_uniform_loc(self, str name):
+ cdef int get_uniform_loc(self, str name) except *:
cdef bytes c_name = name.encode('utf-8')
cdef int loc = glGetUniformLocation(self.program, c_name)
self.uniform_locations[name] = loc
@@ -453,11 +453,11 @@
# save for the next run.
self._current_vertex_format = vertex_format
- cdef void build(self):
+ cdef void build(self) except *:
self.build_vertex()
self.build_fragment()
- cdef void build_vertex(self, int link=1):
+ cdef void build_vertex(self, int link=1) except *:
if self.vertex_shader is not None:
glDetachShader(self.program, self.vertex_shader.shader)
self.vertex_shader = None
@@ -467,7 +467,7 @@
if link:
self.link_program()
- cdef void build_fragment(self, int link=1):
+ cdef void build_fragment(self, int link=1) except *:
if self.fragment_shader is not None:
glDetachShader(self.program, self.fragment_shader.shader)
self.fragment_shader = None
@@ -477,7 +477,7 @@
if link:
self.link_program()
- cdef void link_program(self):
+ cdef void link_program(self) except *:
if self.vertex_shader is None or self.fragment_shader is None:
return
--- kivy/graphics.orig/instructions.pyx 2015-02-19 07:27:13.062070969 +0100
+++ kivy/graphics/instructions.pyx 2014-01-20 03:49:50.000000000 +0100
@@ -233,15 +233,15 @@
if self.context_pop:
context.pop_states(self.context_pop)
- cdef void set_state(self, str name, value):
+ cdef void set_state(self, str name, value) except *:
self.context_state[name] = value
self.flag_update()
- cdef void push_state(self, str name):
+ cdef void push_state(self, str name) except *:
self.context_push.append(name)
self.flag_update()
- cdef void pop_state(self, str name):
+ cdef void pop_state(self, str name) except *:
self.context_pop.append(name)
self.flag_update()
@@ -764,29 +764,29 @@
cdef get_state(self, str name):
return self.state_stacks[name][-1]
- cdef void set_states(self, dict states):
+ cdef void set_states(self, dict states) except *:
cdef str name
for name, value in states.iteritems():
self.set_state(name, value)
- cdef void push_state(self, str name):
+ cdef void push_state(self, str name) except *:
stack = self.state_stacks[name]
stack.append(stack[-1])
self.flag_update()
- cdef void push_states(self, list names):
+ cdef void push_states(self, list names) except *:
cdef str name
for name in names:
self.push_state(name)
- cdef void pop_state(self, str name):
+ cdef void pop_state(self, str name) except *:
stack = self.state_stacks[name]
oldvalue = stack.pop()
if oldvalue != stack[-1]:
self.set_state(name, stack[-1])
self.flag_update()
- cdef void pop_states(self, list names):
+ cdef void pop_states(self, list names) except *:
cdef str name
for name in names:
self.pop_state(name)
@@ -806,10 +806,10 @@
texture.bind()
self.flag_update()
- cdef void enter(self):
+ cdef void enter(self) except *:
self._shader.use()
- cdef void leave(self):
+ cdef void leave(self) except *:
self._shader.stop()
cdef void apply(self):
--- kivy/graphics.orig/instructions.pxd 2015-02-19 07:44:16.315415541 +0100
+++ kivy/graphics/instructions.pxd 2014-01-20 03:49:50.000000000 +0100
@@ -115,7 +115,7 @@
cdef void pop_states(self, list names) except *
cdef void enter(self) except *
cdef void leave(self) except *
- cdef void apply(self) except *
+ cdef void apply(self)
cpdef draw(self)
cdef void reload(self)