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gentoo-overlay/games-arcade/sdlroids/files/sdlroids-1.3.4-fno-common.p...

141 lines
3.0 KiB

--- a/getargs.h
+++ b/getargs.h
@@ -37,4 +37,4 @@
/* getargs() prototype */
void getargs(int, char *[]);
-int flagargs[NUMARGS];
+extern int flagargs[NUMARGS];
--- a/sdl.c
+++ b/sdl.c
@@ -282,7 +282,7 @@
#define SGN(a) (((a)<0) ? -1 : 1)
/* Draw an horizontal line in the current color */
-inline void draw_horzline(Sint16 x1, Sint16 x2, Sint32 y)
+void draw_horzline(Sint16 x1, Sint16 x2, Sint32 y)
{
int i;
if (x1 < x2) {
@@ -296,7 +296,7 @@
}
/* Draw an vertical line in the current color */
-inline void draw_vertline(Sint16 x, Sint16 y1, Sint32 y2)
+void draw_vertline(Sint16 x, Sint16 y1, Sint32 y2)
{
int i;
if (y1 < y2) {
@@ -310,7 +310,7 @@
}
/* Draw a line between two coordinates */
-inline void drawline(int x1,int y1,int x2,int y2)
+void drawline(int x1,int y1,int x2,int y2)
{
int d, x, y, ax, ay, sx, sy, dx, dy;
if((dx = x2 - x1) == 0) { /* vertical line */
@@ -358,7 +358,7 @@
}
}
-inline void MoveTo(int x,int y)
+void MoveTo(int x,int y)
{
current_x = convx(x);
current_y = convy(y);
@@ -366,12 +366,12 @@
/* Scaling blit function by Greg Velichansky */
-inline Uint32 ifloor(Uint32 i)
+Uint32 ifloor(Uint32 i)
{
return i & 0xFFFF0000;
}
-inline Uint32 iceil(Uint32 i)
+Uint32 iceil(Uint32 i)
{
return (i & 0xFFFF) ? i : ifloor(i) + (1<<16);
}
@@ -379,7 +379,7 @@
/* The most pedantic-a%& getpixel and putpixel ever, hopefully. */
/* There may still be endianness bugs! These will be fixed after adequte testing. XXX XXX XXX */
-inline int SDL_GetPixel (SDL_Surface *f, Uint32 x, Uint32 y,
+int SDL_GetPixel (SDL_Surface *f, Uint32 x, Uint32 y,
Uint8 *r, Uint8 *g, Uint8 *b)
{
/*const Uint32 mask[] = {0x0, 0xff, 0xffff, 0xffffff, 0xffffffff};*/
@@ -515,7 +515,7 @@
SDL_UnlockSurface(screen);
}
}
-inline void lock_graphics() {
+void lock_graphics() {
if ( SDL_MUSTLOCK(screen) ) {
if ( SDL_LockSurface(screen) < 0 ) {
return;
@@ -523,13 +523,13 @@
}
}
-inline void ResetRefreshCoords()
+void ResetRefreshCoords()
{
minx = miny = -1;
maxx = maxy = 0;
}
-inline void RedrawObject() {
+void RedrawObject() {
if(minx >= 0) {
rects[rec_counter].x = minx;
rects[rec_counter].y = miny;
@@ -540,7 +540,7 @@
}
static int is_poly=0;
-inline void LineTo(int x,int y)
+void LineTo(int x,int y)
{
x = convx(x); y = convy(y);
drawline(current_x,current_y,x,y);
@@ -549,7 +549,7 @@
}
-inline void Polyline(POINT *pts,int n)
+void Polyline(POINT *pts,int n)
{
int f;
if(n<2) return;
@@ -560,7 +560,7 @@
LineTo(pts->x, pts->y);
}
-inline void Circle(Sint16 x, Sint16 y, Sint32 r)
+void Circle(Sint16 x, Sint16 y, Sint32 r)
{
x = convx(x);
y = convy(y);
@@ -569,7 +569,7 @@
}
/* doesn't set current_[xy] because hyperoid.c doesn't need it to */
-inline void SetPixel(Sint16 x, Sint16 y,Uint32 c)
+void SetPixel(Sint16 x, Sint16 y,Uint32 c)
{
current_color = c;
x = convx(x);
@@ -578,7 +578,7 @@
}
-inline void set_colour(int c)
+void set_colour(int c)
{
current_color = c;
}