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From aa9e66f2d1e96937c56e4141bf8c966a8a59983f Mon Sep 17 00:00:00 2001
From: Brian Paul <brianp@vmware.com>
Date: Wed, 28 Feb 2018 11:14:34 -0700
Subject: [PATCH 1/4] glxinfo/wglinfo: remove print_shader_limits() code
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
And add queries of GL 2.0 limits. All the VS, FS, GS limits which were
reported with print_shader_limits() are also covered by the GL 2.0 and
3.2 queries.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105285
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
---
src/xdemos/glinfo_common.c | 89 +++++---------------------------------
1 file changed, 11 insertions(+), 78 deletions(-)
diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c
index 3668026b..7ffbeac5 100644
--- a/src/xdemos/glinfo_common.c
+++ b/src/xdemos/glinfo_common.c
@@ -378,74 +378,6 @@ struct token_name
};
-static void
-print_shader_limit_list(const struct token_name *lim)
-{
- GLint max[1];
- unsigned i;
-
- for (i = 0; lim[i].token; i++) {
- glGetIntegerv(lim[i].token, max);
- if (glGetError() == GL_NO_ERROR) {
- printf(" %s = %d\n", lim[i].name, max[0]);
- }
- }
-}
-
-
-/**
- * Print interesting limits for vertex/fragment shaders.
- */
-static void
-print_shader_limits(GLenum target)
-{
- static const struct token_name vertex_limits[] = {
- { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
- { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
- { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
- { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
- { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
- { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
- { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
- { GL_MAX_VERTEX_OUTPUT_COMPONENTS , "GL_MAX_VERTEX_OUTPUT_COMPONENTS " },
- { (GLenum) 0, NULL }
- };
- static const struct token_name fragment_limits[] = {
- { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
- { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
- { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
- { GL_MAX_FRAGMENT_INPUT_COMPONENTS , "GL_MAX_FRAGMENT_INPUT_COMPONENTS " },
- { (GLenum) 0, NULL }
- };
- static const struct token_name geometry_limits[] = {
- { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" },
- { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" },
- { GL_MAX_GEOMETRY_OUTPUT_VERTICES , "GL_MAX_GEOMETRY_OUTPUT_VERTICES " },
- { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" },
- { GL_MAX_GEOMETRY_INPUT_COMPONENTS , "GL_MAX_GEOMETRY_INPUT_COMPONENTS " },
- { GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" },
- { (GLenum) 0, NULL }
- };
-
- switch (target) {
- case GL_VERTEX_SHADER:
- printf(" GL_VERTEX_SHADER_ARB:\n");
- print_shader_limit_list(vertex_limits);
- break;
-
- case GL_FRAGMENT_SHADER:
- printf(" GL_FRAGMENT_SHADER_ARB:\n");
- print_shader_limit_list(fragment_limits);
- break;
-
- case GL_GEOMETRY_SHADER:
- printf(" GL_GEOMETRY_SHADER:\n");
- print_shader_limit_list(geometry_limits);
- break;
- }
-}
-
-
/**
* Print interesting limits for vertex/fragment programs.
*/
@@ -627,7 +559,17 @@ print_limits(const char *extensions, const char *oglstring, int version,
{ 1, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", "GL_ARB_tessellation_shader" },
{ 1, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", "GL_ARB_tessellation_shader" },
#endif
-
+#if defined(GL_VERSION_2_0)
+ { 1, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", "2.0" },
+ { 1, GL_MAX_DRAW_BUFFERS, "GL_MAX_DRAW_BUFFERS", "2.0" },
+ { 1, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS", "2.0" },
+ { 1, GL_MAX_TEXTURE_COORDS, "GL_MAX_TEXTURE_COORDS", "2.0" },
+ { 1, GL_MAX_TEXTURE_IMAGE_UNITS, "GL_MAX_TEXTURE_IMAGE_UNITS", "2.0" },
+ { 1, GL_MAX_VARYING_FLOATS, "GL_MAX_VARYING_FLOATS", "2.0" },
+ { 1, GL_MAX_VERTEX_ATTRIBS, "GL_MAX_VERTEX_ATTRIBS", "2.0" },
+ { 1, GL_MAX_VERTEX_UNIFORM_COMPONENTS, "GL_MAX_VERTEX_UNIFORM_COMPONENTS", "2.0" },
+ { 1, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", "2.0" },
+#endif
#if defined(GL_VERSION_3_0)
{ 1, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "3.0" },
{ 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "3.0" },
@@ -819,15 +761,6 @@ print_limits(const char *extensions, const char *oglstring, int version,
print_program_limits(GL_FRAGMENT_PROGRAM_ARB, extfuncs);
}
#endif
- if (extension_supported("GL_ARB_vertex_shader", extensions)) {
- print_shader_limits(GL_VERTEX_SHADER_ARB);
- }
- if (extension_supported("GL_ARB_fragment_shader", extensions)) {
- print_shader_limits(GL_FRAGMENT_SHADER_ARB);
- }
- if (version >= 32) {
- print_shader_limits(GL_GEOMETRY_SHADER);
- }
}
--
2.19.2
From 9804a083feb676cf810905a6826f708f54a15be2 Mon Sep 17 00:00:00 2001
From: Brian Paul <brianp@vmware.com>
Date: Wed, 28 Feb 2018 11:19:43 -0700
Subject: [PATCH 2/4] glxinfo/wglinfo: fix VP/FP strings, indentation
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Print extensions string instead of program target.
Use less indentation to match other sections.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105285
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
---
src/xdemos/glinfo_common.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c
index 7ffbeac5..57dccc82 100644
--- a/src/xdemos/glinfo_common.c
+++ b/src/xdemos/glinfo_common.c
@@ -419,10 +419,10 @@ print_program_limits(GLenum target,
int i;
if (target == GL_VERTEX_PROGRAM_ARB) {
- printf(" GL_VERTEX_PROGRAM_ARB:\n");
+ printf(" GL_ARB_vertex_program:\n");
}
else if (target == GL_FRAGMENT_PROGRAM_ARB) {
- printf(" GL_FRAGMENT_PROGRAM_ARB:\n");
+ printf(" GL_ARB_fragment_program:\n");
}
else {
return; /* something's wrong */
@@ -431,14 +431,14 @@ print_program_limits(GLenum target,
for (i = 0; common_limits[i].token; i++) {
extfuncs->GetProgramivARB(target, common_limits[i].token, max);
if (glGetError() == GL_NO_ERROR) {
- printf(" %s = %d\n", common_limits[i].name, max[0]);
+ printf(" %s = %d\n", common_limits[i].name, max[0]);
}
}
if (target == GL_FRAGMENT_PROGRAM_ARB) {
for (i = 0; fragment_limits[i].token; i++) {
extfuncs->GetProgramivARB(target, fragment_limits[i].token, max);
if (glGetError() == GL_NO_ERROR) {
- printf(" %s = %d\n", fragment_limits[i].name, max[0]);
+ printf(" %s = %d\n", fragment_limits[i].name, max[0]);
}
}
}
--
2.19.2
From 6a7cee63b714699b98a31b3e57039d26506465ae Mon Sep 17 00:00:00 2001
From: Brian Paul <brianp@vmware.com>
Date: Mon, 5 Mar 2018 09:37:17 -0700
Subject: [PATCH 3/4] glxinfo/wglinfo: print (110) instead of empty line
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
The GL_SHADING_LANGUAGE_VERSION query returns an empty string for
GLSL 1.10. Instead of printing an empty line, print (110).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105285
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
---
src/xdemos/glinfo_common.c | 13 +++++++++++--
1 file changed, 11 insertions(+), 2 deletions(-)
diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c
index 57dccc82..a8ec12e7 100644
--- a/src/xdemos/glinfo_common.c
+++ b/src/xdemos/glinfo_common.c
@@ -745,8 +745,17 @@ print_limits(const char *extensions, const char *oglstring, int version,
glGetIntegerv(GL_NUM_SHADING_LANGUAGE_VERSIONS, &n);
printf(" GL_NUM_SHADING_LANGUAGE_VERSIONS = %d\n", n);
for (i = 0; i < n; i++) {
- printf(" %s\n", (const char *)
- extfuncs->GetStringi(GL_SHADING_LANGUAGE_VERSION, i));
+ const char *lang = (const char *)
+ extfuncs->GetStringi(GL_SHADING_LANGUAGE_VERSION, i);
+ if (lang[0] == 0) {
+ /* The empty string is really GLSL 1.10. Instead of
+ * printing an empty line, print (110). For more info,
+ * see the GL 4.3 compatibility profile specification,
+ * page 628.
+ */
+ lang = "(110)";
+ }
+ printf(" %s\n", lang);
}
}
#endif
--
2.19.2
From 27a0e5af804b3d28c51bd05ad38d25a2c8b4112d Mon Sep 17 00:00:00 2001
From: Brian Paul <brianp@vmware.com>
Date: Mon, 5 Mar 2018 09:44:41 -0700
Subject: [PATCH 4/4] glxinfo/wglinfo: improve GL_ARB_imaging query code
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Print GL_MAX_CONVOLUTION_WIDTH, HEIGHT on separate lines.
Print GL_MAX_COLOR_MATRIX_STACK_DEPTH in same section.
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
---
src/xdemos/glinfo_common.c | 13 ++++++++-----
1 file changed, 8 insertions(+), 5 deletions(-)
diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c
index a8ec12e7..92467d67 100644
--- a/src/xdemos/glinfo_common.c
+++ b/src/xdemos/glinfo_common.c
@@ -464,7 +464,6 @@ print_limits(const char *extensions, const char *oglstring, int version,
{ 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH", NULL },
{ 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", NULL },
{ 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES", NULL },
- { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH", "GL_ARB_imaging" },
{ 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES", NULL },
{ 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES", NULL },
{ 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER", NULL },
@@ -716,12 +715,16 @@ print_limits(const char *extensions, const char *oglstring, int version,
/* these don't fit into the above mechanism, unfortunately */
if (extension_supported("GL_ARB_imaging", extensions)) {
+ GLint d;
+ printf(" GL_ARB_imaging:\n");
extfuncs->GetConvolutionParameteriv(GL_CONVOLUTION_2D,
- GL_MAX_CONVOLUTION_WIDTH, max);
+ GL_MAX_CONVOLUTION_WIDTH, &d);
+ printf(" GL_MAX_CONVOLUTION_WIDTH = %d\n", d);
extfuncs->GetConvolutionParameteriv(GL_CONVOLUTION_2D,
- GL_MAX_CONVOLUTION_HEIGHT, max+1);
- printf(" GL_ARB_imaging:\n");
- printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
+ GL_MAX_CONVOLUTION_HEIGHT, &d);
+ printf(" GL_MAX_CONVOLUTION_HEIGHT = %d\n", d);
+ glGetIntegerv(GL_MAX_COLOR_MATRIX_STACK_DEPTH, &d);
+ printf(" GL_MAX_COLOR_MATRIX_STACK_DEPTH = %d\n", d);
}
if (extension_supported("GL_ARB_texture_compression", extensions)) {
--
2.19.2