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gentoo-overlay/games-fps/duke3d/files/20040817-gcc34.patch

83 lines
1.8 KiB

--- source/astub.c.orig 2004-08-22 14:44:50.691126872 +0100
+++ source/astub.c 2004-08-22 14:47:15.532107696 +0100
@@ -540,6 +540,11 @@
return(tempbuf);
} //end
+void SpriteName(short spritenum, char *lo2)
+{
+ sprintf(lo2,names[sprite[spritenum].picnum]);
+}// end SpriteName
+
const char *ExtGetSpriteCaption(short spritenum)
{
@@ -608,7 +613,11 @@
// y1, y2 0-143 (status bar is 144 high, origin is top-left of STATUS BAR)
// col 0-15
-
+void PrintStatus(char *string,int num,char x,char y,char color)
+{
+ sprintf(tempbuf,"%s %d",string,num);
+ printext16(x*8,y*8,color,-1,tempbuf,0);
+}
void TotalMem()
{
@@ -1276,18 +1285,6 @@
}
-
-void PrintStatus(char *string,int num,char x,char y,char color)
-{
- sprintf(tempbuf,"%s %d",string,num);
- printext16(x*8,y*8,color,-1,tempbuf,0);
-}
-
-void SpriteName(short spritenum, char *lo2)
-{
- sprintf(lo2,names[sprite[spritenum].picnum]);
-}// end SpriteName
-
char GAMEpalette[768];
char WATERpalette[768];
char SLIMEpalette[768];
@@ -1326,6 +1323,17 @@
ReadGamePalette();
}// end ReadPaletteTable
+void Ver()
+{
+ sprintf(tempbuf,"DUKE NUKEM BUILD: V032696");
+ if (qsetmode == 200) //In 3D mode
+ { printext256(60*8,24*8,11,-1,tempbuf,1);
+ rotatesprite((320-8)<<16,(200-8)<<16,64<<9,0,SPINNINGNUKEICON+(((4-totalclock>>3))&7),0,0,0,0,0,xdim-1,ydim-1);
+ }else
+ { printext16(0,0,15,-1,tempbuf,0);
+ }
+}
+
void Keys3d(void)
{
long i,count,rate,nexti;
@@ -2206,17 +2214,6 @@
}
}
-void Ver()
-{
- sprintf(tempbuf,"DUKE NUKEM BUILD: V032696");
- if (qsetmode == 200) //In 3D mode
- { printext256(60*8,24*8,11,-1,tempbuf,1);
- rotatesprite((320-8)<<16,(200-8)<<16,64<<9,0,SPINNINGNUKEICON+(((4-totalclock>>3))&7),0,0,0,0,0,xdim-1,ydim-1);
- }else
- { printext16(0,0,15,-1,tempbuf,0);
- }
-}
-
ActorMem(int i)
{int total=0,j;
switch(i)