130 lines
3.6 KiB
Bash
130 lines
3.6 KiB
Bash
# Copyright 1999-2012 Gentoo Foundation
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# Distributed under the terms of the GNU General Public License v2
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# $Header: /var/cvsroot/gentoo-x86/games-strategy/uqm/uqm-0.7.0-r1.ebuild,v 1.4 2012/07/09 04:52:43 josejx Exp $
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EAPI=2
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inherit eutils multilib games
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DESCRIPTION="The Ur-Quan Masters: Port of Star Control 2"
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HOMEPAGE="http://sc2.sourceforge.net/"
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SRC_URI="mirror://sourceforge/sc2/${P}-source.tgz
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mirror://sourceforge/sc2/${P}-content.uqm
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music? ( mirror://sourceforge/sc2/${P}-3domusic.uqm )
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voice? ( mirror://sourceforge/sc2/${P}-voice.uqm )
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remix? ( mirror://sourceforge/sc2/${PN}-remix-pack1.zip \
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mirror://sourceforge/sc2/${PN}-remix-pack2.zip \
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mirror://sourceforge/sc2/${PN}-remix-pack3.zip )"
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LICENSE="GPL-2"
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SLOT="0"
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KEYWORDS="amd64 ppc ppc64 x86"
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IUSE="music opengl remix voice"
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RDEPEND="media-libs/libvorbis
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virtual/jpeg
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>=media-libs/libpng-1.4
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media-libs/libsdl
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media-libs/sdl-image
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media-libs/libogg
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media-libs/libvorbis
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media-libs/libmikmod"
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DEPEND="${RDEPEND}
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app-arch/unzip"
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src_unpack() {
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unpack ${P}-source.tgz
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}
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src_prepare() {
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local myopengl
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# Because the new 0.6.* source archives have
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# everything in a subdir called "sc2". This,
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# I have found, is the simplest way to get
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# around that problem. (That doesn't change
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# the fact that the rest of this ebuild is
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# very nasty. I was not able to clean it up.)
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mv ./sc2/* ./
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use opengl \
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&& myopengl=opengl \
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|| myopengl=pure
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cat <<-EOF > config.state
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CHOICE_debug_VALUE='nodebug'
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CHOICE_graphics_VALUE='${myopengl}'
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CHOICE_sound_VALUE='mixsdl'
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CHOICE_accel_VALUE='plainc'
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INPUT_install_prefix_VALUE='${GAMES_PREFIX}'
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INPUT_install_bindir_VALUE='\$prefix/bin'
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INPUT_install_libdir_VALUE='\$prefix/lib'
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INPUT_install_sharedir_VALUE='${GAMES_DATADIR}/'
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EOF
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# Take out the read so we can be non-interactive.
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sed -i \
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-e '/read CHOICE/d' build/unix/menu_functions \
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|| die "sed menu_functions failed"
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# support the user's CFLAGS.
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sed -i \
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-e "s/-O3/${CFLAGS}/" build/unix/build.config \
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|| die "sed build.config failed"
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sed -i \
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-e "s:@INSTALL_LIBDIR@:$(games_get_libdir)/:g" build/unix/uqm-wrapper.in \
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|| die "sed uqm-wrapper.in failed"
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}
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src_compile() {
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./build.sh uqm || die "build failed"
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}
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src_install() {
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# Using the included install scripts seems quite painful.
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# This manual install is totally fragile but maybe they'll
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# use a sane build system for the next release.
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newgamesbin uqm-wrapper uqm || die "newgamesbin failed"
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exeinto "$(games_get_libdir)"/${PN}
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doexe uqm || die "doexe failed"
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insinto "${GAMES_DATADIR}"/${PN}/content/packages
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doins "${DISTDIR}"/${P}-content.uqm || die "doins failed"
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echo ${P} > "${D}${GAMES_DATADIR}"/${PN}/content/version \
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|| die "creating version file failed"
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insinto "${GAMES_DATADIR}"/${PN}/content/addons
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if use music; then
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doins "${DISTDIR}"/${P}-3domusic.uqm || die "doins failed"
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fi
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if use voice; then
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doins "${DISTDIR}"/${P}-voice.uqm || die "doins failed"
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fi
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if use remix; then
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insinto "${GAMES_DATADIR}"/${PN}/content/addons/uqmremix
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doins "${DISTDIR}"/${PN}-remix-pack{1,2,3}.zip || die "doins failed"
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fi
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dodoc AUTHORS ChangeLog Contributing README WhatsNew doc/users/manual.txt
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docinto devel
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dodoc doc/devel/[!n]*
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docinto devel/netplay
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dodoc doc/devel/netplay/*
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make_desktop_entry uqm "The Ur-Quan Masters"
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prepgamesdirs
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}
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pkg_postinst() {
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games_pkg_postinst
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if use remix ; then
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echo
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elog "To hear all the remixed music made by the The Ur-Quan Masters"
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elog "project's Precursors Team instead of the original ones,"
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elog "start the game with:"
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elog " --addon uqmremix"
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echo
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fi
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}
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