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gentoo-overlay/games-arcade/lbreakout2/lbreakout2-2.6.5-r1.ebuild

95 lines
2.0 KiB

# Copyright 1999-2020 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=7
inherit autotools desktop flag-o-matic gnome2-utils
levels_V=20141220
themes_V=20141220
DESCRIPTION="Breakout clone written with the SDL library"
HOMEPAGE="http://lgames.sourceforge.net/LBreakout2/"
SRC_URI=" mirror://sourceforge/lgames/${P}.tar.gz
mirror://sourceforge/lgames/add-ons/lbreakout2/${PN}-levelsets-${levels_V}.tar.gz
themes? ( mirror://sourceforge/lgames/add-ons/lbreakout2/${PN}-themes-${levels_V}.tar.gz )"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE="nls themes"
RDEPEND="
media-libs/libpng:0=
sys-libs/zlib
media-libs/libsdl[sound,joystick,video]
media-libs/sdl-net
media-libs/sdl-mixer
nls? ( virtual/libintl )"
DEPEND="${RDEPEND}"
BDEPEND="nls? ( sys-devel/gettext )"
PATCHES=( "${FILESDIR}"/${P}-gentoo.patch )
src_unpack() {
unpack ${P}.tar.gz
cd "${S}/client/levels" || die
unpack ${PN}-levelsets-${levels_V}.tar.gz
if use themes; then
mkdir "${WORKDIR}"/themes || die
cd "${WORKDIR}"/themes || die
unpack ${PN}-themes-${themes_V}.tar.gz
# Delete a few duplicate themes (already shipped with lbreakout2
# tarball). Some of them have different case than built-in themes, so it
# is harder to just compare if the filename is the same.
rm -f absoluteB.zip oz.zip moiree.zip || die
local f
for f in *.zip; do
unzip -q "${f}" || die
rm -f "${f}" || die
done
fi
}
src_prepare() {
default
mv configure.{in,ac} || die
eautoreconf
}
src_configure() {
filter-flags -O?
econf \
--enable-sdl-net \
--with-docdir="${EPREFIX}/usr/share/doc/${PF}/html" \
$(use_enable nls)
}
src_install() {
default
if use themes; then
insinto /usr/share/lbreakout2/gfx
doins -r "${WORKDIR}"/themes/.
fi
newicon client/gfx/win_icon.png ${PN}.png
newicon -s 32 client/gfx/win_icon.png ${PN}.png
make_desktop_entry lbreakout2 LBreakout2
}
pkg_preinst() {
gnome2_icon_savelist
}
pkg_postinst() {
gnome2_icon_cache_update
}
pkg_postrm() {
gnome2_icon_cache_update
}