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282 lines
15 KiB
282 lines
15 KiB
https://bugs.gentoo.org/790230
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Avod std::min / #define min() macro clash.
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--- a/src/avp/bh_cable.c
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+++ b/src/avp/bh_cable.c
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@@ -100 +100 @@ void PowerCableBehaveFun(STRATEGYBLOCK* sbptr)
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- health_gained=min(pc_bhv->current_charge,max_health-current_health);
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+ health_gained=avp_min(pc_bhv->current_charge,max_health-current_health);
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--- a/src/avp/bh_deathvol.c
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+++ b/src/avp/bh_deathvol.c
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@@ -96 +96 @@ void DeathVolumeBehaveFun(STRATEGYBLOCK* vol_sbptr)
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- if(max(miny,dv_bhv->volume_min.vy) > min(maxy,dv_bhv->volume_max.vy)) continue;
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+ if(avp_max(miny,dv_bhv->volume_min.vy) > avp_min(maxy,dv_bhv->volume_max.vy)) continue;
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--- a/src/avp/bh_gener.c
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+++ b/src/avp/bh_gener.c
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@@ -159,2 +159,2 @@ void GeneratorBehaviour(STRATEGYBLOCK *sbPtr)
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- genBlock->GenerationRate=min(genBlock->GenerationRate,GENSPERMINUTE_MAX*100);
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- genBlock->GenerationRate=max(genBlock->GenerationRate,GENSPERMINUTE_MIN*100);
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+ genBlock->GenerationRate=avp_min(genBlock->GenerationRate,GENSPERMINUTE_MAX*100);
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+ genBlock->GenerationRate=avp_max(genBlock->GenerationRate,GENSPERMINUTE_MIN*100);
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@@ -1174 +1174 @@ static int GeneratorBalance_LocalLimit(int normal_limit)
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- int shift = min(GeneratorBalance.MaxAIShift,4);
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+ int shift = avp_min(GeneratorBalance.MaxAIShift,4);
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@@ -1178 +1178 @@ static int GeneratorBalance_LocalLimit(int normal_limit)
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- return(normal_limit + min(alien_shortfall,shift));
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+ return(normal_limit + avp_min(alien_shortfall,shift));
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--- a/src/avp/bh_queen.c
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+++ b/src/avp/bh_queen.c
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@@ -3464 +3464 @@ void QueenBehaviour(STRATEGYBLOCK *sbPtr)
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- Player->ObStrategyBlock->DynPtr->LinImpulse.vx=min(Player->ObStrategyBlock->DynPtr->LinImpulse.vx,-3000);
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+ Player->ObStrategyBlock->DynPtr->LinImpulse.vx=avp_min(Player->ObStrategyBlock->DynPtr->LinImpulse.vx,-3000);
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@@ -4639 +4639 @@ void HandleHangarAirlock()
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- AirlockTimeOpen=max(AirlockTimeOpen,30*ONE_FIXED);
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+ AirlockTimeOpen=avp_max(AirlockTimeOpen,30*ONE_FIXED);
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@@ -4692 +4692 @@ void HandleHangarAirlock()
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- cur_impulse->vx=min(cur_impulse->vx,impulse.vx);
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+ cur_impulse->vx=avp_min(cur_impulse->vx,impulse.vx);
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@@ -4700 +4700 @@ void HandleHangarAirlock()
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- cur_impulse->vx=max(cur_impulse->vx,impulse.vx);
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+ cur_impulse->vx=avp_max(cur_impulse->vx,impulse.vx);
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@@ -4709 +4709 @@ void HandleHangarAirlock()
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- cur_impulse->vy=min(cur_impulse->vy,impulse.vy);
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+ cur_impulse->vy=avp_min(cur_impulse->vy,impulse.vy);
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@@ -4717 +4717 @@ void HandleHangarAirlock()
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- cur_impulse->vy=max(cur_impulse->vy,impulse.vy);
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+ cur_impulse->vy=avp_max(cur_impulse->vy,impulse.vy);
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@@ -4727 +4727 @@ void HandleHangarAirlock()
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- cur_impulse->vz=min(cur_impulse->vz,impulse.vz);
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+ cur_impulse->vz=avp_min(cur_impulse->vz,impulse.vz);
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@@ -4735 +4735 @@ void HandleHangarAirlock()
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- cur_impulse->vz=max(cur_impulse->vz,impulse.vz);
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+ cur_impulse->vz=avp_max(cur_impulse->vz,impulse.vz);
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--- a/src/avp/hud.c
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+++ b/src/avp/hud.c
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@@ -946 +946 @@ static void DisplayHealthAndArmour(void)
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- health = min(health,99);
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+ health = avp_min(health,99);
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@@ -951 +951 @@ static void DisplayHealthAndArmour(void)
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- armour = min(armour,99);
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+ armour = avp_min(armour,99);
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--- a/src/avp/win95/avpchunk.cpp
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+++ b/src/avp/win95/avpchunk.cpp
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@@ -283 +283 @@ AVP_Generator_Extended_Settings_Chunk::AVP_Generator_Extended_Settings_Chunk(Chu
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- size_t size=max(*(int*) data,(int)sizeof(AVP_Generator_Weighting));
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+ size_t size=avp_max(*(int*) data,(int)sizeof(AVP_Generator_Weighting));
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@@ -554 +554 @@ AVP_Environment_Settings_Chunk::AVP_Environment_Settings_Chunk(Chunk_With_Childr
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- size_t size=max(data_size,sizeof(AVP_Environment_Settings));
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+ size_t size=avp_max(data_size,sizeof(AVP_Environment_Settings));
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@@ -645 +645 @@ AVP_Decal_Chunk::AVP_Decal_Chunk(Chunk_With_Children* parent,const char* data,si
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- decal_size=max(loaded_decal_size,(int)sizeof(AVP_Decal));
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+ decal_size=avp_max(loaded_decal_size,(int)sizeof(AVP_Decal));
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--- a/src/avp/win95/objsetup.cpp
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+++ b/src/avp/win95/objsetup.cpp
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@@ -959 +959 @@ void add_placed_hierarchy(Placed_Hierarchy_Chunk* phc,const char* fname,const ch
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- phtt->num_sounds=max(phtt->num_sounds,isc->index+1);
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+ phtt->num_sounds=avp_max(phtt->num_sounds,isc->index+1);
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@@ -993 +993 @@ void add_placed_hierarchy(Placed_Hierarchy_Chunk* phc,const char* fname,const ch
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- phtt->num_sequences=max(phtt->num_sequences,phsc->index+1);
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+ phtt->num_sequences=avp_max(phtt->num_sequences,phsc->index+1);
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@@ -1780,5 +1780,5 @@ static void add_placed_light(Object_Chunk* ob,int list_pos,AVP_Strategy_Chunk* a
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- pltd->fade_up_time=(max(lchunk->light.fade_up_time,1)*ONE_FIXED)/1000;
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- pltd->fade_down_time=(max(lchunk->light.fade_down_time,1)*ONE_FIXED)/1000;
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- pltd->up_time=(max(lchunk->light.up_time,1)*ONE_FIXED)/1000;
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- pltd->down_time=(max(lchunk->light.down_time,1)*ONE_FIXED)/1000;
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- pltd->timer=(max(lchunk->light.start_time,1)*ONE_FIXED)/1000;
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+ pltd->fade_up_time=(avp_max(lchunk->light.fade_up_time,1)*ONE_FIXED)/1000;
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+ pltd->fade_down_time=(avp_max(lchunk->light.fade_down_time,1)*ONE_FIXED)/1000;
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+ pltd->up_time=(avp_max(lchunk->light.up_time,1)*ONE_FIXED)/1000;
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+ pltd->down_time=(avp_max(lchunk->light.down_time,1)*ONE_FIXED)/1000;
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+ pltd->timer=(avp_max(lchunk->light.start_time,1)*ONE_FIXED)/1000;
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@@ -3811 +3811 @@ void setup_particle_generators(Environment_Data_Chunk * envd)
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- part_temp->frequency=ONE_FIXED/max(data_chunk->quantity,1);
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+ part_temp->frequency=ONE_FIXED/avp_max(data_chunk->quantity,1);
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--- a/src/avp/win95/pldnet.c
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+++ b/src/avp/win95/pldnet.c
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@@ -1612 +1612 @@ void NetSendMessages(void)
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- netGameData.sendTimer=max(0,netGameData.sendTimer);
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+ netGameData.sendTimer=avp_max(0,netGameData.sendTimer);
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@@ -2018,3 +2018,3 @@ void AddNetMsg_GameDescription(void)
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- messagePtr->numDeaths[0]=(unsigned char) min(netGameData.numDeaths[0],255);
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- messagePtr->numDeaths[1]=(unsigned char) min(netGameData.numDeaths[1],255);
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- messagePtr->numDeaths[2]=(unsigned char) min(netGameData.numDeaths[2],255);
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+ messagePtr->numDeaths[0]=(unsigned char) avp_min(netGameData.numDeaths[0],255);
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+ messagePtr->numDeaths[1]=(unsigned char) avp_min(netGameData.numDeaths[1],255);
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+ messagePtr->numDeaths[2]=(unsigned char) avp_min(netGameData.numDeaths[2],255);
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@@ -9825,2 +9825,2 @@ static int GetDynamicScoreMultiplier(int playerKilledIndex,int killerIndex)
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- scoreFor=max(500,scoreFor+500);
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- scoreAgainst=max(500,scoreAgainst+500);
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+ scoreFor=avp_max(500,scoreFor+500);
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+ scoreAgainst=avp_max(500,scoreAgainst+500);
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@@ -10536 +10536 @@ int DetermineAvailableCharacterTypes(BOOL ConsiderUsedCharacters)
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- CharacterTypesAvailable[i]=max(0,CharacterTypesAvailable[i]);
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+ CharacterTypesAvailable[i]=avp_max(0,CharacterTypesAvailable[i]);
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@@ -10540 +10540 @@ int DetermineAvailableCharacterTypes(BOOL ConsiderUsedCharacters)
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- CharacterSubTypesAvailable[i]=max(0,CharacterSubTypesAvailable[i]);
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+ CharacterSubTypesAvailable[i]=avp_max(0,CharacterSubTypesAvailable[i]);
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@@ -10550 +10550 @@ int DetermineAvailableCharacterTypes(BOOL ConsiderUsedCharacters)
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- CharacterSubTypesAvailable[i]=min(CharacterSubTypesAvailable[i],CharacterTypesAvailable[NGCT_Marine]);
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+ CharacterSubTypesAvailable[i]=avp_min(CharacterSubTypesAvailable[i],CharacterTypesAvailable[NGCT_Marine]);
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@@ -10553 +10553 @@ int DetermineAvailableCharacterTypes(BOOL ConsiderUsedCharacters)
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- CharacterTypesAvailable[NGCT_Marine]=min(CharacterTypesAvailable[NGCT_Marine],maxMarines);
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+ CharacterTypesAvailable[NGCT_Marine]=avp_min(CharacterTypesAvailable[NGCT_Marine],maxMarines);
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--- a/src/avp/win95/projload.cpp
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+++ b/src/avp/win95/projload.cpp
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@@ -170 +170 @@ void setup_paths(RIFFHANDLE h)
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- PathArraySize=max(PathArraySize,apc->PathID+1);
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+ PathArraySize=avp_max(PathArraySize,apc->PathID+1);
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@@ -190 +190 @@ void setup_paths(RIFFHANDLE h)
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- length=max(length,(length-1)*2);
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+ length=avp_max(length,(length-1)*2);
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@@ -466 +466 @@ Global_Hierarchy_Store::Global_Hierarchy_Store (RIFFHANDLE h)
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- max_index=max(max_index,isc->index);
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+ max_index=avp_max(max_index,isc->index);
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@@ -719 +719 @@ void Global_Hierarchy_Store::setup_alternate_shape_sets(List <Object_ShapeNum_Pa
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- max_index=max(max_index,coll->Set_Collection_Num);
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+ max_index=avp_max(max_index,coll->Set_Collection_Num);
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@@ -991 +991 @@ SECTION * Global_Hierarchy_Store::build_hierarchy (Object_Hierarchy_Chunk * ohc,
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- kfd->Sequence_Length =(unsigned short) min(seq->frames[frame_no].at_frame_no - this_frame_no,65535);
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+ kfd->Sequence_Length =(unsigned short) avp_min(seq->frames[frame_no].at_frame_no - this_frame_no,65535);
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@@ -995 +995 @@ SECTION * Global_Hierarchy_Store::build_hierarchy (Object_Hierarchy_Chunk * ohc,
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- kfd->Sequence_Length =(unsigned short) min(65536 - this_frame_no,65535);
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+ kfd->Sequence_Length =(unsigned short) avp_min(65536 - this_frame_no,65535);
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@@ -1199 +1199 @@ SECTION * Global_Hierarchy_Store::build_hierarchy (Object_Hierarchy_Chunk * ohc,
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- kfd->Sequence_Length =(unsigned short) min(frame_array[frame_no]->at_frame_no - this_frame_no,65535);
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+ kfd->Sequence_Length =(unsigned short) avp_min(frame_array[frame_no]->at_frame_no - this_frame_no,65535);
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@@ -1203 +1203 @@ SECTION * Global_Hierarchy_Store::build_hierarchy (Object_Hierarchy_Chunk * ohc,
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- kfd->Sequence_Length =(unsigned short) min(65536 - this_frame_no , 65535);
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+ kfd->Sequence_Length =(unsigned short) avp_min(65536 - this_frame_no , 65535);
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--- a/src/files.c
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+++ b/src/files.c
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@@ -668 +668 @@ void InitGameDirectories(char *argv0)
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- copylen = min(len, PATH_MAX-1);
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+ copylen = avp_min(len, PATH_MAX-1);
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--- a/src/fixer.h
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+++ b/src/fixer.h
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@@ -50,7 +50,2 @@ extern "C" {
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-#ifndef min
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-#define min(a, b) (((a) < (b)) ? (a) : (b))
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-#endif
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-
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-#ifndef max
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-#define max(a, b) (((a) > (b)) ? (a) : (b))
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-#endif
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+#define avp_min(a, b) (((a) < (b)) ? (a) : (b))
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+#define avp_max(a, b) (((a) > (b)) ? (a) : (b))
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--- a/src/main.c
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+++ b/src/main.c
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@@ -461 +461 @@ static void load_opengl_library(const char *lib)
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- copylen = min(len, PATH_MAX-1);
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+ copylen = avp_min(len, PATH_MAX-1);
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--- a/src/win95/bmpnames.cpp
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+++ b/src/win95/bmpnames.cpp
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@@ -131 +131 @@ Chunk_With_BMPs::Chunk_With_BMPs (Chunk_With_Children * parent, const char * con
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- max_index = max (bn.index, max_index);
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+ max_index = avp_max (bn.index, max_index);
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--- a/src/win95/chnkload.cpp
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+++ b/src/win95/chnkload.cpp
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@@ -675 +675 @@ static void setup_tex_conv_array (
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- max_indices = max(bns().index,max_indices);
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+ max_indices = avp_max(bns().index,max_indices);
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@@ -1180 +1180 @@ BOOL load_rif_bitmaps (RIFFHANDLE h, int/* flags*/)
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- h->max_index = max(bns().index,h->max_index);
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+ h->max_index = avp_max(bns().index,h->max_index);
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@@ -1622 +1622 @@ void DeallocateRifLoadedShapeheader(SHAPEHEADER * shp)
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- max_num_texs = max (max_num_texs, shp->items[i][3] &0x7fff);
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+ max_num_texs = avp_max (max_num_texs, shp->items[i][3] &0x7fff);
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@@ -2141 +2141 @@ void SetupAnimatingShape(Shape_Chunk* sc,SHAPEHEADER* shp, Shape_Merge_Data_Chun
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- numseq=max(assc->sequence_data.SequenceNum+1,numseq);
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+ numseq=avp_max(assc->sequence_data.SequenceNum+1,numseq);
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@@ -2176,3 +2176,3 @@ void SetupAnimatingShape(Shape_Chunk* sc,SHAPEHEADER* shp, Shape_Merge_Data_Chun
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- int x=max(-sas->min_x,sas->max_x);
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- int y=max(-sas->min_y,sas->max_y);
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- int z=max(-sas->min_z,sas->max_z);
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+ int x=avp_max(-sas->min_x,sas->max_x);
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+ int y=avp_max(-sas->min_y,sas->max_y);
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+ int z=avp_max(-sas->min_z,sas->max_z);
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@@ -2612 +2612 @@ BOOL copy_sprite_to_shapeheader (RIFFHANDLE h, SHAPEHEADER *& shphd,Sprite_Heade
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- local_max_index = max(bns().index,local_max_index);
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+ local_max_index = avp_max(bns().index,local_max_index);
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@@ -2774 +2774 @@ BOOL copy_sprite_to_shapeheader (RIFFHANDLE h, SHAPEHEADER *& shphd,Sprite_Heade
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- MaxSeq=max(MaxSeq,((Sprite_Action_Chunk*)chlif())->Action);
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+ MaxSeq=avp_max(MaxSeq,((Sprite_Action_Chunk*)chlif())->Action);
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--- a/src/win95/chnktype.cpp
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+++ b/src/win95/chnktype.cpp
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@@ -1047,3 +1047,3 @@ void ChunkAnimSequence::UpdateNormalsAndExtents(ChunkShape const * cs,List<int>*
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- max.x = max(max.x, caf->v_list[j].x);
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- max.y = max(max.y, caf->v_list[j].y);
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- max.z = max(max.z, caf->v_list[j].z);
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+ max.x = avp_max(max.x, caf->v_list[j].x);
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+ max.y = avp_max(max.y, caf->v_list[j].y);
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+ max.z = avp_max(max.z, caf->v_list[j].z);
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@@ -1051,3 +1051,3 @@ void ChunkAnimSequence::UpdateNormalsAndExtents(ChunkShape const * cs,List<int>*
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- min.x = min(min.x, caf->v_list[j].x);
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- min.y = min(min.y, caf->v_list[j].y);
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- min.z = min(min.z, caf->v_list[j].z);
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+ min.x = avp_min(min.x, caf->v_list[j].x);
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+ min.y = avp_min(min.y, caf->v_list[j].y);
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+ min.z = avp_min(min.z, caf->v_list[j].z);
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@@ -1057 +1057 @@ void ChunkAnimSequence::UpdateNormalsAndExtents(ChunkShape const * cs,List<int>*
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- radius = max (radius, (float)temp_rad);
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+ radius = avp_max (radius, (float)temp_rad);
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--- a/src/win95/inline.h
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+++ b/src/win95/inline.h
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@@ -4,7 +4,2 @@
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-#ifndef min
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-#define min(a, b) (((a) < (b)) ? (a) : (b))
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-#endif
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-
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-#ifndef max
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-#define max(a, b) (((a) > (b)) ? (a) : (b))
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-#endif
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+#define avp_min(a, b) (((a) < (b)) ? (a) : (b))
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+#define avp_max(a, b) (((a) > (b)) ? (a) : (b))
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--- a/src/win95/ltchunk.cpp
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+++ b/src/win95/ltchunk.cpp
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@@ -334,2 +334,2 @@ int Light_Scale_Chunk::ApplyPrelightScale(int l)
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- l=min(l,255);
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- return max(l,prelight_multiply_above);
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+ l=avp_min(l,255);
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+ return avp_max(l,prelight_multiply_above);
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@@ -343,2 +343,2 @@ int Light_Scale_Chunk::ApplyRuntimeScale(int l)
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- l=min(l,255);
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- return max(l,runtime_multiply_above);
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+ l=avp_min(l,255);
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+ return avp_max(l,runtime_multiply_above);
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--- a/src/win95/mishchnk.cpp
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+++ b/src/win95/mishchnk.cpp
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@@ -628 +628 @@ void File_Chunk::post_input_processing()
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- Shape_Chunk::max_id = max (Shape_Chunk::max_id,sli()->get_header()->file_id_num);
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+ Shape_Chunk::max_id = avp_max (Shape_Chunk::max_id,sli()->get_header()->file_id_num);
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@@ -1518 +1518 @@ void File_Chunk::build_object_array()
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- object_array_size=max(object_array_size,oblif()->object_data.index_num+1);
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+ object_array_size=avp_max(object_array_size,oblif()->object_data.index_num+1);
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@@ -1867 +1867 @@ void RIF_File_Chunk::post_input_processing()
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- Shape_Chunk::max_id = max (Shape_Chunk::max_id,sli()->get_header()->file_id_num);
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+ Shape_Chunk::max_id = avp_max (Shape_Chunk::max_id,sli()->get_header()->file_id_num);
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--- a/src/win95/shpchunk.cpp
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+++ b/src/win95/shpchunk.cpp
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@@ -194,3 +194,3 @@ void Shape_Chunk::post_input_processing()
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- max.x = max(max.x, shape_data_store->v_list[i].x);
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- max.y = max(max.y, shape_data_store->v_list[i].y);
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- max.z = max(max.z, shape_data_store->v_list[i].z);
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+ max.x = avp_max(max.x, shape_data_store->v_list[i].x);
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+ max.y = avp_max(max.y, shape_data_store->v_list[i].y);
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+ max.z = avp_max(max.z, shape_data_store->v_list[i].z);
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@@ -198,3 +198,3 @@ void Shape_Chunk::post_input_processing()
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- min.x = min(min.x, shape_data_store->v_list[i].x);
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- min.y = min(min.y, shape_data_store->v_list[i].y);
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- min.z = min(min.z, shape_data_store->v_list[i].z);
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+ min.x = avp_min(min.x, shape_data_store->v_list[i].x);
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+ min.y = avp_min(min.y, shape_data_store->v_list[i].y);
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+ min.z = avp_min(min.z, shape_data_store->v_list[i].z);
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@@ -204 +204 @@ void Shape_Chunk::post_input_processing()
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- radius = max (radius, temp_rad);
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+ radius = avp_max (radius, temp_rad);
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@@ -1462 +1462 @@ void Shape_Header_Chunk::prepare_for_output()
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- Shape_Chunk::max_id = max(Shape_Chunk::max_id, file_id_num);
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+ Shape_Chunk::max_id = avp_max(Shape_Chunk::max_id, file_id_num);
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@@ -1786 +1786 @@ void Shape_Morphing_Data_Chunk::prepare_for_output()
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- max_id = max (max_id, ((Shape_Sub_Shape_Chunk *)cli())->get_header()->file_id_num);
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+ max_id = avp_max (max_id, ((Shape_Sub_Shape_Chunk *)cli())->get_header()->file_id_num);
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