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gfxboot-theme-calculate/window.inc

665 lines
16 KiB

% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
%
% window code
%
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% public words:
%
% window.dialog ( ) ==> ( window )
% - create a new dialog
%
% window.init ( window ) ==> ( )
% - initialize window
%
% window.show ( window ) ==> ( )
% - draw window
%
% window.current ( ) ==> ( window )
% - the top level window
%
% window.action ( ) ==> ( action )
% - recent window action
%
% window.input ( key_in ) ==> ( key_out )
% - handle keyboard input
%
% window.done ( ) ==> ( )
% - close top level window
%
%
% constants:
% - window.action
% actNothing - do nothing
% actExit - leave boot menu
% actCloseInfo - close info window
% actPassword - password entered
% actStart - boot kernel
% actEject - eject CD
% actPowerOff - turn computer off
% actReboot - reboot computer
% actRedraw - redraw everything
% actNoClose - don't close dialog (it's a flag)
%
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% window related global variables
%
% all open windows are stacked here
/window.list 8 array def
/window.list.index 0 def
% the top level window
% /window.current
% action selected by closing window
/window.action actNothing def
% window field definitions
/widget.size 0 def
/newfield { widget.size def /widget.size widget.size 1 add def } def
/.type newfield
/.x newfield
/.y newfield
/.width newfield
/.height newfield
/.width.min newfield
/.position newfield
/.color.fg newfield
/.color.bg newfield
/.font newfield
/.saved newfield
/.saved.areas newfield
/.title newfield
/.title.fg newfield
/.title.bg newfield
/.title.height newfield
/.text newfield
/.text.x newfield
/.text.y newfield
/.buttons newfield
/.button.y newfield
/.ed newfield
/.ed.font newfield
/.ed.list newfield
/.ed.buffer.list newfield
/.ed.text.list newfield
/.ed.width newfield
/.ed.focus newfield
/.ed.pw_field newfield
/.xmenu newfield
/.xmenu.update newfield
/.xmenu.change newfield % like update but the window remains shown
/.xmenu.select newfield
/.xmenu.input newfield
/.xmenu.cleanup newfield
% window types
/t_dialog 100 def
/t_help 101 def
/t_splash 102 def
/t_main 103 def
/t_xmenu 104 def
% actions
/actNothing 0 def
/actExit 1 def
/actCloseInfo 2 def
/actPassword 3 def
/actStart 4 def
/actEject 5 def
/actPowerOff 6 def
/actRedraw 7 def
/actRedrawPanel 8 def
/actReboot 9 def
/actNoClose 0x100 def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Create new dialog window.
%
% ( ) ==> ( window )
%
/window.dialog {
widget.size array
dup .type t_dialog put
dup .position 8 put % centered at 8/10 of screen height
dup .x 0 put
dup .y 0 put
dup .width.min 0 put
dup .color.fg black put
dup .color.bg lightgray put
dup .font font.normal put
dup .title.fg white put
dup .title.bg title.bg put
dup .title.height help.title.height put
dup .text.x 12 put
dup .text.y help.title.height 10 add put
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Handle keyboard input.
%
% ( key_in ) ==> ( key_out )
%
/window.input {
window.current .undef ne {
window.current .type get
dup t_dialog eq { exch dialog.input exch } if
dup t_help eq { exch help.input exch } if
dup t_splash eq { exch splash.input exch } if
dup t_main eq { exch main.input exch } if
dup t_xmenu eq { exch xmenu.input exch } if
pop
% maybe there is an editable input field
dup 0 ne {
window.current .ed get .undef ne {
window.current .ed.font get setfont
ed.color setcolor
window.current .ed get exch edit.input
0
} if
} if
% only top level window gets input
pop 0
} if
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Initialize window.
%
% ( window ) ==> ( )
%
/window.init {
dup .type get
dup t_dialog eq { pop dialog.init return } if
dup t_help eq { pop help.init return } if
dup t_splash eq { pop splash.init return } if
dup t_main eq { pop main.init return } if
dup t_xmenu eq { pop xmenu.init return } if
pop
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Show window.
%
% ( window ) ==> ( )
%
/window.show {
dup .type get
dup t_dialog eq { pop dialog.show return } if
dup t_help eq { pop help.show return } if
dup t_splash eq { pop splash.show return } if
dup t_main eq { pop main.show return } if
dup t_xmenu eq { pop xmenu.show return } if
pop
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Add window to list.
%
% ( window ) ==> ( )
%
/window.push {
window.list.index window.list length ge { pop return } if
/window.current over def
window.list window.list.index rot put
/window.list.index window.list.index 1 add def
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Remove window from list.
%
% ( ) ==> ( window )
%
/window.pop {
window.list.index 0 eq { .undef return } if
/window.list.index dec
window.list window.list.index get
window.list window.list.index .undef put
/window.current
window.list.index 0 eq { .undef } { window.list window.list.index 1 sub get } ifelse
def
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Close top level window.
%
% ( ) ==> ( )
%
/window.done {
window.current .undef ne {
window.current dup .type get
dup t_help eq { help.done } if
dup t_xmenu eq { xmenu.done } if
pop
% restore saved background and free bg image
dup .saved get .undef ne {
dup .x get 1 sub over .y get 1 sub moveto
dup .saved get dup restorescreen free
dup .saved .undef put
} if
% restore & free saved background areas
dup .saved.areas get .undef ne {
% list of [ x y screen ]
dup .saved.areas get {
dup { } forall
3 1 roll moveto dup restorescreen free
free
} forall
dup .saved.areas get free
dup .saved.areas .undef put
} if
% specific cleanup actions
window.current .type get
dup t_xmenu eq { xmenu.cleanup } if
pop
% free input field memory
dup .ed get .undef ne {
dup .ed get 2 get free % background
dup .ed get free
dup .ed .undef put
} if
dup .ed.text.list get free
dup .ed.list get dup {
{ dup 2 get free free } forall
} { pop } ifelse
dup .ed.list get free
pop
% remove it from window list
window.pop
% free buttons & button list
dup .buttons get
dup .undef ne {
dup length 0 gt {
dup length 1 sub 0 1 rot {
over exch get free
} for
} if
} if
free
% free window
free
} if
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Handle keyboard input.
%
% ( key_in ) ==> ( key_out )
%
/dialog.input {
dup 0 eq { return } if
/window.buttons window.current .buttons get def
window.buttons .undef ne { window.buttons length {
dup keyEnter eq {
window.buttons window.findselected
over over get 7 get /window.action exch def get
dup button.press 100000 usleep
window.action actNoClose and {
window.action dialog.specialaction { button.show } if
} {
pop window.done
} ifelse
pop 0
} if
window.current .ed.list get {
dup keyDown eq over keyTab eq or {
window.current .ed.focus get
window.current .ed.list get over get edit.hidecursor
1 add window.current .ed.list get length mod
window.current .ed.focus 2 index put
window.current .ed.list get exch get edit.showcursor
pop 0
} if
dup keyUp eq over keyShiftTab eq or {
window.current .ed.focus get
window.current .ed.list get over get edit.hidecursor
1 sub window.current .ed.list get length exch over add exch mod
window.current .ed.focus 2 index put
window.current .ed.list get exch get edit.showcursor
pop 0
} if
% dup keyTab eq {
% window.findselected 1 add window.buttons length mod
% window.selectbutton
% pop 0
% } if
} {
dup keyTab eq over keyRight eq or over keyDown eq or {
window.findselected 1 add window.buttons length mod
window.selectbutton
pop 0
} if
dup keyLeft eq over keyUp eq or {
window.findselected window.buttons length 1 sub add window.buttons length mod
window.selectbutton
pop 0
} if
} ifelse
dup window.findkey dup 0 ge {
window.buttons exch
over over get 7 get /window.action exch def get
dup button.press 100000 usleep
window.action actNoClose and {
window.action dialog.specialaction { button.show } if
} {
pop window.done
} ifelse
pop 0
} {
pop
} ifelse
} if } if
% maybe there are input fields
dup 0 ne {
window.current .ed.list get dup {
window.current .ed.font get
window.current .ed.focus get window.current .ed.pw_field get eq { pwmode } if
setfont
ed.color setcolor
window.current .ed.focus get get exch edit.input
0
} { pop } ifelse
} if
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Find selected button.
%
% ( ) ==> ( button_idx )
%
/window.findselected {
0
0 1 window.buttons length 1 sub {
dup
window.buttons exch get 5 get
{
exch pop exit
} {
pop
} ifelse
} for
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Find button for key.
%
% ( key ) ==> ( button_idx )
%
% button_idx = -1 if not found
%
/window.findkey {
/window.key exch def
-1
window.key 0 eq { return } if
0 1 window.buttons length 1 sub {
dup
window.buttons exch get 6 get window.key eq
{
exch pop exit
} {
pop
} ifelse
} for
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Select button.
%
% ( button_idx ) ==> ( )
%
/window.selectbutton {
window.findselected
over over eq {
pop pop
} {
window.buttons exch get button.notdefault button.show
window.buttons exch get button.default button.show
} ifelse
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Initialize dialog window.
%
% ( window ) ==> ( )
%
/dialog.init {
/dialog.tmp exch def
dialog.tmp .font get setfont
dialog.tmp .text get dup "" ne { strsize } { pop 0 0 } ifelse
/dialog.height exch dialog.tmp .text.y get 10 add add def
/dialog.width exch dialog.tmp .text.x get 1 add 2 mul add dialog.tmp .width.min get max def
/dialog.width dialog.tmp .title get strsize pop dialog.tmp .text.x get 1 add 2 mul add dialog.width max def
dialog.tmp .ed.text.list get dup {
/dialog.width
dialog.tmp .ed.width get dialog.tmp .text.x get 1 add 2 mul add 8 add dialog.width max
def
{
strsize
/dialog.height exch dialog.height add def
/dialog.width exch dialog.tmp .text.x get 1 add 2 mul add dialog.width max def
} forall
} { pop } ifelse
dialog.tmp .ed.buffer.list get dup {
length lineheight 20 add mul /dialog.height exch dialog.height add def
} { pop } ifelse
/window.buttons dialog.tmp .buttons get def
/dialog.button.y dialog.height 5 add def
window.buttons .undef ne { window.buttons length {
/dialog.height window.buttons 0 get 3 get dialog.button.y add 8 add def
} if } if
/dialog.y screen.size exch pop dialog.tmp .position get mul 10 div dialog.height sub 2 div def
window.buttons .undef ne { window.buttons length {
10
0 1 window.buttons length 1 sub {
window.buttons exch get
dup 1 dialog.button.y dialog.y add put
2 get 10 add add
} for
dialog.width max /dialog.width exch def
} if } if
% adjust to window size
dialog.tmp .ed.width get .undef ne {
dialog.tmp .ed.width over over get dialog.width 30 sub max put
} if
/dialog.x screen.size pop dialog.width sub 2 div def
window.buttons .undef ne { window.buttons length {
% calculate button x positions
dialog.width 0
0 1 window.buttons length 1 sub {
window.buttons exch get 2 get add
} for
sub window.buttons length 1 add div
dialog.x over add
0 1 window.buttons length 1 sub {
window.buttons exch get
over over 0 rot put
2 get add over add
} for
pop pop
} if } if
% store values
dialog.tmp
dup .x dialog.x put
dup .y dialog.y put
dup .width dialog.width put
dup .height dialog.height put
.button.y dialog.button.y put
/dialog.tmp .undef def
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Draw dialog window.
%
% ( window ) ==> ( )
%
/dialog.show {
/dialog.tmp exch def
% put into list early, so drawing functions can access it there
dialog.tmp window.push
% now start drawing
dialog.tmp .x get 1 sub dialog.tmp .y get 1 sub moveto
white black
dialog.tmp .width get 2 add dialog.tmp .height get 2 add
over over
savescreen
dialog.tmp .saved rot put
drawborder
dialog.tmp .color.bg get setcolor
dialog.tmp .x get dialog.tmp .y get moveto
dialog.tmp .width get dialog.tmp .height get fillrect
dialog.tmp .title.bg get setcolor
dialog.tmp .x get 1 add dialog.tmp .y get 1 add moveto
dialog.tmp .width get 2 sub dialog.tmp .title.height get 1 sub fillrect
dialog.tmp .x get 10 add dialog.tmp .y get 3 add moveto
dialog.tmp .title.fg get setcolor
dialog.tmp .title get show
dialog.tmp .color.fg get setcolor
dialog.tmp .x get dialog.tmp .y get moveto
dialog.tmp .text.x get dialog.tmp .text.y get rmoveto
dialog.tmp .text get show
dialog.tmp .ed.text.list get dup {
/dialog.tmp.idx 0 def
{
show
dialog.tmp .ed.buffer.list get dialog.tmp.idx get
dup {
3 7 rmoveto
/dialog.tmp.buf [
currentpoint
dialog.tmp .ed.width get fontheight 2 add savescreen
0 0
0 0 0
] def
dialog.tmp.buf 3 2 index put
dialog.tmp.buf 4 rot cvp length put
dialog.tmp .ed.list get dialog.tmp.idx dialog.tmp.buf put
currentcolor
currentpoint over 1 sub over 2 sub moveto
black white dialog.tmp .ed.width get 2 add fontheight 5 add drawborder
moveto -3 lineheight 20 add 7 sub rmoveto
setcolor
currentfont
% hide text in password fields
dialog.tmp.idx dialog.tmp .ed.pw_field get eq {
dialog.tmp .ed.font get pwmode setfont
} if
dialog.tmp.buf dup 3 get edit.init
setfont
dialog.tmp .ed.focus get dialog.tmp.idx ne { dialog.tmp.buf edit.hidecursor } if
} { pop } ifelse
/dialog.tmp.idx inc
} forall
} { pop } ifelse
dialog.tmp .buttons get .undef ne { dialog.tmp .buttons get length {
0 1 dialog.tmp .buttons get length 1 sub {
dialog.tmp .buttons get exch get button.show
} for
} if } if
/dialog.tmp .undef def
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Do something without closing the window.
%
% ( action ) ==> ( true|false )
%
% Returns whether the window still exists.
%
/dialog.specialaction {
actNoClose not and
true exch
dup actEject eq {
bootdrive eject pop
} if
dup actPowerOff eq {
poweroff
} if
dup actReboot eq {
reboot
} if
pop
} def