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gfxboot-theme-calculate/penguin.inc

417 lines
9.9 KiB

% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
%
% "Penguins" boot screen.
%
% Copyright (C) 2001-2002, Raphael Quinet <quinet@gamers.org>
% Copyright (C) 2005 Steffen Winterfeldt <snwint@suse.de>
%
% This program is free software; you can redistribute it and/or modify
% it under the terms of the GNU General Public License as published by
% the Free Software Foundation; either version 2 of the License, or
% (at your option) any later version.
%
% This program is distributed in the hope that it will be useful,
% but WITHOUT ANY WARRANTY; without even the implied warranty of
% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
% GNU General Public License for more details.
%
% You should have received a copy of the GNU General Public License
% along with this program; if not, write to the Free Software
% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%
% Revision history:
% 2001-11-15 - (xray-blue.config) file derived from xray-green.config
% 2002-01-04 - file derived from xray-blue.config
% 2002-01-05 - keystrokes can influence penguins, added timeout message
% 2002-01-10 - adjusted the speed of the penguins
% 2005-08-21 - reworked graphics for 800x600 @ 16 bit color
% - reimplemented to fit to current openSUSE layout
%
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
%
% Original comment by Raphael:
%
% This script is based on those included in SuSE 7.2 and SuSE 7.3, modified
% by Raphael Quinet. The walking penguins were extracted from the program
% "xpenguins" (http://xpenguins.seul.org/), which had borrowed them from the
% game "Pingus" (http://pingus.seul.org/). The original "walker" was created
% by Joel Fauche <joel.fauche@wanadoo.fr>, the "tumbler" was created by Craig
% Timpany <timpany@es.co.nz>, the "reader" and the "superpenguin" were
% created by Rob Gietema <tycoon@planetdescent.com>, Robin Hogan
% <R.J.Hogan@reading.ac.uk> and Brian Chu <chub@stuy.yi.org>.
%
% Requires the patched syslinux version included in openSUSE 10.0 or later.
%
% For more information on the original work done by Raphael, see:
% http://www.gamers.org/~quinet/lilo/.
%
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
%
% Panel penguin entry.
%
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Show help window.
%
% ( ) => ( )
%
/panel.ptheme {
/panel panel.short def
penguin_about_popup
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Return width of panel entry.
%
% ( ) => ( width )
%
/panel.ptheme.width {
"About" strsize pop
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Redraw panel entry.
%
% ( panel ) => ( )
%
/panel.ptheme.update {
panel.text.moveto
"About" show
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Show penguin theme 'about' box.
%
% ( ) ==> ( )
%
/penguin_about_popup {
window.dialog
dup .title "About" put
dup .text
"Penguin theme originally made by Raphael Quinet <quinet@gamers.org>.
See http://www.gamers.org/~quinet/lilo/.
Modernized for openSUSE by Steffen Winterfeldt <snwint@suse.de>"
put
dup .buttons [
button.ok button.default actRedraw button.setaction
] put
dup window.init
window.show
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
%
% penguin animations
%
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/p.xmas.xmin 192 def
/p.xmas.xmax 556 def
/p.xmas.x 500 def
/p.xmas.y 89 def
/p.xmas.dx -4 def
/p.xmas.frame 0 def
/p.xmas.frames 8 def
/p.xmas.src.x 252 def
/p.xmas.src.y 0 def
/p.xmas.src.w 32 def
/p.xmas.src.h 45 def
/p.walk.xmin 80 def
/p.walk.xmax 720 def
/p.walk.x 200 def
/p.walk.y 523 def
/p.walk.dx 4 def
/p.walk.frame 0 def
/p.walk.frames 8 def
/p.walk.src.x 3 def
/p.walk.src.y 1 def
/p.walk.src.w 30 def
/p.walk.src.h 30 def
/p.read.timer 0 def
/p.read.frame 0 def
/p.read.frames 4 def
/p.read.src.x 515 def
/p.read.src.y 1 def
/p.fall.ymax 520 def
/p.fall.ymin -31 def
/p.fall.x 762 def
/p.fall.y 0 def
/p.fall.frame 0 def
/p.fall.frames 8 def
/p.fall.src.x 3 def
/p.fall.src.y 65 def
/p.fall.src.w 30 def
/p.fall.src.h 25 def
/p.fall.dy -4 def % for super penguin
/p.super false def % show super penguin
/p.super.frames 2 def
/p.super.src.x 644 def
/p.super.src.y 0 def
/p.super.src.h 31 def
/ptheme.init {
currentimage
"panim.jpg" findfile dup setimage 0 0 image.size unpackimage /panim.img exch def free
"panim_a.jpg" findfile dup setimage 0 0 image.size unpackimage /panim_a.img exch def free
setimage
% xmas penguin
% save drawing background
p.xmas.xmin p.xmas.y moveto
/p.xmas.back
p.xmas.xmax p.xmas.xmin sub p.xmas.src.w add p.xmas.dx abs add
p.xmas.src.h savescreen
def
% it just needs the right size
/p.xmas.single 0 0 moveto p.xmas.src.w p.xmas.dx abs add p.xmas.src.h savescreen def
% walking penguin
% save drawing background
p.walk.xmin p.walk.y moveto
/p.walk.back
p.walk.xmax p.walk.xmin sub p.walk.src.w add p.walk.dx abs add
p.walk.src.h savescreen
def
% it just needs the right size
/p.walk.single 0 0 moveto p.walk.src.w p.walk.dx abs add p.walk.src.h savescreen def
% falling penguin
% save drawing background
/p.fall.back p.fall.x 10 moveto p.fall.src.w p.fall.src.h savescreen def
% one background line
/p.fall.back1 p.fall.x 10 moveto p.fall.src.w 1 savescreen def
% it just needs the right size
/p.fall.single 0 0 moveto p.fall.src.w p.fall.src.h savescreen def
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Draw next Xmas penguin frame.
%
% ( ) ==> ( )
%
/p.xmas.animate {
p.xmas.dx 0 lt {
p.xmas.dx p.xmas.x add p.xmas.xmin lt {
/p.xmas.dx p.xmas.dx neg def
} if
} {
p.xmas.dx p.xmas.x add p.xmas.xmax gt {
/p.xmas.dx p.xmas.dx neg def
} if
}
ifelse
/p.xmas.x p.xmas.x p.xmas.dx add def
/p.xmas.frame p.xmas.frame 1 add p.xmas.frames mod def
% copy background
p.xmas.x p.xmas.xmin sub 0 moveto
p.xmas.back 0xff p.xmas.single blend
% add penguin
p.xmas.src.x p.xmas.src.w p.xmas.frame mul add
p.xmas.src.y p.xmas.dx 0 gt { p.xmas.src.h add } if moveto
panim.img panim_a.img p.xmas.single blend
% draw
p.xmas.x p.xmas.y moveto p.xmas.single restorescreen
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Draw next walking penguin frame.
%
% ( ) ==> ( )
%
/p.walk.animate {
/p.read.timer p.read.timer 1 add 0 min def
p.read.timer 0 lt {
% slow down reading
p.read.timer 2 mod 0 eq { return } if
/p.read.frame p.read.frame 1 add p.read.frames mod def
} {
p.walk.dx 0 lt {
p.walk.dx p.walk.x add p.walk.xmin lt {
/p.walk.dx p.walk.dx neg def
} if
} {
p.walk.dx p.walk.x add p.walk.xmax gt {
/p.walk.dx p.walk.dx neg def
} if
}
ifelse
/p.walk.x p.walk.x p.walk.dx add def
/p.walk.frame p.walk.frame 1 add p.walk.frames mod def
} ifelse
% copy background
p.walk.x p.walk.xmin sub 0 moveto
p.walk.back 0xff p.walk.single blend
p.read.timer 0 lt {
% add penguin
p.read.src.x p.walk.src.w p.read.frame mul add
p.read.src.y
} {
% add penguin
p.walk.src.x p.walk.src.w p.walk.frame mul add
p.walk.src.y p.walk.dx 0 gt { p.walk.src.h add } if
} ifelse
moveto
panim.img panim_a.img p.walk.single blend
% draw
p.walk.x p.walk.y moveto p.walk.single restorescreen
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Draw next super penguin frame.
%
% ( ) ==> ( )
%
/p.super.animate {
p.fall.y p.fall.dy add p.fall.ymin lt {
/p.fall.y 0 def
/p.super false def
return
} if
/p.fall.y p.fall.y p.fall.dy add def
/p.fall.frame p.fall.frame 1 add p.fall.frames mod def
% copy background
0 0 moveto
p.fall.back 0xff p.fall.single blend
% add penguin
p.fall.src.x
p.fall.src.y p.fall.src.h p.fall.frame mul add moveto
panim.img panim_a.img p.fall.single blend
% draw
p.fall.x p.fall.y moveto p.fall.single restorescreen
} def
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Draw falling penguin.
%
% ( timeout time ) ==> ( )
%
/p.timeout.animate {
dup 0 le {
pop pop
% it vanishes...
p.fall.x p.fall.y moveto p.fall.back restorescreen
p.call.super
return
} if
over sub neg p.fall.ymax mul exch div
dup p.fall.y gt {
p.fall.y 1 2 index 1 sub {
p.fall.x exch moveto p.fall.back1 restorescreen
} for
} if
/p.fall.y exch def
/p.fall.frame p.fall.frame 1 add p.fall.frames mod def
% copy background
0 0 moveto
p.fall.back 0xff p.fall.single blend
% add penguin
p.fall.src.x p.fall.src.w p.fall.frame mul add
p.fall.src.y moveto
panim.img panim_a.img p.fall.single blend
% draw
p.fall.x p.fall.y moveto p.fall.single restorescreen
} def
% call super penguin
/p.call.super {
p.super { return } if
/p.super true def
p.fall.y 0 le {
/p.fall.y p.fall.ymax def
} if
% super penguin has different height
/p.fall.src.x p.super.src.x def
/p.fall.src.y p.super.src.y def
/p.fall.src.h p.super.src.h def
% and less frames
/p.fall.frames p.super.frames def
% change them
p.fall.back free
/p.fall.back p.fall.x 10 moveto p.fall.src.w p.fall.src.h savescreen def
p.fall.single free
/p.fall.single 0 0 moveto p.fall.src.w p.fall.src.h savescreen def
} def
ptheme {
% ( time ) ==> ( )
/Timer {
dup 3 mod 0 eq { p.xmas.animate } if
dup 3 mod 1 eq { p.walk.animate } if
pop
p.super { p.super.animate } if
} def
} if