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144 lines
4.6 KiB
144 lines
4.6 KiB
# Copyright 1999-2012 Gentoo Foundation
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# Distributed under the terms of the GNU General Public License v2
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# $Header: /var/cvsroot/gentoo-x86/games-fps/ut2003-data/ut2003-data-2107.ebuild,v 1.12 2012/02/05 06:11:45 vapier Exp $
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inherit eutils unpacker cdrom games
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DESCRIPTION="Unreal Tournament 2003 - Sequel to the 1999 Game of the Year multi-player first-person shooter"
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HOMEPAGE="http://www.unrealtournament2003.com/"
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SRC_URI="http://download.factoryunreal.com/mirror/UT2003CrashFix.zip"
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LICENSE="ut2003"
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SLOT="0"
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KEYWORDS="amd64 x86"
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IUSE=""
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RESTRICT="strip"
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RDEPEND=""
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DEPEND="app-arch/unzip
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games-util/uz2unpack"
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S=${WORKDIR}
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dir=${GAMES_PREFIX_OPT}/ut2003
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Ddir=${D}/${dir}
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pkg_setup() {
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games_pkg_setup
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ewarn "The installed game takes about 2.7GB of space!"
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}
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src_unpack() {
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cdrom_get_cds System/Packages.md5 StaticMeshes/AWHardware.usx.uz2 \
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Extras/MayaPLE/Maya4PersonalLearningEditionEpic.exe
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unzip "${DISTDIR}"/UT2003CrashFix.zip \
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|| die "unpacking crash-fix"
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}
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src_install() {
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insinto "${dir}"
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# Disk 1
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einfo "Copying files from Disk 1..."
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doins -r "${CDROM_ROOT}"/{Animations,ForceFeedback,KarmaData,Maps,Sounds,Textures,Web} || die "copying files"
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insinto "${dir}"/System
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doins -r "${CDROM_ROOT}"/System/{editorres,*.{bmp,dat,det,est,frt,ini,int,itt,md5,u,upl,url}} || die "copying files"
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insinto "${dir}"/Benchmark/Stuff
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doins -r "${CDROM_ROOT}"/Benchmark/Stuff/* || die "copying benchmark files"
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cdrom_load_next_cd
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# Disk 2
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insinto "${dir}"
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einfo "Copying files from Disk 2..."
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doins -r "${CDROM_ROOT}"/{Music,Sounds,StaticMeshes,Textures} \
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|| die "copying files"
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cdrom_load_next_cd
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# Disk 3
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einfo "Copying files from Disk 3..."
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doins -r "${CDROM_ROOT}"/Sounds || die "copying files"
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# TODO: move this to src_unpack, where it belongs
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unpack_makeself "${CDROM_ROOT}"/linux_installer.sh \
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|| die "unpacking linux installer"
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tar xf "${S}"/ut2003lnxbins.tar \
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|| die "unpacking original binaries/libraries"
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# create empty files in Benchmark
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for j in {CSVs,Logs,Results} ; do
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mkdir -p "${Ddir}"/Benchmark/${j} || die "creating folders"
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touch "${Ddir}"/Benchmark/${j}/DO_NOT_DELETE.ME || die "creating files"
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done
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# Cleaning up our installation
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rm "${Ddir}"/System/{Build,Def{ault,User},Manifest,UT2003,User}.ini \
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|| die "deleting ini files"
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rm -f "${Ddir}"/System/{Core,Engine,Setup,UnrealGame,Window,XGame,XInterface,XWeapons}.{det,est,frt,int,itt,u} || die "deleting files that have been patched"
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rm -rf "${Ddir}"/Web/ServerAdmin || die "deleting server admin web pages"
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rm -f "${Ddir}"/System/{Editor,Fire,IpDrv,UnrealEd,Vehicles,XEffects,XPickups,XWebAdmin}.u || die "removing files that will be coming from the patch"
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rm -f "${Ddir}"/System/{UWeb,XAdmin}.{int,u} || die "removing patched files"
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rm -f "${Ddir}"/System/GamePlay.{det,itt,u} || die "patch files removal"
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rm -f "${Ddir}"/System/XMaps.{det,est} "${Ddir}"/System/Xweapons.itt \
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|| die "removing unused files"
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rm -f "${Ddir}"/System/Manifest.int "${Ddir}"/System/Packages.md5 \
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|| die "cleanup"
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# install extra help files
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insinto "${dir}"/Help
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doins "${S}"/Help/Unreal.bmp
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# install Default and DefUser ini files
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insinto "${dir}"/System
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doins "${S}"/System/Def{ault,User}.ini
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# install eula
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insinto "${dir}"
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doins "${S}"/eula/License.int
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# copying extra/updater
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doins -r "${S}"/{extras,updater} || die "copying extras/updater"
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rm -f "${Ddir}"/updater/update || die "removing update"
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# copy libraries
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exeinto "${dir}"/System
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doexe "${S}"/System/libSDL-1.2.so.0 \
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|| die "copying libSDL"
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# uncompressing files
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einfo "Uncompressing files... this may take a while..."
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for j in {Animations,Maps,Sounds,StaticMeshes,Textures} ; do
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games_ut_unpack "${Ddir}"/${j} || die "uncompressing files"
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done
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# installing documentation/icon
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dodoc "${S}"/README.linux || die "dodoc README.linux"
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newicon "${S}"/Unreal.xpm ut2003.xpm || die "copying icon"
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doins "${S}"/README.linux "${S}"/Unreal.xpm || die "copying readme/icon"
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# copy ut2003/ucc
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exeinto "${dir}"
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doexe "${S}"/bin/ut2003 "${S}"/ucc || die "copying ut2003/ucc"
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# Here we apply DrSiN's crash patch
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cp "${S}"/CrashFix/System/crashfix.u "${Ddir}"/System
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ed "${Ddir}"/System/Default.ini >/dev/null 2>&1 <<EOT
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$
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?Engine.GameInfo?
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a
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AccessControlClass=crashfix.iaccesscontrolini
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.
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w
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q
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EOT
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# Here we apply fix for bug #54726
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dosed "s:UplinkToGamespy=True:UplinkToGamespy=False:" \
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"${dir}"/System/Default.ini
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# now, since these files are coming off a cd, the times/sizes/md5sums wont
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# be different ... that means portage will try to unmerge some files (!)
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# we run touch on ${D} so as to make sure portage doesnt do any such thing
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find "${Ddir}" -exec touch '{}' \;
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prepgamesdirs
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}
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