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calculate-overlay/games-engines/love/files/love-0.7.2-glext.patch

22 lines
969 B

diff --unified --recursive --text love-HEAD.orig/src/modules/graphics/opengl/Framebuffer.cpp love-HEAD.new/src/modules/graphics/opengl/Framebuffer.cpp
--- love-HEAD.orig/src/modules/graphics/opengl/Framebuffer.cpp 2019-03-14 12:46:55.032982224 -0400
+++ love-HEAD.new/src/modules/graphics/opengl/Framebuffer.cpp 2019-03-14 12:47:22.356175299 -0400
@@ -1,3 +1,5 @@
+#define GL_GLEXT_PROTOTYPES
+
#include "Framebuffer.h"
#include <common/Matrix.h>
diff --unified --recursive --text love-HEAD.orig/src/modules/graphics/opengl/SpriteBatch.cpp love-HEAD.new/src/modules/graphics/opengl/SpriteBatch.cpp
--- love-HEAD.orig/src/modules/graphics/opengl/SpriteBatch.cpp 2019-03-14 12:46:55.032982224 -0400
+++ love-HEAD.new/src/modules/graphics/opengl/SpriteBatch.cpp 2019-03-14 12:47:33.346119890 -0400
@@ -18,6 +18,8 @@
* 3. This notice may not be removed or altered from any source distribution.
**/
+#define GL_GLEXT_PROTOTYPES
+
#include "SpriteBatch.h"
// STD