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# Copyright 1999-2014 Gentoo Foundation
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# Distributed under the terms of the GNU General Public License v2
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# $Header: /var/cvsroot/gentoo-x86/games-fps/tremulous/tremulous-1.1.0-r4.ebuild,v 1.13 2014/11/21 06:10:50 ulm Exp $
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EAPI=4
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inherit eutils toolchain-funcs games
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DESCRIPTION="Team-based aliens vs humans FPS with buildable structures"
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HOMEPAGE="http://tremulous.net/ http://trem-servers.com"
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SRC_URI="http://dl.trem-servers.com/${PN}-gentoopatches-${PV}-r5.zip
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http://dl.trem-servers.com/vms-1.1.t971.pk3
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http://0day.icculus.org/mirrors/${PN}/${P}.zip
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ftp://ftp.wireplay.co.uk/pub/quake3arena/mods/${PN}/${P}.zip
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mirror://sourceforge/${PN}/${P}.zip"
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# most media: CC-BY-SA-2.5
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# shaderlab textures: shaderlab (relicensed to CC-BY-SA-2.5 wrt
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# http://lists.debian.org/debian-legal/2006/04/msg00229.html)
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# textures by yves allaire: CC-BY-ND-NC-1.0
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# most part of the code: GPL-2
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# src/game/bg_lib.c: BSD
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# src/qcommon/unzip.c: ZLIB
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# src/jpeg-6/* and src/renderer/jpeg_memsrc.c: IJG
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# src/client/snd_adpcm.c: HPND
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LICENSE="BSD CC-BY-ND-NC-1.0 CC-BY-SA-2.5 GPL-2 HPND IJG ZLIB"
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SLOT="0"
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KEYWORDS="amd64 ppc x86"
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IUSE="dedicated openal +opengl +vorbis"
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UIDEPEND="
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virtual/jpeg
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media-libs/libsdl[joystick,opengl?]
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vorbis? ( media-libs/libogg media-libs/libvorbis )
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openal? ( media-libs/openal )
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x11-libs/libXau
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x11-libs/libXdmcp"
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RDEPEND="opengl? ( ${UIDEPEND} )
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!opengl? ( !dedicated? ( ${UIDEPEND} ) )"
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DEPEND="${RDEPEND}
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app-arch/unzip"
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S=${WORKDIR}/${PN}/${P}-src
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src_unpack() {
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unpack ${PN}-gentoopatches-${PV}-r5.zip
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unpack ${P}.zip
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cd ${PN}
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unpack ./${P}-src.tar.gz
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cp -f "${DISTDIR}"/vms-1.1.t971.pk3 "${WORKDIR}"/${PN}/base/ || die
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}
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src_prepare() {
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# security patches
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epatch "${WORKDIR}"/${PN}-svn755-upto-971.patch
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epatch "${WORKDIR}"/${PN}-t971-client.patch
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epatch "${FILESDIR}"/${P}-system_jpeg.patch \
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"${FILESDIR}"/${P}-system_jpeg-2.patch \
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"${FILESDIR}"/${P}-ldflags.patch
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# fix the gcc-4.3.3 Werror issue
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# This is probably issue for all icculus q3 based games
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sed -i -e '16s/-Werror //' src/tools/asm/Makefile || die
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}
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src_compile() {
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buildit() { use $1 && echo 1 || echo 0 ; }
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local client=1
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if ! use opengl; then
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client=0
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if ! use dedicated; then
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# user is not sure what he wants
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client=1
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fi
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fi
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emake \
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-j1 \
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$(use amd64 && echo ARCH=x86_64) \
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BUILD_CLIENT=${client} \
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BUILD_CLIENT_SMP=${client} \
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BUILD_SERVER=$(buildit dedicated) \
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BUILD_GAME_SO=0 \
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BUILD_GAME_QVM=0 \
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CC="$(tc-getCC)" \
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DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \
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USE_CODEC_VORBIS=$(buildit vorbis) \
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USE_OPENAL=$(buildit openal) \
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USE_LOCAL_HEADERS=0 \
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OPTIMIZE=
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}
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src_install() {
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insinto "${GAMES_DATADIR}"/${PN}
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doins -r ../base
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dodoc ChangeLog ../manual.pdf
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if use opengl || ! use dedicated ; then
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newgamesbin build/release-linux-*/${PN}-smp.* ${PN}
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newicon "${WORKDIR}"/tyrant.xpm ${PN}.xpm
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make_desktop_entry ${PN} Tremulous
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fi
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if use dedicated ; then
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newgamesbin build/release-linux-*/tremded.* ${PN}-ded
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fi
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prepgamesdirs
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}
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pkg_postinst() {
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games_pkg_postinst
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elog "If you want to add extra maps, you can download them"
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elog "and unpack them into ~/.tremulous/base for your user"
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elog "or into ${GAMES_DATADIR}/${PN}/base for all users."
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}
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